Good flash shmups

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SuperPang
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Good flash shmups

Post by SuperPang »

My cousin, who I have been trying to get into STG forever, has for some reason decided to create a vertical shooter in Flash for a college project. Can anyone point me to some decent inspiration? I played an Ikaruga clone once but thats about it.
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Dave_K.
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Post by Dave_K. »

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Udderdude
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Post by Udderdude »

So he doesn't play shmups but wants to make one? Sounds like every other guy who made a half-assed Flash shmup with awful gameplay, and there are a lot of them out there .. (yes I am a cynical ass, kthx)
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FRO
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Post by FRO »

QFT!
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Ed Oscuro
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Post by Ed Oscuro »

Udderdude wrote:(yes I am a cynical ass, kthx)
But it's in the name of a good cause!
320x240
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Post by 320x240 »

Udderdude wrote:So he doesn't play shmups but wants to make one? Sounds like every other guy who made a half-assed Flash shmup with awful gameplay, and there are a lot of them out there .. (yes I am a cynical ass, kthx)
You could blame the infamous 'shooturial' over at Kongregate for this I guess. I just completed it earlier today myself, so expect a shmup from me very soon... :) I'll try to include actual enemy and bullet patterns though.
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doctorx0079
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Post by doctorx0079 »

One of the best flash shmups is Neko Shot. Your cousin NEEDS to see this game. This was the link last time I checked: http://www.nekogames.jp/mt/2007/05/post.html .
SWY: Games are just for fun
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Udderdude
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Post by Udderdude »

doctorx0079 wrote:One of the best flash shmups is Neko Shot. Your cousin NEEDS to see this game. This was the link last time I checked: http://www.nekogames.jp/mt/2007/05/post.html .
That was pretty cute. But it really felt more like a joke that went too far.
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Herr Schatten
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Post by Herr Schatten »

I remember playing some flash shmup which had you shoot cars and bikes most of the time. Obviously, the background was a scrolling street. I can't remember its name atm, but that game was really well done and it looked fantastic.
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Post by Laubster »

I have done a top down shmup in flash last year :D .
You can play it here:
http://www.arcadetronic.de/20019-Planet-Smash
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Post by captpain »

Any way to make these things bigger?
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Post by atro_city »

I have done a top down shmup in flash last year Very Happy .
You can play it here:
http://www.arcadetronic.de/20019-Planet-Smash


The hitbox seems like it's bigger than the ship itself.
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Post by Laubster »

Yeah, this was the first shmup- styled i had done, didn`t know much about shmups at that time, like the size of the hitbox (its the size of the ship) or nice bullet pattern. I will do a sequel which contains such things when i have more time.
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Post by captpain »

Laubster wrote:Yeah, this was the first shmup- styled i had done, didn`t know much about shmups at that time, like the size of the hitbox (its the size of the ship) or nice bullet pattern. I will do a sequel which contains such things when i have more time.
Remember to add fun next time.
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Necronom
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Post by Necronom »

@SuperPang
If you liked the Ikaruga clone you might like this since it's heavily inspired by Ika:

http://nitrome.com/games/fatcat/
320x240
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Post by 320x240 »

Laubster wrote:I have done a top down shmup in flash last year :D .
You can play it here:
http://www.arcadetronic.de/20019-Planet-Smash
It shows good promise. All it needs is some distinct enemy and bullet patterns and better pacing and it will be head and shoulders above the competition.

One tip: Don't use the spacebar for shooting as it will lock up the arrow keys on many computers.
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