8/16bit games with underwater themes?

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it290
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8/16bit games with underwater themes?

Post by it290 »

Hey guys,

I'm doing some creative bathroom redecorating and am looking for 8/16bit games with underwater themes to use for artwork. Early 8bit games are preferred, as most art will probably be cut vinyl and thus simplicity is important. Examples would be games like Jungle Hunt or NES Jaws. Cheers.
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Jockel
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Post by Jockel »

i probably would put a cheep cheep or frog mario from smb3 there.
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it290
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Post by it290 »

Yeah, I'm avoiding the whole Mario thing a bit -- actually, would prefer to avoid cartoony themes in general; I'm more in the market for 8 bit realism. ;)
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Post by FIL »

Cover your walls with Darius bosses.
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Post by ZOM »

FIL wrote:Cover your walls with Darius bosses.
8)
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Post by Marshall banana »

The Little Mermaid (NES)!
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Post by Dragoforce »

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Post by nZero »

More like The Hunt For Red October (NES), the dam level in Teenage Mutant Ninja Turtles (NES), or Ecco the Dolphin (Genesis)?
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Post by Ganelon »

seaQuest DSV
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Post by it290 »

Good suggestions so far. I like the Sqoon sprites especially. I had thought about using Darius bosses, but I want some real aquatica in this case. I think the alligators in Jungle Hunt are probably the best example of the type of sprite work I'm looking for, although I'm still trying to figure out the exact style. Ecco would be perfect, but it's a bit too detailed and colorful for the type of simple graphic approach I'm trying for.
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Post by Specineff »

You can always use Ecco sprites from the Game Gear version.

Or that Submarine game from Activision that you had to rescue Scuba divers, on the 2600. Can't get more old school than that!
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Post by it290 »

Probably still a bit too detailed -- really need to find stuff where each element can work in one or at most two colors.

edit - although the Acitivision game (Sea Quest?) is great - those fish will look really cool blown up huge.
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Post by cools »

Alex Kidd in Miracle World had some nice underwater bits.
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Post by No_not_like_Quake »

Wonderboy III on SMS has some neat underwater sprites.
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Post by ZOM »

No_not_like_Quake wrote:Wonderboy III on SMS has some neat underwater sprites.
Seconded.
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Post by Shatterhand »

I don't believe no one mentioned James Pond so far.

James Pond is the most underrated game mascot ever.
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Post by Specineff »

Here. You can't go simpler than a 1-color sprite Submarine. (And it's yellow, too!)

http://www.atariage.com/cart_page.html? ... ypeID=CART
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Post by neist »

Ganelon wrote:seaQuest DSV
Bah, beat me to it.

I'm actually amazed someone else played this game.
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Post by Lordstar »

right lets think. Now i know there is a nice pic of Blodia and the octopus fighting below either bursting out of the water or on the seabed. Its in the Capcom design works. Actual pixel art you could do with a uo poko its very very underwater. or maybe go with a theme colour around one of two set pieces of art (maybe not a water based game)

Blue/aqua bathroom

http://archive.projectzen.com/PZ1%20Imp ... alkers.jpg just a suggestion.
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Re: 8/16bit games with underwater themes?

Post by Lordstar »

it290 wrote:Hey guys,

I'm doing some creative bathroom redecorating and am looking for 8/16bit games with underwater themes to use for artwork. Early 8bit games are preferred, as most art will probably be cut vinyl and thus simplicity is important. Examples would be games like Jungle Hunt or NES Jaws. Cheers.
Im working on some stuff at the moment where I can print on Canvases. Its a while off and im not 100% sure if I can do it. I may be limited to slightly bigger than an A3 sheet I also know a group of guys who make Car wrap vinyl so maybe I could get that done and you could back that on to your own canvas. work out a little cheaper doing it yourself. the good thing about this is that its designed to go on cars get pounded with dirt and take sunlight bleaching and stay looking nice so moisture in the air would not dammage the artwork. then there is the vinyl which i stick to shirts which i could technically print on to the vinyl and then heat press it on to a canvas. but you would be limited to a piece of A3 with a small white border

the tricky bit about vinyl that your talking about is that its rare to be able to get it to match the pixel of colours its one of the reasons why I have stayed away from pixel artwork with my shirts (well until now, im working on some shirt) You can get it made to order from a pantone colour but your talking about 50+ GBP per meter with a minimum order of XX meters.

For a large piece of artwork I would say getting a sheet of car wrap would be the best way of getting the colours spot on.
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Post by dave4shmups »

Seconded; Sqoon is a must have for your NES: http://www.nesguide.com/games/sqoon/
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Post by Koa Zo »

dave4shmups wrote:
Seconded; Sqoon is a must have for your NES: http://www.nesguide.com/games/sqoon/
Thirded; Sqoon was the first game that came to mind when I read the OP

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Post by it290 »

Hey Lordstar,

Thanks for that. I'm an ex-large format graphics guy, so I have access to plenty of resources for that stuff. The production is not a problem for four color and car wrap type stuff, but I'm going with simplicity here for graphic reasons. I'm not worried about creating a pixel-accurate reproduction in terms of color; I just want a cool underwater environment.
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Post by Herr Schatten »

How about the gold fish from the shirt of Feel the Magic XX/XY?
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Post by Specineff »

^^^ Win.
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Post by sven666 »

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it290
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Post by it290 »

Herr Schatten: Now THAT is perfect. Thank you!

Sven: Bubble man has some great stuff too; I think I might actually use his the bubbles from that game for something, heh.
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