Black Mesa , Half Life Remake...

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Black Mesa , Half Life Remake...

Post by ST Dragon »

I just found out about this HL2 mod. It's a remake of the original Half-Life that stays faithful to the original maps and various stuff...
Looks quite good, I'll be sure to try it when it's done. I never bothered finishing the original Half Life back in 1998, as I was too spoiled by Unreal’s better graphics, cool sci-fi story line & plot. ;)

http://www.blackmesasource.com/

Screen Shots:
http://www.blackmesasource.com/media_levels.html

http://s56452.gridserver.com/media/c1a4 ... 11_007.jpg

http://s56452.gridserver.com/media/c1a0 ... 11_006.jpg
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Re: Black Mesa , Half Life Remake...

Post by Ed Oscuro »

One of these days they might even release the damn thing. Been in production since at least 2007 if not earlier.
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Post by kengou »

They've said it will release in 2009. It had better, because I've been waiting on this damn thing for years.

Also I have a feeling Valve will hire these guys if it turns out to be as amazing as everyone hopes. They tend to do that sort of thing (CS, TF)
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Post by ST Dragon »

2007?! It's been in developement for that long?!

What about those other two FPS remakes:
Hexen Edge of Chaos and Classic Doom Remake?

I would love if someone completed Episode 2 & 3 of Doom, using the Doom3 engine.
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Post by UnscathedFlyingObject »

I'm guessing working for free doesn't motivate people much.
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Post by The n00b »

Didn't Unreal come out way before half-life? They are almost entirely different generations of games...

Anyway I don't think this mod will ever see the light of day. There's just been simply no progress on it for a very long time.
Last edited by The n00b on Wed Apr 15, 2009 2:52 am, edited 1 time in total.
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Post by Ed Oscuro »

ST Dragon wrote:Hexen Edge of Chaos
If this is what I'm thinking of, it looks like they made significant progress in the last six months. Compare

http://www.youtube.com/watch?v=D44z3BSOF98
Getting there (six months ago)

http://www.youtube.com/watch?v=c4fT9gX2eCU
No chance (a year ago)
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Post by ST Dragon »

Actually 6 months earlier…

http://en.wikipedia.org/wiki/Unreal
Unreal
Release date: May 22, 1998

http://en.wikipedia.org/wiki/Half-Life_(video_game)
Half Life
Release date: November 19, 1998

What do you mean different generation?
Half Life used a heavily modified version of the Quake 1 Engine but it was still graphically inferior to Unreal’s engine and so was everything else, music, plot/story line, theme, atmosphere.
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Post by The n00b »

ST Dragon wrote:Actually 6 months earlier…

http://en.wikipedia.org/wiki/Unreal
Unreal
Release date: May 22, 1998

http://en.wikipedia.org/wiki/Half-Life_(video_game)
Half Life
Release date: November 19, 1998

What do you mean different generation?
Half Life used a heavily modified version of the Quake 1 Engine but it was still graphically inferior to Unreal’s engine and so was everything else, music, plot/story line, theme, atmosphere.
Wow I actually had no idea they were released that close together. Regardless I still associate Unreal with the generation of games typified by Quake 2. You can even throw SIN in there too because while it came out far later than Quake 2, it still had many features that typified that fps generation: paper thin plot, heavy emphasis on key gathering, and forgettable enemies. Unreal might have had better graphics but it still held up all these previously mentioned qualities.
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Post by Ed Oscuro »

Unreal's SciFi Channel plot brings excitement and bright 32-bit color into every room!

It's also better because firing the Magnum ghetto style does more damage!

Both are decent games, but I like Half-Life's maps far better. Unreal has some big ones though (but also lots of big ugly ones, i.e. that retarded fortress, so it comes at a price). Half-Life gets the nod for Barney and actually useful friendlies, one of the best selections of enemies seen in a game, scripted sequences, and a great selection of weapons. The plot was both better and worse than that of the sequels - not so much soap opera but definitely heavy on the 50s scifi cheese.

I've played HL almost consistently since it came out, and didn't play Unreal at all until recently (when the Unreal Collection came out, with U1, UT, U2, and UT2K4, which was every game in the series up to that point except for UT2K3 which I bought when new). It's definitely a decent game, love exiting the prison ship for the first time. But the game seems to me to have a rather poor layout of goodies and the like, and paradoxically the range of environments seems less than HL.

