I'd also like to know this for certain either way.MathU wrote:I've heard conflicting reports that you can and can't turn the announcer off. Are you sure you can't?
Space Invaders Extreme 2?
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StoofooEsq
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I'm playing the Japanese version, and I've found no option to turn off the announcer. Maybe it's in a slightly updated release?
But I will agree with you on the saucer's bouncy shots in SIE1. Fuck that boss to Hell.
Anyone knowledgeable on the rules of Multiplayer?
What didn't you like about SIE1? Even if SIE2 is clearly steps ahead of that, the first game still had some value as a new entry.Zweihander wrote:I picked up the "evaluation edition" from my good friend The Internet, and I must say, it's a marvelous improvement over the shittastic nature of the first Space Invaders Extreme game. Got rid of a lot of gimmicky bullshit, made the boss fights more epic, and the saucer boss' bouncy-shots are actually AVOIDABLE now.
But I will agree with you on the saucer's bouncy shots in SIE1. Fuck that boss to Hell.
Anyone knowledgeable on the rules of Multiplayer?
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Zweihander
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The bonus rounds and 1-up roulette seemed way too gimmicky. I'm glad the second game ditched the roulette wheel shit, and made GREAT use of the top screen by placing the bonus round behind the regular waves of enemies. First game felt like it tried to be too many things at once and lost touch with what it was. Sequel kept it real, IMO.Vincent Draconis wrote:What didn't you like about SIE1? Even if SIE2 is clearly steps ahead of that, the first game still had some value as a new entry.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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StoofooEsq
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See, I had asked that because SIE1 has gone untouched for a week straight. I had actually forgotten some of the features it had. :S
Streamlining the bonus rounds like that helped the overall gameplay a lot. The UI changes are great, too: the chain meter is displayed next to your ship instead of on the top screen, the power-up meter is along the bottom of the bottom screen, and the Round Feature indicator now doubling as the UFO flight path is a genius touch. Solid sequel all around.
Even if it is a decent effort for the starting entry, I may never go back to SIE1 for reasons other than the music. I hope this sells well enough to justify another sequel.
Streamlining the bonus rounds like that helped the overall gameplay a lot. The UI changes are great, too: the chain meter is displayed next to your ship instead of on the top screen, the power-up meter is along the bottom of the bottom screen, and the Round Feature indicator now doubling as the UFO flight path is a genius touch. Solid sequel all around.
Even if it is a decent effort for the starting entry, I may never go back to SIE1 for reasons other than the music. I hope this sells well enough to justify another sequel.
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Herr Schatten
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Zweihander
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Do I look like a guy who cares about what's considered cool?Herr Schatten wrote:Why are you always so keen on making known to everyone that you pirate games instead of buying them? You know, this is generally not considered cool on this board.Zweihander wrote:I picked up the "evaluation edition" from my good friend The Internet
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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Herr Schatten
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Touché.Zweihander wrote:Do I look like a guy who cares about what's considered cool?Herr Schatten wrote:Why are you always so keen on making known to everyone that you pirate games instead of buying them? You know, this is generally not considered cool on this board.Zweihander wrote:I picked up the "evaluation edition" from my good friend The Internet
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Jockel
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fixedHerr Schatten wrote:Douché.Zweihander wrote:Do I look like a guy who cares about what's considered cool?Herr Schatten wrote: Why are you always so keen on making known to everyone that you pirate games instead of buying them? You know, this is generally not considered cool on this board.
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spadgy
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I've been spending too much time at the trading station and hi-scores sections - I missed the SIE2 news.
Bloody excited by this one, and really hoping the OST's as good. Loved the soundtrack to the first game enough to buy it and actually play it all the time... amazing for listening to riding my bike through London traffic feeling angry and swearing at strangers...
Bloody excited by this one, and really hoping the OST's as good. Loved the soundtrack to the first game enough to buy it and actually play it all the time... amazing for listening to riding my bike through London traffic feeling angry and swearing at strangers...
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Zweihander
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I won't argue there.Jockel wrote:fixedHerr Schatten wrote:Douché.Zweihander wrote: Do I look like a guy who cares about what's considered cool?
At least douches get pussy.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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sfried
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Zweihander
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StoofooEsq
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Fuckin' Japan. *Docks a point from non-existent SIE2 final review score*sfried wrote:NOOOOOOO!!!!
EDIT: Played it today, and at least Stage 5-D ends with an awesome boss battle. The Gigaship there pulls some neat tricks.
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Zeether
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MSZ
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SFKhoa
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Zweihander
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Oooooooooh.MSZ wrote:It is stage 5-D's theme.Zweihander wrote:This wasn't in the game... Unless it's some different mode I haven't played yet...
And yeah, he DID work on this game, after all.
Yay, more incentive to beat the game on higher difficulty paths. Unfortunately this rom likes to freeze up half the time after a stage is cleared, so I deleted it... Just going to buy it when it's released in America, and if it isn't... then... I'll wait 'til I can find the Jappo version for $30 or less.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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StoofooEsq
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cyprien
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Zweihander
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If you go into the options menu, you can alter the background; make it darker, or just turn off animations altogether. I usually just keep it set at the darkest, with animations on... Good for atmosphere.cyprien wrote:I started playing this on my commute this morning instead of my usual Ketsui Death Label and besides the seizure inducing background videos it seems like it's going to be more of a blast to play than the first one.
Hopefully the difficulty jumps up a bit, though.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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cyprien
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Awesome. Thanks!Zweihander wrote:If you go into the options menu, you can alter the background; make it darker, or just turn off animations altogether. I usually just keep it set at the darkest, with animations on... Good for atmosphere.cyprien wrote:I started playing this on my commute this morning instead of my usual Ketsui Death Label and besides the seizure inducing background videos it seems like it's going to be more of a blast to play than the first one.
Hopefully the difficulty jumps up a bit, though.
What are We, candy corn?
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Icarus
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PC Engine Fan X!
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That type of precision afforded with the Taito paddle controller...it is a must with both SIE-1 and SIE-2, folks. ^_~Icarus wrote:Actually, the Score Attack record isn't that unfathomable, but it definitely requires a great deal of precision.ZeetherKID77 wrote:Must be using an AR.Icarus wrote:Christ, the highest Score Attack record on wifi is 130mil. :O
The Time Attack record, however, stands at 11 seconds...
PC Engine Fan X! ^_~
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Zweihander
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Yeah, that's some AR bullshit.Icarus wrote:Actually, the Score Attack record isn't that unfathomable, but it definitely requires a great deal of precision.ZeetherKID77 wrote:Must be using an AR.Icarus wrote:Christ, the highest Score Attack record on wifi is 130mil. :O
The Time Attack record, however, stands at 11 seconds...
I experienced some of that when I first saw the high score boards for Ninja Gaiden: Dragon Sword. 6 minutes, maxed out 99999999999999? My fucking ass.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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StoofooEsq
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PC Engine Fan X!
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