Ketsui Death Label
No it doesn't. I've spent enough time with the game now, I can pretty much say for certain that the constant rhythmatic button mashing required in order to get a higher score is terrible and a poor excuse for a scoring system in general. I could understand it if you were to get higher points for being directly under the lock shot, but you don't. There's actually a fair amount of distance (give or take a quarter of the screen) in the DS version where you'll still be getting 5s.bcass wrote:Sorry, but that sounds like elitist snobbery coming through there.
Please tell us some good things about this scoring system. The constant button mashing, the strategic bombing, and the bomb refills for each boss.
Yes, but it was released 3 months before the full game ends up hitting, which happened to include a DVD that with a run of the full game (which you can't play) (which you'll be able to play in 3 months time). This package was fanservice to the extreme.bcass wrote:Even if the scoring is different, this is the best Cave bullet-hell practice you can get on a hand-held.
Re: practice, how on earth anyone is supposed to prepare for the full game through this is beyond me. No offense but, have you played Ketsui? You know, the real Ketsui? This feels different.
Last edited by Elixir on Wed Nov 05, 2008 11:43 am, edited 1 time in total.
I guess the problem a lot of people have is that they have been waiting for the orgasmic-like relevation that they expect Ketsui to be (I´m not saying that it ain´t), and bought this game and expected it to be as good as the original. Of course this sets the stage for disappointment.Bullet wrote:I mean who cares about preparatotion for the full game? That's just moronic.
This game meant to be fun by itself
I don´t see this game as a compromise until "the REAL" game comes out. I specifially wanted a handheld danmaku as long as I´m interested in the genre. That it had Ketsui bosses was just the thick, sugary icing on the cake. And seing as how weak the DS is as a platform, the end result is nothing short of impressing.
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henry dark
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+1Elixir wrote:
Re: practice, how on earth anyone is supposed to prepare for the full game through this is beyond me.
It cracks me up that people think that moving around a shitty little screen with a shitty little d pad can 'prepare' you for anything other than playing more games that use shitty little screens and shitty little d pads.
I agree with youFrederik wrote:Bullet wrote:I mean who cares about preparatotion for the full game? That's just moronic.
This game meant to be fun by itself
I don´t see this game as a compromise until "the REAL" game comes out. I specifially wanted a handheld danmaku as long as I´m interested in the genre. That it had Ketsui bosses was just the thick, sugary icing on the cake. And seing as how weak the DS is as a platform, the end result is nothing short of impressing.
So, a person who clears Doom mode without losing a single life has absolutely no advantage over someone who never played Ketsui at all when fighting Doom on the PCB?henry dark wrote:+1Elixir wrote:
Re: practice, how on earth anyone is supposed to prepare for the full game through this is beyond me.
It cracks me up that people think that moving around a shitty little screen with a shitty little d pad can 'prepare' you for anything other than playing more games that use shitty little screens and shitty little d pads.
You've come dangerously close to cracking henry dark up again. Be careful, you don't want all the smug to come out of that crack.Frederik wrote:So, a person who clears Doom mode has absolutely no advantage when fighting Doom on the PCB over someone who never played Ketsui at all?

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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henry dark
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No, I'm sure that person now has hands that have much better tolerance to crampFrederik wrote:So, a person who clears Doom mode without losing a single life has absolutely no advantage over someone who never played Ketsui at all when fighting Doom on the PCB?henry dark wrote:+1Elixir wrote:
Re: practice, how on earth anyone is supposed to prepare for the full game through this is beyond me.
It cracks me up that people think that moving around a shitty little screen with a shitty little d pad can 'prepare' you for anything other than playing more games that use shitty little screens and shitty little d pads.
Yeah. I'm sure beating the level 1 DOOM with the DS Lite's dpad in 4:3, which contains a different bullet speed and difficulty deliberately placed to compensate for the DS Lite's limitations, will most definitely prepare people for when they hit up the full version and reach DOOM on their first try.Frederik wrote:So, a person who clears Doom mode without losing a single life has absolutely no advantage over someone who never played Ketsui at all when fighting Doom on the PCB?
The patterns still work the same way. It´s not like Doom suddenly starts to vomit big purple donuts and homing missles at you. You´re still going to know what pattern comes when and what you´ll have to do to approach them.
Of course different resolution, screen orientation and controls make a huge difference, but Ketsui has patterns that behave very unusual - say, Evaccaneers "wrapping" bullet spam in the later form. When you know how to dodge it in DL, you can apply the same to the PCB version.
Of course different resolution, screen orientation and controls make a huge difference, but Ketsui has patterns that behave very unusual - say, Evaccaneers "wrapping" bullet spam in the later form. When you know how to dodge it in DL, you can apply the same to the PCB version.
Last edited by Frederik on Thu Nov 06, 2008 1:38 am, edited 3 times in total.
Yeah, the scoring is pretty broken, I would guess that the tapping is just a programming oversight (a pretty big one, actually). I don´t think Mihara expected us to do this. It´s quite a shame, because I kinda like the pattern-bombing for multiplier increase.
After beating Death Label I mostly fire it up for quick work breaks and just go to Doom mode or Training mode - I mostly enjoy Vinogradov and Evaccaneer.