Of course, the real reason HL beats the tar out of Unreal is the mod scene...there's no comparison.
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Post by ST Dragon »

The n00b wrote:
ST Dragon wrote:
Wow I actually had no idea they were released that close together. Regardless I still associate Unreal with the generation of games typified by Quake 2. You can even throw SIN in there too because while it came out far later than Quake 2, it still had many features that typified that fps generation: paper thin plot, heavy emphasis on key gathering, and forgettable enemies. Unreal might have had better graphics but it still held up all these previously mentioned qualities.
The plot /story line was not thin in Unreal, especially if you read the logs found scattered around as you progress, they all add up to a an excellent story line & dark/sinister plot.

heavy emphasis on key gathering?
To be honest, I don't remember any keys or other required items to collect, in order to progress further?!...

..and forgettable enemies?
Unreal had an excellent collection of varied enemies and were not forgettable in the slightest.
Who can forget the Skarj, those Titanic creatures throwing builders at you, the Alien mother and those sinister aquatic serpents lurking in the toxic sewage?
Last edited by ST Dragon on Wed Apr 15, 2009 3:38 am, edited 1 time in total.
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Re: Black Mesa , Half Life Remake...

Post by GaijinPunch »

Ed Oscuro wrote:One of these days they might even release the damn thing. Been in production since at least 2007 if not earlier.
It just wouldn't be Half Life 2 if it didn't take 5 years.
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Post by ST Dragon »

Ed Oscuro wrote:Unreal's SciFi Channel plot brings excitement and bright 32-bit color into every room!

It's also better because firing the Magnum ghetto style does more damage!

Both are decent games, but I like Half-Life's maps far better. Unreal has some big ones though (but also lots of big ugly ones, i.e. that retarded fortress, so it comes at a price). Half-Life gets the nod for Barney and actually useful friendlies, one of the best selections of enemies seen in a game, scripted sequences, and a great selection of weapons. The plot was both better and worse than that of the sequels - not so much soap opera but definitely heavy on the 50s scifi cheese.

I've played HL almost consistently since it came out, and didn't play Unreal at all until recently (when the Unreal Collection came out, with U1, UT, U2, and UT2K4, which was every game in the series up to that point except for UT2K3 which I bought when new). It's definitely a decent game, love exiting the prison ship for the first time. But the game seems to me to have a rather poor layout of goodies and the like, and paradoxically the range of environments seems less than HL.

Of course, the real reason HL beats the tar out of Unreal is the mod scene...there's no comparison.
What I liked most in Unreal 1 that sadly we don't get in modern FPS, is the large number of levels (38 in total!), the non-linear paths you could choose and the exploration / secrets.
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Post by ST Dragon »

The n00b wrote:Didn't Unreal come out way before half-life? They are almost entirely different generations of games...

Anyway I don't think this mod will ever see the light of day. There's just been simply no progress on it for a very long time.
At their site it says it will release in 2009...
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Post by ST Dragon »

Ed Oscuro wrote:
ST Dragon wrote:Hexen Edge of Chaos
If this is what I'm thinking of, it looks like they made significant progress in the last six months. Compare

http://www.youtube.com/watch?v=D44z3BSOF98
Getting there (six months ago)

http://www.youtube.com/watch?v=c4fT9gX2eCU
No chance (a year ago)
That newer video of Hexen looks awesome!
I hope they use the original Hexen red-book audio tracks, they're epic!

Now, some one should make a mod of Heretic!
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Post by Alec »

cool. i never did finish the original half life. back then my computer wasn't powerful enough :emb:
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Post by dcharlie »

It just wouldn't be Half Life 2 if it didn't take 5 years.
this.

we haven't even got to the point where russian hackers get into their server and release a badly patched up "complete" version. :D

Love the Half Life series, would like to play back through a spruced up version of the original.
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Re: Black Mesa , Half Life Remake...

Post by Ed Oscuro »

GaijinPunch wrote:
Ed Oscuro wrote:One of these days they might even release the damn thing. Been in production since at least 2007 if not earlier.
It just wouldn't be Half Life 2 if it didn't take 5 years.
No kidding. I remember one of the first HL2 mods to get any notice was a sort of Jurassic Park takeoff, I guess called Jurassic Rage. It was going to have the ability to play as dinosaurs (hah!) perhaps, security forces (?), and possibly infiltrators. Some people put out some nice flatshaded models and the thing quietly died.

At least BM Source is the sort of project that could conceivably get finished.

This reminds me a little bit of Fortress Forever, the Team Fortress Classic-style TF2 spoiler game. Because you haven't lived unless you've flown across the map on drugs, I guess.
dcharlie wrote:Love the Half Life series, would like to play back through a spruced up version of the original.
It's a joke, but Half-Life: Source has Source physics *and* HL2-style skyboxes (although rather primitive ones; you can now look down and see a little cheap bridge on the cliff-hugging section, where you first get the rocket launcher). Valve never included Gearbox Software's better models; in fact, owners of Blue Shift don't get the best quality models available when using the high-def pack, just ones that are significantly better than the game originally had (although wtf @ M4 rifle firing pistol bullets).
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Post by kengou »

Jurassic Rage actually did come out as a mod for UT3, and it's probably my favorite.
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Post by Ed Oscuro »

kengou wrote:Jurassic Rage actually did come out as a mod for UT3, and it's probably my favorite.
Is it any good though?

