The game has precisely what you mentioned: a radar indicates you where the enemies are coming from, the inertia can be countered with a special item and you also get an invincibility item. Enemies tend to give you a 1-2 sec pause when they go offscreen before coming back and usually fire to indicate where they are coming from.320x240 wrote:This is what I like to call an Amerishmup. Star wars, 'realism' and multi-directional scrolling/shooting. I guess the offscreen firing of the enemies is supposed to enhance the realism part. It's a mechanic that could work if there was either some consistency to the enemy patterns, turning into a memorizer, or else a radar or some other visual que to show incoming enemies. I have to say that watching that youtube video, the game looks a little bit fun. I like the fast shots of the enemies (part of the realism, no doubt). Of course, most games will look fun on youtube.Observer wrote:Excluding some awful doujin shooters, I think Protöthea takes the cake for me.
I mean, it's a constant that you'll get shot offscreen and you have to blindly aim to take those enemies down before they even freaking appear!!! WTF.
It's a heavy memoriser indeed. I beat it through pure memory and timing the shots of the blue laser (next to the Naxter, that's probably the best weapon).
Protöthea has quite doses of realism (the inertia comes from the whole "you are piloting a test prototype") to the point bullets ARE bullets, not some huge blobs or heart-shaped bullets so you only see fast lines coming and eating your armor. This is where the "bullet time" mode comes handy and becomes a must.
I bought it to support my local developers. I mean, an stg from Argentina! You know you saw it all when, in a place like this with the most unfriendly ambience for a game dev, a team manages to release a game that isn't a crappy educational/flash/cellphone thing.
I'm getting too offtopic, so I'll stop it there =P
ZOM> That was my reaction after reaching Chapter 3.

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I think I should review the PC version sooner or later.