Cybernoid on the NES....anyone played it??...
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dave4shmups
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Cybernoid on the NES....anyone played it??...
http://www.nesguide.com/games/cybernoid/
Doesn't look as good as the C64 version, but it doesn't look too bad, either.
Doesn't look as good as the C64 version, but it doesn't look too bad, either.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
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Mortificator
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Herr Schatten
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it's been a long time since i've played either the C64 or the NES version, but the two things that i remember that differed in the NES version was the Japanified death screen and the fact that some of the timings were significantly different for bullets/enemies.
WAY back in the day i'd played Cybernoid enough to get pretty far into it on the C64, i remember playing the NES version and getting to points where the bullet timing seemed to be much quicker. So segments where you are ducking into gaps changed pretty significantly.
as i say , it's some time ago. i should revist.
Cybernoid always felt somewhat like a shooter puzzle to me, a great game but as previously mentioned by another poster, the follow on game was much more refined.
WAY back in the day i'd played Cybernoid enough to get pretty far into it on the C64, i remember playing the NES version and getting to points where the bullet timing seemed to be much quicker. So segments where you are ducking into gaps changed pretty significantly.
as i say , it's some time ago. i should revist.
Cybernoid always felt somewhat like a shooter puzzle to me, a great game but as previously mentioned by another poster, the follow on game was much more refined.
This is a pretty accurate description. I still own my copy. If memory serves (I haven't played it in a LONG time), there were some spots that were quite annoying due to near-unavoidable hits, and some of the maneuvers required were pretty pain-staking. Otherwise, it's solid, but unremarkable.320x240 wrote:Cybernoid is more like the underground levels in Air Fortress (I wonder which was published first). It's better in many respects. It's faster, more difficult and the environments changes more rapidly.
You could sit there for days shooting enemies and still not get as much score as you would when you complete a level in the shortest time possible. The way to score is to try and balance the hoarding of crystals with the amount of time you have left. You don't die when the timer runs out, you just get no bonus when you complete the level.Udderdude wrote:I remember trying it, going down to the second screen, realizing I could sit in one place and basically hold down the fire button and get an infinte score .. then I laughed and turned it off. :S
That NES version looks like a watered-down iteration of the C64 version. The Spectrum version was the best version of this game.