I mean, you're a dinosaur, after all, and probably not to be trusted.
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Post by kengou »

Ed Oscuro wrote:
kengou wrote:Jurassic Rage actually did come out as a mod for UT3, and it's probably my favorite.
Is it any good though?

I mean, you're a dinosaur, after all, and probably not to be trusted.
I'll put it this way: if you enjoy the thought of being dropped into a map along with any number of vicious raptors or t-rexes (and optionally other regular bots), all of which will immediately try to tear your face off if they catch sight of you, and who also dodge your missiles and attack in packs... you might enjoy it.
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Post by ST Dragon »

Ed Oscuro wrote:
kengou wrote: Is it any good though?
I mean, you're a dinosaur, after all, and probably not to be trusted.
Ha Ha Ha! :lol:
Priceless quote!
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Post by ST Dragon »

kengou wrote:
Ed Oscuro wrote:
kengou wrote:Jurassic Rage actually did come out as a mod for UT3, and it's probably my favorite.
Is it any good though?

I mean, you're a dinosaur, after all, and probably not to be trusted.
I'll put it this way: if you enjoy the thought of being dropped into a map along with any number of vicious raptors or t-rexes (and optionally other regular bots), all of which will immediately try to tear your face off if they catch sight of you, and who also dodge your missiles and attack in packs... you might enjoy it.
Sounds like my cup of tea!
Right. So, where do we start? ;)
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Post by lilmanjs »

I thought that there was an offical version of half-life that uses the source engine.
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Post by Daigohji »

lilmanjs wrote:I thought that there was an offical version of half-life that uses the source engine.
IIRC, the only Source element it uses is the physics engine. Everything else is just the original game assets.
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Post by kengou »

Yeah the official Half-Life: Source is pretty lame. It's the same as the original game (same models, textures, everything), except the physics is slightly better and there's ragdolls, and also the lighting and water is improved.

Black Mesa will be a complete remake, with all new high-res assets and the same physics quality of Half Life 2.
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Re: Black Mesa , Half Life Remake...

Post by ST Dragon »

http://blackmesasource.com/

So the exact release date is any body's guess at this point....
But according to the following link, it will be released in 14 days...?! :o
http://www.vgreleases.com/pc/ReleaseDate-238427.aspx

Of course a few others are making some jokes out of it.... :mrgreen:
http://ve3d.ign.com/articles/news/44799 ... About-2012

And then there others who have been waiting since 2006! :shock:
http://www.hlfallout.net/forums/lofiver ... 49845.html
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Re: Black Mesa , Half Life Remake...

Post by Ed Oscuro »

ST Dragon wrote:And then there others who have been waiting since 2006! :shock:
http://www.hlfallout.net/forums/lofiver ... 49845.html
That's me. Waiting never killed anybody - never made anybody look good though, either.

Also, there was some mod (UT3?) of NAZIS & DINOSAURS released (!) recently out of the blue, haven't tried it out yet.

On the subject of Half-Life: Source, add real skyboxes to the list of "what's new." They don't always look great though (i.e. the one on the cliff-walking segment is pretty lame). I haven't got Source but I've seen a number of screenshots. Canyons + skyboxes = recipe for fail though, any fool should see that.
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Re: Black Mesa , Half Life Remake...

Post by ST Dragon »

http://forums.blackmesasource.com/showt ... #post96577
Hello Black Mesa fans!

We come to you once again with an update. It's now the end of 2009, and we know many of you have literally counted the days down until this fateful month. We are floored by the level of support you have given us and are very excited we're so close to reaching our goal.

Unfortunately, to our great disappointment, Black Mesa will not make a 2009 release.

Cynics may now rejoice, bets may be collected, and I think a mod team member has to eat his shoe, but we hope our loyal fans will forgive us and realize that the delay will translate into a better final product that's (hopefully) more easily available to everyone.

Once again we apologize for what has to be very disappointing news. We placed a 2009 deadline on ourselves to motivate us and bring this 6 year project to a close. And while we didn't quite make it, we have come very close, and you can expect a complete, polished game to hit your hard drives in the near future. We'll be sure and update if anything changes. Until then, hang tight, it's coming!
So, no head-crab bashing for Xmas then! :(
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Re: Black Mesa , Half Life Remake...

Post by Ed Oscuro »

No Cry of Fear whatever-spooky-shit bashing either. Double uh oh!
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