And I agree on the scoring in Mushi - I didn´t even try to understand it because it´s so completely counterintuitive. Luckily, you can play both games for survival and still have a very good time.
After beating Death Label I mostly fire it up for quick work breaks and just go to Doom mode or Training mode - I mostly enjoy Vinogradov and Evaccaneer.
And I agree on the scoring in Mushi - I didn´t even try to understand it because it´s so completely counterintuitive. Luckily, you can play both games for survival and still have a very good time.
That´s funny you wrote that because I was thinking about that recently too.bcass wrote:Owning the pcb seems to be as critical as not owning it in this thread. I guess this game will forever bring out the worst in people. In human terms, that's not really ever going to be a good thing is it?
At first I thought it had something to do with people owning the game having some sort of superiority complex, but PCB owners like MrMonkeyMan or EOJ contributed in a very constructive manner. That´s not to say that you can´t criticise the game, obviously, they rather see the game in its right context and approached it with an open mind and not instantly discard it because it´s on a platform that is usually flooded with horse games.
I´m not going to drop any more names but certain people seem to see this release as a disgrace to the original, like Ketsui was some kind of sacred fetish you´re not entitled to enjoy in scaled-down form. In general, though, I was really surprised with the immensely positive response this game got, especially from people who know the original or usually play on high-end arcade cabs only.
Again, the way I see it, DL isn´t supposed to recreate or substitute the original at all. I found this little game so enjoyable that I can´t wait to get my hands on the full experience. I enjoy playing this shitty overpriced halfbaked game with retardedly dumbed-down patterns on my shitty small 4:3 screen with a shitty d-pad that is supposed to give me cramps and doesn´t compare even one bit with the original, and I don´t care if this somehow offends other people.
Last edited by Frederik on Thu Nov 06, 2008 3:07 am, edited 5 times in total.
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henry dark
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Since you quoted a few things I said here, I'll respond.Frederik wrote: Again, the way I see it, DL isn´t supposed to recreate or substitute the original at all. I found this little game so enjoyable that I can´t wait to get my hands on the full experience. I enjoy playing this shitty overpriced halfbaked game with retardedly dumbed-down patterns on my shitty small screen 4:3 with a shitty d-pad that is supposed to give me cramps and doesn´t compare even one bit with the original, and I don´t care if this somehow offends other people.
There is nothing that 'offends' me about this game at all, I agree with your first comment up there, I don't own the PCB but play it regualry, and I always eat with my mouth closed.
The only thing I commented on was the idea that playing this game helps you play the PCB, which is absurd. Some people disagree, fair enough.
Not making the superplay an optional, perhaps limited edition extra did leave a bad taste in my mouth though.
God, you are so sarcastic. It cracks me the fuck up. Every. Time.Frederik wrote:I enjoy playing this shitty overpriced halfbaked game with retardedly dumbed-down patterns on my shitty small 4:3 screen with a shitty d-pad that is supposed to give me cramps and doesn´t compare even one bit with the original, and I don´t care if this somehow offends other people.
=)
Fair enoughhenry dark wrote: Since you quoted a few things I said here, I'll respond.
There is nothing that 'offends' me about this game at all, I agree with your first comment up there, I don't own the PCB but play it regualry, and I always eat with my mouth closed.
The only thing I commented on was the idea that playing this game helps you play the PCB, which is absurd. Some people disagree, fair enough.
Not making the superplay an optional, perhaps limited edition extra did leave a bad taste in my mouth though.

I´m not proud of it, actually, because it usually just adds fuel to the fire. It´s something that you get used to during the years on the internet, and sometimes just slips through before you can write a more considerate reply to sarcastic remarks.m3tall1ca wrote: God, you are so sarcastic. It cracks me the fuck up. Every. Time.
=)
Last edited by Frederik on Thu Nov 06, 2008 3:33 am, edited 1 time in total.
Must be something wrong with your DVD drive. On my laptop the DVD plays just as smoothly as any other superplay DVD or high quality game vid out there.Frederik wrote:
Especially given that is runs only about half the framerate of the actual game as moozooh pointed out, and I don´t really care for the superplay aspect of it, but rather hoped for a crystal clear look at this game, which certain replays from the internet do much better.
eretsua and i played some multiplayer and noticed something weird: in Kizuna mode, when control switches from one player to the other, the "are you ready?" sample is played on the system of the player whose turn is ending, and the player whose turn starts does not get an audio que whatsoever. so we died a lot from not noticing that our turn had started. i can't imagine this being intentional. VS mode >>> Kizuna mode anyway, but still.
also:
hey yes, quite an improvement, thanks! ^_^Frederik wrote:The contrast settings are very helpful. Even though I have a DS Lite, I switched it to "DS" and while the backgrounds look like everything takes place on a particulary cloudy day, the bullets are much easier to see now, especially during fast patterns like the very fast second one from DOOM.
also:
iatneH wrote:Frederik: you need to try Judgment Silversword.
bombs save lives
I have a problem... in EVAC reports, panels 42, 47 & 48 have been "half-opened" in reddish hue and their text (in which I have no idea whatsoever is written) is grayed. Does this mean I have "failed" to open them properly or what? My machine-engrish->finnish -parser is unable to figure this out from that google-translated wiki in page 3 of this thread...
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henry dark
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