BTW, i saw the opening video and it looks promising
Triggerheart Exelica Enhanced for PS2
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Sturmvogel Prime
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Cthulhu
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Koa Zo
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I've been really tempted to blow the money on this game, and almost ordered it last night, then i got to thinking...
Reportedly, the major enhancement is the addition of a CG story-intro and CG cutscenes. The footage on youtube shows some nice visuals, but the CG scenes are widescreen yoko.
So now i'm concerned that the game may not be playable in tate, or that the intro and cut-scenes are going to be yoko.
I don't have much faith that the developer will produce CG scenes in both yoko and tate formats.
$90-100 is steep anyway, but if they fuck-up tate mode, well ...I don't know what to think.
Any thoughts?
Reportedly, the major enhancement is the addition of a CG story-intro and CG cutscenes. The footage on youtube shows some nice visuals, but the CG scenes are widescreen yoko.
So now i'm concerned that the game may not be playable in tate, or that the intro and cut-scenes are going to be yoko.
I don't have much faith that the developer will produce CG scenes in both yoko and tate formats.
$90-100 is steep anyway, but if they fuck-up tate mode, well ...I don't know what to think.
Any thoughts?
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Kiken
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The new anime intro will most likely be yoko-only in presentation (much like the cg intros for both Strikers 1945 games on the Saturn and PS1). Once at the title-screen, the game will probably auto-load the requested screen configuration. I think for many, the draw of this port is the ability to play as Faintear (and the additional art).Koa Zo wrote:I've been really tempted to blow the money on this game, and almost ordered it last night, then i got to thinking...
Reportedly, the major enhancement is the addition of a CG story-intro and CG cutscenes. The footage on youtube shows some nice visuals, but the CG scenes are widescreen yoko.
So now i'm concerned that the game may not be playable in tate, or that the intro and cut-scenes are going to be yoko.
I don't have much faith that the developer will produce CG scenes in both yoko and tate formats.
$90-100 is steep anyway, but if they fuck-up tate mode, well ...I don't know what to think.
Any thoughts?
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bucklemyshoe
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The main draw for me is the Loli Mechs no lie.
Other than that, I don't own a dreamcast stick but I do own a PS2 stick and would absolutely love to play this game with it.
All the new bells and whistles are lovely. The new OP song is also very addicting. I've been considering buying the single.
affiliate linked here: http://www.play-asia.com/SOap-23-83-a12 ... -39rt.html
and youtubed here: http://www.youtube.com/watch?v=CjQaMoVdWzk
Other than that, I don't own a dreamcast stick but I do own a PS2 stick and would absolutely love to play this game with it.
All the new bells and whistles are lovely. The new OP song is also very addicting. I've been considering buying the single.
affiliate linked here: http://www.play-asia.com/SOap-23-83-a12 ... -39rt.html
and youtubed here: http://www.youtube.com/watch?v=CjQaMoVdWzk
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bucklemyshoe
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Gmintyfresh
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My vastly overpriced copy of Trigger Heart Exelica is on the way:
Invoice No. xxxxxxxxx
Mr
Geoff Johnson
Qty Item Price
1 Trigger Heart Exelica Enhanced [Limited Edition]
Compatible with PlayStation2 Japan, NTSC J 129.90
Coupon: RL-xxxxxxxxx -5.00
Sub-Total 124.90
Shipping (Air Economy Box Registered) 18.40
Total 143.30
All values USD
Shipping date: 26. Mar, 2009
Payment on: 16. Sep, 2008
Received via: xxxxxxxxxxxx
Reference No.: xxxxxxxxxxxxxxx
Thank you for shopping at Play-Asia.com!
Invoice No. xxxxxxxxx
Mr
Geoff Johnson
Qty Item Price
1 Trigger Heart Exelica Enhanced [Limited Edition]
Compatible with PlayStation2 Japan, NTSC J 129.90
Coupon: RL-xxxxxxxxx -5.00
Sub-Total 124.90
Shipping (Air Economy Box Registered) 18.40
Total 143.30
All values USD
Shipping date: 26. Mar, 2009
Payment on: 16. Sep, 2008
Received via: xxxxxxxxxxxx
Reference No.: xxxxxxxxxxxxxxx
Thank you for shopping at Play-Asia.com!
