kengou wrote:For me it's the unfairness factor. The first time you play a psikyo game it's all but impossible to make it through the game on skill. The patterns are just pure memorisation of the safe spots. There's not a whole lot of fun dodging those things. The lack of a movement-slowdown button only exacerbates the problem in many situations too.
It's not just a matter of fast bullets versus slow bullets, either. Dangun Feveron or DOJ have pretty fast bullets and patterns but they still feel a lot more fair than most psikyo games even when they're harder games overall.
Also Touhou has very little in common with Cave. Just...no.
I agree of course. Touhou definitely isnt even remotely Cave-ish.
I think you can guess though, Kengou, as to the other part of what I'll say here, in that I still dont feel like anything of Psikyo's is really "unfair" or anything like that.... I just cant memorize ANYTHING worth crap, but I seem to do just fine, for the most part.
I do however think that coming into something like their games, from something like Cave's stuff, or the more "traditional" type shmups like Gradius, yeah, that's gonna make it harder.
Im rather more used to Cave's stuff, myself.... as it is, when Im gonna go down in a Psikyo game, it's almost always to the ONE bullet that I fully know is there, but my method of reacting to it is to crash directly into it. Often, it's the only bullet on the screen and not moving all that fast
If things are firing wild waves of crap at me constantly, I dont have as much trouble.....
Just a matter of opinion though really. Cave and Psikyo are my 2 favorites, and also..... uh.... whoever makes Star Soldier. Hudson, I think. Not that fond of Raizing, though, despite what many think of them.