Friendly fire
Friendly fire
I'm sure there are some shooters that have a friendly fire mechanic from the players point of view (P1 can damage/kill P2 and vice versa), but are there any that have it for the enemies?
Was just playing Raiden DX and noticed enemy shots passing through other enemies, thought it might be an interesting game mechanic.
Was just playing Raiden DX and noticed enemy shots passing through other enemies, thought it might be an interesting game mechanic.
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Shumps4Free
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- Joined: Mon May 11, 2009 11:20 pm
Would reflected bullets count?
Aside from that I can't imagine a shmup where enemy bullets effect enemies. Seeing as the programmer puts in all the ship paths/bullet paths they would have to purposely put in enemy friendly fire situations. It would still be pretty funny to see, but it wouldn't have the awesome feel you would normally get from an enemy killing another enemy in most other games.
Also there are a fair share of boss ships that do some heavy friendly fire on fodder ships when you show up, if that means anything.
Aside from that I can't imagine a shmup where enemy bullets effect enemies. Seeing as the programmer puts in all the ship paths/bullet paths they would have to purposely put in enemy friendly fire situations. It would still be pretty funny to see, but it wouldn't have the awesome feel you would normally get from an enemy killing another enemy in most other games.
Also there are a fair share of boss ships that do some heavy friendly fire on fodder ships when you show up, if that means anything.
Raiden Fighters Jet has friendly "ran the fuck over" action!

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Saved the enemy tank!Bill wrote:Raiden Fighters Jet has friendly "ran the fuck over" action!
Taking Raiden as an example since it's what I was playing at the time - the bullets are aimed, and their timing can vary, although not normally by a large amount. Some enemy paths are fixed (tanks), whereas others are simply timed (helicopters, jets). I've not worked out yet if the positioning of the timed enemys is related to your position on screen - it doesn't seem to be.Shumps4Free wrote:Aside from that I can't imagine a shmup where enemy bullets effect enemies. Seeing as the programmer puts in all the ship paths/bullet paths they would have to purposely put in enemy friendly fire situations.
It'd be cool to be able to herd enemies and bullets into some sort of cataclysm for higher points...
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In Sinistar, Warriors can and do sometimes shoot the Worker ships when they are firing rapidly to try to take out the player ship or are guarding the Sinistar.
In Gauntlet I and II (hybrid maze/shooter type game) demons can and do often take out other demons when they shoot towards the player but the demons are also grouped together.
In Gauntlet I and II (hybrid maze/shooter type game) demons can and do often take out other demons when they shoot towards the player but the demons are also grouped together.
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Shumps4Free
- Posts: 72
- Joined: Mon May 11, 2009 11:20 pm
Oh yeah, I forgot those magnet bullets. That would actually work.cools wrote:Taking Raiden as an example since it's what I was playing at the time - the bullets are aimed, and their timing can vary, although not normally by a large amount. Some enemy paths are fixed (tanks), whereas others are simply timed (helicopters, jets). I've not worked out yet if the positioning of the timed enemys is related to your position on screen - it doesn't seem to be.Shumps4Free wrote:Aside from that I can't imagine a shmup where enemy bullets effect enemies. Seeing as the programmer puts in all the ship paths/bullet paths they would have to purposely put in enemy friendly fire situations.
It'd be cool to be able to herd enemies and bullets into some sort of cataclysm for higher points...