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SFKhoa
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Gmintyfresh
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Kiken
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bucklemyshoe
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Gmintyfresh
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Kiken
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Ok, this just arrived so I booted it up real quick.
The game supports +90 and -90 tate displays for Arcade Mode only. Story Mode is restricted to yoko display.
The game does support progressive scan.
Faintear is fast as hell! Her laser is pretty damn strong as well (she's playable in both game modes).
I'll post more about the game later, after I've spent some time with it.
The game supports +90 and -90 tate displays for Arcade Mode only. Story Mode is restricted to yoko display.
The game does support progressive scan.
Faintear is fast as hell! Her laser is pretty damn strong as well (she's playable in both game modes).
I'll post more about the game later, after I've spent some time with it.
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Jockel
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PC Engine Fan X!
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nZero
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bucklemyshoe
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they actually did A LOT with this port. story mode is like a visual novel with small segments of game play and faint tear herself changes the entire way the game plays. you can take a more traditional shooter approach instead of anchoring things, her lasers are suped up nicely. damn she's fast too, it's hard to dodge bullets she moves so fast.
i recorded some stuff, i need to transfer it to the computer and then i'll put it on youtube later. first impressions and an example of faint tear's game play.
BTW if any one hasn't bought and decide to do so from play-asia then please use my affiliate link. http://www.play-asia.com/SOap-23-83-a12 ... -84-p.html
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Kiken
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There are 18 ranking screens:nZero wrote:Mine's not here yet, how are the ranking tables set up?Kiken wrote:I'll post more about the game later, after I've spent some time with it.
EASY: Arcade and Story (each have individual rankings for Exelica, Crueltear and Faintear)
NORMAL: Arcade and Story ("")
HARD: Arcade and Story ("")
The music has been remixed again, and there are several new tracks. Another thing that I noticed is that during the descent in stage 4, you can actually see the bottom of the shaft the entire time.
Interruptions abound in Story Mode! Each time a boss form is destroyed, the game pauses to load a sequence of text boiling down to little more than ("Just a little bit more.."). If you have an enemy captured and are carrying it over between forms, do NOT let go of the Anchor button during the cutscene! Also, don't let go of shot during the cutscenes either if you're expanding medals... use any other button to forward the text (I was tapping Bomb to get through them).
Outside of the constant interruptions.. there's a shit-ton of slowdown all over the place... and for some reason, it's particularly absurd with Faintear. Faintear goes from stupid fast when using her rensha to painfully slow when locking on. Also, her lock-on fire is much weaker than her rensha.
Oh, one other thing, in Story Mode Faintear gets an additional epilogue stage (titled Stage 0 in the game). None of the other characters play this level.
Images in the Gallery are unlocked by playing through Story Mode.
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Momijitsuki
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Momijitsuki
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professor ganson
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adversity1
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Kiken
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I believe that guide was released "alongside" the 360 port.adversity1 wrote:Do people know about the strategy guide with lots of art that was recently published? Saw it in the book store the other day but didn't know if it was common knowledge.
I plowed through arcade mode last night with Faintear. Gulti are listed in the credits as the main programmers/conversion team. 5pb are credited with all of the new audio.
The scoring seems to borrow more from the original NAOMI version (I noted that the multiplier gradually decreased with proximity when an enemy was thrown into a group), although the multiplier is not visible, unlike the DC version. Much like the 360 version, the stage 2 and 4 bosses can not be shot/anchored until after they've gone through a "look-I'm-a-boss" animation. The ridiculous slowdown seems to be universal (doesn't matter if the game is in yoko or tate) and makes dealing with the bosses much easier (the game really seems to struggle just to maintain 50% speed). The stage 5 boss features two forms (the original arcade and the second one that was added in the DC Story Mode), the second of which causes the framerate to plummet (25% speed here, it's like playing in zesshikai kakusei).
I have to wonder how comfortable Gulti are working with the PS2 hardware, cause there is an awful lot of polygon tearing with the background elements in the game. It's particularly bad during the stage 3 boss fight, where the high-speed cloud backdrop ends up tearing large vertical slits in the display (it sounds worse than it is, but I still find it rather annoying).
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Momijitsuki
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bucklemyshoe
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