DUX for Dreamcast

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BIL
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Post by BIL »

If Colonel Sanders approves DUX 2009 like he did the arcade original, I'm gonna bust a nut. He knows badass games.
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ROBOTRON
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Post by ROBOTRON »

Bill wrote:If Colonel Sanders approves DUX 2009 like he did the arcade original, I'm gonna bust a nut. He knows badass games.
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heavymetalme
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Post by heavymetalme »

I hope this leak doesn't result in another delay...
Purple_Aki
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Post by Purple_Aki »

Release estimation: May 2009
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Post by ZOM »

Purple_Aki wrote:
Release estimation: May 2009
Surprise surprise
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heavymetalme
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Post by heavymetalme »

"Small Notice
16.04.09

There's still trouble left with KOS, but I'm sure we can solve the issues within the next few weeks."
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sven666
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Post by sven666 »

man i used to have that game.. pretty fucking wierd.. maybe not trio teh punch wierd but almost..
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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Super Laydock
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Post by Super Laydock »

HUCAST strikes back!.

I am very pleasantly surprised.
Maybe even impressed. :P

Looking awesome René!!!!!! :D
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Strider77
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Post by Strider77 »

I like the electronic fart noise music with guitars in that vid...

I'm not busting on the music... I honestly enjoyed it, but I giggled at the robot fart noises also. I am easily amused sometimes.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Nate
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Post by Nate »

Strider77:
I like the electronic fart noise music with guitars in that vid...

I'm not busting on the music... I honestly enjoyed it, but I giggled at the robot fart noises also. I am easily amused sometimes.
Funny note about cooking-up that particular track: It was actually easier to play that triangle line than it was to mic the robot's ass. :lol:

Glad you like it btw.
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heavymetalme
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Post by heavymetalme »

Ya'll beat me to the punch.

Maybe we'll I'll actually get to play this this summer. It'll be a nice relief from school!
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Plasmo
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Post by Plasmo »

Whoa this looks awesome! :shock:
The only problem I have with this video is, that it looks kinda easy. I know invincibiliy was most probably on, but with your pod able to absorb everything it looks really easy... :? I hope I'm wrong.
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neorichieb1971
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Post by neorichieb1971 »

The sprite detection definitely looked suspect there.
This industry has become 2 dimensional as it transcended into a 3D world.
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Fenrir
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Post by Fenrir »

I don't understand. I don't like it at all. I should be liking it, but the more I look at it and the less convincing it is.
I don't dig the colours. What's with all this pastel pink, white, red, rounded corners in connection with a space, hi-tech environment? Also, it defies my idea of speed. Everything looks incredibly sluggish. It feels like a cute 'em up without the cute factor. Also big lines, lack of detail, some monsters have repetitive animations like it was a loopy pre-rendered thing :o Also, what's with the collision detection there? I don't understand what's going on with enemy bullets. Also, a beam that goes all the way across the boss without a flash, or, I don't know, a small screen-quake or something? It doesn't look very involving, doesn't convey the idea that you're fighting a big motherfucker in space.
Well, ok, it might be the best game ever, it just isn't my kind of action I guess :D
Best of luck ;)
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Post by Udderdude »

Plasmo wrote:The only problem I have with this video is, that it looks kinda easy. I know invincibiliy was most probably on, but with your pod able to absorb everything it looks really easy... :?
Same here, it seems like with the bullet absorb mode on it's really easy, and with it off it's near impossible. Further, there's no reason not to use it .. since you get more score by using it (From what I can tell reading the blog). It's the risk/reward system in reverse! Less risk, more reward .. :shock:
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Post by RHE »

I'm glad most pople like the boss fights. :)
Plasmo wrote:I know invincibiliy was most probably on, but with your pod able to absorb everything it looks really easy...
Indeedly the bullet soaking feature makes complex bullet patterns easier to solve, but still the game is built around that and the difficutly stays intact. Nonthless, with further loops the bullet soaking is less strong which increases the difficulty. The first loop of the game should be a cakewalk for you anyway.
Udderdude wrote:Same here, it seems like with the bullet absorb mode on it's really easy, and with it off it's near impossible. Further, there's no reason not to use it .. since you get more score by using it (From what I can tell reading the blog). It's the risk/reward system in reverse! Less risk, more reward ..
From a danmanku player point of view, your'e completly right. But the game isn't about dodging every single bullet of a complex bullet pattern. I can assure your every bullet pattern with the game is very dodgeable. About the risk and reward, you somehow have a point but isn't it even more risky to refuse shoot at enemies at all? I mean should the player get a reward for committing suicide?

