someone did a similar thread last year for nexzr, and i think the time is right to start a campaign for this little gem of a game
now, that's not to say that i am a "stan" or whathaveyou. but despite this game's value rising to almost 150% of what i paid for it, i just can't bring myself to sell it. and money isn't everything.
i don't like to sell anything before i feel that i really wont enjoy it any more, or play it with any kind of conviction. and ketsui has that rare quality of being simple to pick up and play, whilst challenging enough to never be easy. it has the difficulty to curve just absolutely correct. and while i see a lot of people talk about DOJ as this "hard as nails" game, i actually have more trouble with ketsui. especially in stages 4 and 5!
for my money, cave's games from the PGM hardware era of 2002/2003 - dai-ou-jou, ketsui, espgaluda - were there best years. not to say they don't make good games before or after. but those three games are just back-to-back quality, and shows a stg developer really at the top of their game
cave's games (and particularly the ikeda made games) are quite formulaic. but at the same time it's a winning and popular formula. 5 stages, 2 loops, and a bad-ass motherfucker TLB. and while there are plenty of cave games in that mould, ketsui is in my opinion, their most polished game
scoring and chaining was simplified. and with the ingenious chip value system, to reap good scores you'd often have to shoot enemies at point-blank range (point-blanking is bad-ass). the graphics were sharp, and each stage has it's own flavour. the enemy and ship designs are top notch. the music is probably one of the best cave have ever done (and probably the 2nd best piece of work namiki has done, after garegga), stage 4 is a particular highlight for me.
so you get this military themed shooter, were you pilot a helicopter that shoots enemy ships (in the face!) with a great soundtrack, and there's the bullet patterns..!
i'm always gonna be pro- any game that uses light blue and pink bullets, i just think visually it works really well. firstly it means enemies and bosses can have two distinct bullet patterns going on at the same, without it becoming a garbled mess. and secondly they "pop" off the screen without blending into any of the backgrounds. and this game really has some of the most unique and fun to dodge bullet patterns i've ever seen
and then you have DOOM. i mean that is just one of the most iconic shmup bosses of all time. cooler than blackheart maybe.
all in all, i just think everything comes together cohesively so well. and while some may see it as a "by the numbers" cave game, there really isn't much to fault with it, unless danmaku is just really not your thing. i think the gunshot sound when you enter a credit, as well as the gameover scream, will stay etched into my psyche for a long time
i don't take these polls too seriously, as ultimately the "best" games don't necessarily win. a game that was localised in europe and the US has a much higher chance of being voted for than a game which hasn't. and in the same way, a non-emulated game which has no console port will have an even slimmer chance. i'm not saying you need to love it like your spouse, but ketsui is a far superior danmaku shooter than something like dodonpachi, in almost every single aspect. and i do genuinely think it deserves to be on that top 25
some links for great justice
mrmonkeyman vs doom:
http://www.youtube.com/watch?v=iU_T22FmIfQ
ketsu - it brings people together!
http://www.youtube.com/watch?v=ZF7XDTqlz9w
WOA ketsui page (screencaps, artwork, and more!):
http://world-of-arcades.net/Cave/Ketsui/Ketsui.htm
(click the little stereo for mp3 tracks

drboom's review:
http://www.cave-stg.com/reviews/ketsui.html
insomnia.ac review: (may or may not be original work)
http://insomnia.ac/reviews/custom/ketsui/
the infamous review:
http://www.insertcredit.com/reviews/ketsui/
so ... will this be the year?
perhaps not. maybe the mods will allow ketsui and ketsui death label votes to be counted together (in the same way they do for ibara and ibara black label - which are entirely different), or maybe it wont get enough support til at least 2010, by which time the 360 port will be out.
...speaking of which, it's no surprise that 5pb paid out the ass to get the licence from cave to port a 2D shooter from seven years ago. or why mihara worked so long and hard to make a consumer version of ketsui. because it really is very good. one of the top shmups of all time, in fact...

***************************
edit:
just to clear up any misinformation regarding ketsui appearing in mame, i'd like to post the facts, correct as of today (23/04/2009):
Guru has the Ketsui PCB.
It is not dumped.
It has protection which needs a lot of work.
MAMEDEV will most likely NOT emulate any of the newer CAVE games for many years.
Guru could dump the PCB tomorrow but since MAMEDEV have no interest in emulating it there is no point.
Quote from Guru: "I do very much appreciate them offering the Ketsui PCB. I will take great care of it and eventually their patience will be rewarded."
