:: insert generic you just don't understand joke here ::bloodflowers wrote:So does RHE... And look how that turned out.jonny5 wrote:he makes themGaijinPunch wrote:
Do you actually play video games?
Death Smiles 2 [Cave 2009]
It's also lost when you have to simplify the model to render it in realtime.Udderdude wrote:I allready replied to his comment, but yeah .. 3d model detail is lost when you squish it onto a low-res screen.
The consensus here seemed people were pining for higher resolution renders like in the DeathSmiles port~
Argh, cereal box houses. That's where the True Horror lies.
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GaijinPunch
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Until someone can prove to me that the would-be pre-rendered polygons that are broken down into sprites are the same resolution as the ones we're seeing in DS2, I'll shut up. Until then, I declare this a peanut riddled turd.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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sourdiesel
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So I went there and played it.. Guess what - it sucked! No surprise. It looked like ass too. May be a very early version of the game, maybe they're aiming for an official release Christmas this year, but either way this is not the way Cave should take.
Pictures and vids up soon, at least I got about 200 pics of the loli cosplayers
Pictures and vids up soon, at least I got about 200 pics of the loli cosplayers

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GaijinPunch
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it's all part of doing business for the usual arcade distros and arcade operators as they are the early adopters willing to fork over the serious yen for them brand new Cave PCB kits on day one of release. ^_~GaijinPunch wrote:It makes terrible business sense to rent out a booth and do all that shit for a release that's going to happen after the next show. We shall see though.
PC Engine Fan X! ^_~
It was pretty clear Cave don't really care what they can render in 60fps anymore, recent games have been absolutely laden with it, I imagine this will be no better.Dave_K. wrote:No, it doesn't matter how detailed the models were before, because they were all flattened into 2d sprites...they could have been as detailed as they liked. But now they have to render those models real time, so they are hardware dependent as to how many polys they can render at 60fps.Udderdude wrote: If the actual 3d models don't look as good, it's possible the only reason they looked any good as 2d sprites was because the low resolution was hiding any flaws. In which case they would have to .. gasp .. make better 3d models.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
I'm guessing by "it" you mean slowdown. I have a feeling even if their hardware was rocking hard enough to run everything at 60 fps, they would still add artificial slowdown.bloodflowers wrote:It was pretty clear Cave don't really care what they can render in 60fps anymore, recent games have been absolutely laden with it, I imagine this will be no better.Dave_K. wrote:No, it doesn't matter how detailed the models were before, because they were all flattened into 2d sprites...they could have been as detailed as they liked. But now they have to render those models real time, so they are hardware dependent as to how many polys they can render at 60fps.Udderdude wrote: If the actual 3d models don't look as good, it's possible the only reason they looked any good as 2d sprites was because the low resolution was hiding any flaws. In which case they would have to .. gasp .. make better 3d models.
Ok, so it's not going to look that good. But IMO that 3d model isn't that hot to begin with. Anyway, there are more advantages to using 3d models, like having much more potential animation. With sprites, you are still pretty limited, especially if you use high-res sprites. 3d models can be posed, rotated, etc.nem wrote:Here's an enemy screenshot from Deathsmiles (left) and the Xbox port (right). Both have been rendered from the same assets.
The Deathsmiles 2 enemies are nowhere near this quality.
I can't tell exactly how the Deathsmiles 2 enemies look through a blurry Youtube video, will have to wait for high-res screenshots before making a final judgement on that. They don't look like horrible PS1 graphics if that's any indication.
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GaijinPunch
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Well, as an owner of DDPDFK and Futari, if all that immense amount of slowdown is intentional, I'll eat the PCBs.Udderdude wrote:I'm guessing by "it" you mean slowdown. I have a feeling even if their hardware was rocking hard enough to run everything at 60 fps, they would still add artificial slowdown.bloodflowers wrote: It was pretty clear Cave don't really care what they can render in 60fps anymore, recent games have been absolutely laden with it, I imagine this will be no better.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