I however agree with you that sometimes the bullet soaking features meand less risk makes more reward, but that's not a bad thing for me. And its also not that easy, because when using the feature poperly you sometimes have to be closer to the boss enemy, which makes it more dangerous.
Fenrir wrote: I don't dig the colours. What's with all this pastel pink, white, red, rounded corners in connection with a space, hi-tech environment?
It looks good. :P
Everything looks incredibly sluggish.
I have no clue what you mean. The movements allow more fast reactions then with R-Type and Apidya at least. Compared to DUX those games play like on valium. However, when you're serious about this you can explain this a bit more, maybe your're right after all about this.

I actually only heard this twice, so I'd like to hear more about this. I also remember, you said that Last Hope looks bulky, and I don't know what you mean with that either. I'd like to hear how a evolving boss fight should look to you?
It feels like a cute 'em up without the cute factor.
I think its a western way of thinking, to think that everthing that uses many colors must be cute. It's like when poeple think that an anime is for kids, because of its look.
Also, what's with the collision detection there?
It's obviously disabled.
It doesn't look very involving, doesn't convey the idea that you're fighting a big motherfucker in space.
I disagree with this, while the bosses aren't the most involving around, they aren't less involving then with R-Type. Actually, they are way more involving, given the lack of sweet spots and the need to soak up the bullets. With R-Type instead you can either blast a boss off with just one beam or just put the ship on one sweet spot and press and shoot. Pulstar of course has more to offer on this though.
I don't understand what's going on with enemy bullets.
You can soak em up with the pod, and nearer bullets do accelerate faster. Smaller bullets are easier and faster to soak up then big bullets. It makes the game and especially boss fights more involving.
Best of luck
Yeah, thanks nonthless. I'm not too abused by you btw, it's just that some of the stuff you thay doesn't make very sense to me and the opposite of what you are saying is right to me. :?
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Twiddle
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Post by Twiddle »

this is chacker quality
so long and tanks for all the spacefish
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Post by Purple_Aki »

Less talky more release the fucking gamey
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henry dark
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Post by henry dark »

I wouldn't complain about the game unless you want them to spend another 3 years working on it :lol:
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heavymetalme
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Post by heavymetalme »

Bugs
11.05.09

All the bugs that have been occured by a compiling issue are solved, now the game is bug free as possible. More regarding the release of the game very soon.

René | info@hucast.net
In other news, I had the pleasure (if you call it that) of play Last Hope recently, and I now see where all the fuss comes from. It's hard!
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Jockel
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Post by Jockel »

Stage 4 is mean :D
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E. Randy Dupre
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Post by E. Randy Dupre »

All the bugs that have been occured by a compiling issue are solved, now the game is bug free as possible.
Notice how carefully that appears to be worded.
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lilmanjs
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Post by lilmanjs »

I do hope this is the last bug report we have.
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Post by Udderdude »

Twiddle wrote:this is chacker quality
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mjclark
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Post by mjclark »

Ha ha-since I ordered this game I've moved house and gone grey (honestly!).
Been offline for 6 weeks but back again now.
All those bugs are fixed so where,oh where, oh where is dat crazy DUX?????
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Post by rtw »

http://world-of-arcades.net
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Post by ZOM »

rtw wrote:It's done :D

http://www.blog.hucast.net/
W00t, where's the sake? Kanpai!
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mjclark
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Post by mjclark »

Incoming!!!!!! :D :D :D :D :D :D :D :D :D
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Plasmo
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Post by Plasmo »

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I'M DONE!
I like chocolate milk

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ROBOTRON
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Post by ROBOTRON »

Plasmo wrote:Image

I'M DONE!
DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX DUX
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