Can you guys tell me what you think? I'm learning programming and game design, and would like to showcase my games. I'm thinking of making a Hikouki III, but I'd like to get into making a fighting game at this time (which'll take a looong time + I'll need artists). Anyway, here's Hikouki II:
http://www.kongregate.com/games/ViolentAJ/hikouki-ii
Hikouki II- Flash Shooter
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Zebra Airforce
- Posts: 1695
- Joined: Mon Aug 13, 2007 9:10 pm
A - It's too easy.
B - Your ship shoots too slowly and the bullets are pretty weak.
C - Long stretches w/ no enemies.
D - Most enemies fall slowly from the bottom of the screen. They should have more complicated and interesting movement patterns. And it was hardly worth shooting most of them anyway because the would shoot unaimed lasers straight down the screen.
E - Lasers are hard to see, as well as the bombs that fire bullets when destroyed
F - Subweapon seemed useless
B - Your ship shoots too slowly and the bullets are pretty weak.
C - Long stretches w/ no enemies.
D - Most enemies fall slowly from the bottom of the screen. They should have more complicated and interesting movement patterns. And it was hardly worth shooting most of them anyway because the would shoot unaimed lasers straight down the screen.
E - Lasers are hard to see, as well as the bombs that fire bullets when destroyed
F - Subweapon seemed useless
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null1024
- Posts: 3810
- Joined: Sat Dec 15, 2007 8:52 pm
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Contact:
Everything Zebra said, and also, when you have a fast firing rate, the game slows down from the large number of objects [please add a quality change button].
The game needs more interesting firing patterns, it needs to have slower enemy shots, and either A: a life based system, like most games, or B: have shots take off more health when you get hit.
The game has quite a bit of potential, but it's depressingly boring currently. I couldn't bother to go through the second stage. The best part of the game so far has to be the first boss, and it's too easy.
The game needs more interesting firing patterns, it needs to have slower enemy shots, and either A: a life based system, like most games, or B: have shots take off more health when you get hit.
The game has quite a bit of potential, but it's depressingly boring currently. I couldn't bother to go through the second stage. The best part of the game so far has to be the first boss, and it's too easy.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.