Most modern shooting games have a best route for scoring though, chaining games are just a lot more unforgiving about it.
I would say what makes the Donpachi series fun to score in is the ever-present possibility of breaking your massively long chain, which keeps the excitement and pressure on at all times.
Can you give an example scoring system is more fun than chaining? Just curious of your view.
I suck at chaining and never try. Well I did try chaining bees in some of the pachi games, but only the first 3 levels, and not 3 stages consecutively . As far as chaining kills, well that's totally off my radar.
Ikaruga is a game with lame chaining. You have moments when all the white/black are organized in separate lines like Pre-Civil Rights Movement America. Then out of nowhere they shuffle and mix together making it difficult to make discriminating shots. Then again chaining is all about memorizing everything, including knowing exactly when the Rights movement begins.
I like Ikargua for the visuals/music and overall experience, but if you could remix it with a different scoring system it would be refreshing.
Chaining in Gunbird 2 is what keeps the opening levels interesting-- that and the random stage thing. As much as these two factors (chaining and random ordering) can frustrate the hell out of me, they certainly help keep Gunbird 2 from getting boring. The fast, aimed bullets helps as well, of course.
Chaining can be fun if you can improvise on your chains and don't have to learn everything by heart if you want to have the slightest chance to get a good score. Ikaruga is a good example here.
Chaining can be frustrating and completely anal if you only have one way to chain and making the tiniest mistake completely destroys your score and never forgives you anything. Dodonpachi and especially Dodonpachi Dai Ou Jou are great examples.
I'm close to getting heart attacks when playing games of the latter group.
kernow wrote:God I love, yet hate the Donpachi series.
just like me! I really love yet really HATE Dodonpachi !
Theres far more fun scoring systems out there, I think I'd like chaining if I was any good at it though :oops:
Yeah there's far more fun indeed, and although I'm sure you'd sort of like chaining if you got good at it, it's still not nearly as fun as other systems in my opinion, and you'd still hate it for the same reasons + others.
I should have been clearer really, I guess I mean the DP series. I like medal chaining too, although its painful when you see one out of your reach drop out of the screen
I love DDP/DOJ but I'll never be any good at chaining and getting decent scores.
DOJ is ripping me a new asshole right now, I don't know why I own games that I only see 3 levels of, I think I could play as much as possible and probably not get much better.
agustusx wrote:Can you give an example scoring system is more fun than chaining?
Psikyo's 'collect blinking medals during the blink' system is the only system I really liked, because it's the most flexible but still requires precision timing during the chaos, also, there's room for misses.
I love the scoring system concepts, but I'd rather they be used to reward players with non-essential things like rank reduction bonus, the source for powerups, extra lives, etc. instead of actual score. Otherwise I'll just take a gradius system.
agustusx wrote:Ikaruga is a game with lame chaining. You have moments when all the white/black are organized in separate lines like Pre-Civil Rights Movement America. Then out of nowhere they shuffle and mix together making it difficult to make discriminating shots. Then again chaining is all about memorizing everything, including knowing exactly when the Rights movement begins.
I never saw any enjoyment in persnickety chaining. It sucks the fun out of some shmups for me. While I do enjoy DDP/DOJ, I will never, ever play it for score.
I don't have any love for chaining either. Especially the way its done in the 'Pachis. Fuck memorizing every single enemy movement for the entire game and exactly how to tap out a shot so you don't break the chain... ugh, so lame.
I do, however, like Radiant Silvergun's chaining, since its a bit more flexible.
Though oddly enough I despise Ikaruga. Go figure. *shrugs*
jp wrote:I don't have any love for chaining either. Especially the way its done in the 'Pachis. Fuck memorizing every single enemy movement for the entire game and exactly how to tap out a shot so you don't break the chain... ugh, so lame.
jp wrote:I do, however, like Radiant Silvergun's chaining, since its a bit more flexible.
Though oddly enough I despise Ikaruga. Go figure. *shrugs*
Reverse here, namely since you can't change chain color like Ikaruga, and since the red enemies are most plentiful, I'll go try to kill only those. However, there's always that one blue [or more rarely, yellow] bastard to fuck up your chain...
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
jp wrote:I don't have any love for chaining either. Especially the way its done in the 'Pachis. Fuck memorizing every single enemy movement for the entire game and exactly how to tap out a shot so you don't break the chain... ugh, so lame.
I think that about sums it up. nice.
it's about shooting stuff. you stop shooting you fail. you're not supposed to crawl into a corner and hide. also; you do realize you dont have to watch a superplay and copy everything, thats just stupid. use your own brain and learn yourself what's best for you, that's what's the most enjoyable about it. you learn the optimal survival route in propably any shmup you play, it's not any different.
any game where chaining is 99% of the score is retarded like doj though. luckily not all chaining games are like that, even though some people do seem to enjoy restarting over tiny mistakes over and over because some games force you to even if you want to go for smaller scores.
so long and tanks for all the spacefish unban shw <Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
I'm not fond of the DDP chaining method either. It's just too much of a time investment to learn it.
I do love the chaining in Mars Matrix though. It's well designed, allows for some mistakes if you're fast enough and it's far less anal than DDP, even for noobs like me.
The only chaining system I like is Raiden Fighters Jet...which would probably be the de facto easiest chaining system ever. Just do something special and then do another special thing back to back before all of the messages go away to get that almighty multipler. It may take practice to make full use of this system, but at least it's forgiving.
Rob would say: find a game that doesn't have a strict chain that lets you create your own path. Sounds fun. Going along just one route doesn't seem like good times to me.
I kind of dislike the chaining system in Gunbird 2, but maybe just because I´m so bad at it. It would be really cool (for me) if you had a little more time (maybe the time the game offers you x1.5) than just this extremely tiny fraction of a second to collect the coins. And I´m not so good at concentrating on the chain timing and dodging bullets at the same time
Just too difficult and unforgiving for me... I guess if the timing wouldn´t have to be that precise I would really love the chaining in GB 2.
Ikaruga is a great game, but the chaining can just be made by memorizing every single detail in the levels and that is not really fun for me.
But I love the chaining in Mars Matrix although I´m not so good at it either yet. It´s not just anal memorizing of the levels, you have some freedom there and it´s at least a little forgiving. Additionally it is really a chain system that motivates me to get better which I have almost given up in Gunbird 2.