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You know Cave has added intentional slowdown in certain parts to aid players out in their previous arcade shmup PCBs -- it'd be no different with the past few recent PCB offerings with the artificially induced slowdown...think of it as a little perk. Is it time to take a big bite out of those mighty expensive PCBs and see how they taste? ^_~bloodflowers wrote:Well, as an owner of DDPDFK and Futari, if all that immense amount of slowdown is intentional, I'll eat the PCBs.Udderdude wrote:I'm guessing by "it" you mean slowdown. I have a feeling even if their hardware was rocking hard enough to run everything at 60 fps, they would still add artificial slowdown.bloodflowers wrote: It was pretty clear Cave don't really care what they can render in 60fps anymore, recent games have been absolutely laden with it, I imagine this will be no better.
PC Engine Fan X! ^_~
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GaijinPunch
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I can tell when something is running out of steam, and the SH-3 games have certainly been doing that. Hitting fire = slowdown being the most obvious example - there are parts you can make much easier than they should be just by holding C down, because the frame rate drops when you do.
This Cave slowdown = intentional myth has to DIE. They might have done it once or twice in a few places in a few games, but we're talking regular frame drops in all sorts of unpredictable ways.
This Cave slowdown = intentional myth has to DIE. They might have done it once or twice in a few places in a few games, but we're talking regular frame drops in all sorts of unpredictable ways.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
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GaijinPunch
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SAM
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This had happened in ESP RaDe, but I thought that was history. And now it comes back again.bloodflowers wrote:I can tell when something is running out of steam, and the SH-3 games have certainly been doing that. Hitting fire = slowdown being the most obvious example - there are parts you can make much easier than they should be just by holding C down, because the frame rate drops when you do.
This Cave slowdown = intentional myth has to DIE. They might have done it once or twice in a few places in a few games, but we're talking regular frame drops in all sorts of unpredictable ways.
So I guess it's time for Cave to switch to newer hardware.
*Meow* I am as serious as a cat could possible be. *Meow*
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BulletMagnet
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Two things I might note offhand about the pics -
1) I don't think that was the original Radirgy on display - it appeared to be running on a yoko screen, which would suggest that it was the upcoming sequel, Radirgy Noah. Just a guess, though.
2) The Atlus fighter looks to be a new revision of Matrimelee, as it appears to re-use a chunk of the artwork from that game, but with a few extra characters added in. And yeah, there have been two old lady fighters for awhile now.
Thanks for posting 'em.
1) I don't think that was the original Radirgy on display - it appeared to be running on a yoko screen, which would suggest that it was the upcoming sequel, Radirgy Noah. Just a guess, though.
2) The Atlus fighter looks to be a new revision of Matrimelee, as it appears to re-use a chunk of the artwork from that game, but with a few extra characters added in. And yeah, there have been two old lady fighters for awhile now.

Thanks for posting 'em.

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I'm expecting a simil-Otomedius sloppy graphics fest. But Christmas, people! Christmas themed shmups FTW! 
Hope they developed an intense title. I've never seen them tackling 3D (sort-of) styles and that could be groundbreaking.

Hope they developed an intense title. I've never seen them tackling 3D (sort-of) styles and that could be groundbreaking.
Alas, Ikaruga is going...
Undesired, unwanted them...
What makes them go?
Undesired, unwanted them...
What makes them go?
Oh they've already tackled it. This was the result:Fenrir wrote:I've never seen them tackling 3D (sort-of) styles and that could be groundbreaking.
http://www.youtube.com/watch?v=eOjOjBxFIBw
Not what I'd call "groundbreaking".
You've got to be kidding. It's a Saturn snowboarding game from 1996. Ikeda isn't even in the credits! On top of this, it wasn't a bad game by any means : http://www.segagagadomain.com/saturn-pa ... _slope.htm
You aren't just grasping at straws .. you're grasping at thin air.