AutoFire and GameSpeed Question

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wiNteR
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AutoFire and GameSpeed Question

Post by wiNteR »

Is it possible to set-up an auto-fire for the piercing laser in mars matrix. I reckon that the piercing laser (with good frequency) is stronger than the normal fire? Is there an auto-fire option in the dreamcast port? Similarly, is it possible to set an auto-fire for psikyo games in MAME. I am mainly interested in their later games.

Sometime ago, there was also some discussion in the ddp thread about it running slower or faster than its normal speed. I wanna know a bit more about that. I guess this has to do with setting frame drop to auto or manual? What is the best way ensure a game is running at its optimal speed?
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sven666
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Post by sven666 »

the DC version of MM has different rates of autofire already mapped to different buttons.

to do it on a PCB you need a couple of adjustable circuits and just split the button inputs to different buttons with a separate circuit inbetween each.
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freddiebamboo
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Re: AutoFire and GameSpeed Question

Post by freddiebamboo »

wiNteR wrote:Similarly, is it possible to set an auto-fire for psikyo games in MAME. I am mainly interested in their later games.
Yeah it's easy to set up through the tab menu when you are running the game. Bear in mind you need to be able to use your charge shot so you will need to create a normal shot and an auto fire version of it.

I'm not sure about all Psikyo games, but most that I've played don't really benefit that greatly from auto fire it seems, so I wouldn't expect them to get significantly easier.
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FIL
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Post by FIL »

For Psikyo games using mameplus' autofire toggle feature works best. That way you can use autofire but still have the option of using the charge shot. It doesn't make the game any easier, but it's a lot easier on your fingers.
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Post by ZOM »

I second FIL's method; It's very comfortable to use the auto toggle button as instant charge-shot/rapidfire switch.
I use this on every single shmup with charge-shot, just don't overdo it with the autofire rate if you want to keep the challenge intact.
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jonny5
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Re: AutoFire and GameSpeed Question

Post by jonny5 »

freddiebamboo wrote:
wiNteR wrote:Similarly, is it possible to set an auto-fire for psikyo games in MAME. I am mainly interested in their later games.
Yeah it's easy to set up through the tab menu when you are running the game. Bear in mind you need to be able to use your charge shot so you will need to create a normal shot and an auto fire version of it.

I'm not sure about all Psikyo games, but most that I've played don't really benefit that greatly from auto fire it seems, so I wouldn't expect them to get significantly easier.
i threw an auto fire circuit into one of my cabs for strikers 2 and gunbird 2, and it made them WAY easier......i had it setup up so button 1 was normal shot(for charge attacks), button 2 was bomb and button 3 was autofire.....

it made it too easy imo....you could just walk through them pretty much
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freddiebamboo
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Re: AutoFire and GameSpeed Question

Post by freddiebamboo »

jonny5 wrote:
freddiebamboo wrote:
wiNteR wrote:Similarly, is it possible to set an auto-fire for psikyo games in MAME. I am mainly interested in their later games.
Yeah it's easy to set up through the tab menu when you are running the game. Bear in mind you need to be able to use your charge shot so you will need to create a normal shot and an auto fire version of it.

I'm not sure about all Psikyo games, but most that I've played don't really benefit that greatly from auto fire it seems, so I wouldn't expect them to get significantly easier.
i threw an auto fire circuit into one of my cabs for strikers 2 and gunbird 2, and it made them WAY easier......i had it setup up so button 1 was normal shot(for charge attacks), button 2 was bomb and button 3 was autofire.....

it made it too easy imo....you could just walk through them pretty much
Maybe my auto setting was too low when I tried it out on strikers 2 in wolf cause I only noticed a minimal difference. I don't think I've seen a replay of strikers 2 where the auto is abused like the way you describe, in fact I've never thought to my self watching any psikyo replay that they were auto killing stuff point blank much quicker than I was normally, although I am bad at noticing stuff like that on replays.

Do our scoreboards allow it? I don't think I've seen anyone actually mention auto on the scoreboards. I think I'll mess about with autofire settings in mame over the weekend and see what its like.
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lgb
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Post by lgb »

I've never noticed a difference. I always figured that autofire in Psikyo games was what I refer to as "semi-autofire".
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unsane
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Post by unsane »

I vaguely recall someone saying that autofire in Psikyo games doesn't make much difference, but i may be misremembering and it's actually for Raizing.

I use MAME+, and my guess is you can't get an autofire piercing laser in MM.

For Dragon Blaze/Gunbird 2 i use Autofire Delay 6:

[] = Custom 1 = autofire
X = Button 2 = bomb
R1 = Button 3 = dragon shot
R2 = Button 1 = normal button (used for charge shot)

For Mars Matrix, i use Autofire Delay 3:

[] = Button 1 = autofire
X = Custom 1 = normal button (used for piercing laser/bomb)

I haven't played MM in-depth yet tho, so my button setup may not be as refined as that of DB/GB2.
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jonny5
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Post by jonny5 »

perhaps 'walking through them' was a slight exageration, but i definitely killed stuff a lot faster and it was easier to just strafe and take everything out.....

i wasnt playing for score mind you
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Enhasa
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Post by Enhasa »

I'm not sure anyone so far really gets what the OP was saying. I think he means auto-piercing. Tapping is inefficient because you might hit it too early or late. You can't get like a rapid piercing sword basically, but if you want ASAP piercing, turn on autofire with delay 49 (lol, seriously) and set it on a custom button. I don't think it's that useful though, but go for it if you want.

To prevent incorrect speeds, just disable all the options like sync to monitor refresh, triple buffering, etc that you shouldn't have on anyway.
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Post by PC Engine Fan X! »

Would be interesting to see if this can be implemented on a real CPS2 powered Mars Matrix PCB setup. Granted that it's played with a single fire button anyways, it might be tricky indeed. This situation is where an external autofire PCB with variable pot trim would be needed anyways. ^_~

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wiNteR
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Post by wiNteR »

Thanks for the input guys. I was able to make a good set-up for GB 2 with auto-fire. The only problem is that 4 buttons are a little too much for keyboard. Another thing I noticed is that if I hold the normal fire button while holding auto-fire the charged shot only uses 1 bar. If I release the auto-fire and then hold the normal fire button it is the usual charged shot (takes away all the bar). Is their any alternate to it under normal circumstances?

I am curious as to how useful is the melee weapon? It is quick and less expensive (in terms of bar usage) but how often is it really needed?

And yes, I was referring to auto-piercing in MM. The problem with simple auto-fire is that it takes away control from the reflect shield.
For Dragon Blaze/Gunbird 2 i use Autofire Delay 6:
Are you sure? Isn't 6 a little too high? I don't think using a lower delay would hurt anyway.
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unsane
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Post by unsane »

wiNteR wrote:
For Dragon Blaze/Gunbird 2 i use Autofire Delay 6:
Are you sure? Isn't 6 a little too high? I don't think using a lower delay would hurt anyway.

Hmm i don't recall offhand why i set it to 6... It might have had something to do with a quicker reuptake post-charged shot, but i'm not sure.
lgb
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Post by lgb »

wiNteR wrote:Another thing I noticed is that if I hold the normal fire button while holding auto-fire the charged shot only uses 1 bar. If I release the auto-fire and then hold the normal fire button it is the usual charged shot (takes away all the bar).
This is useful, thanks.
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