jonny5 wrote:henry dark wrote:moozooh wrote:
You are guessing correctly. But it's not like the patterns are changed completely, is it? Do you dodge each of them differently from the PCB version?
for all the similarity between the two versions, you may as well have been playing the PCB with your feet.
ya...i kind of found it funny when people were saying its just like playing the PCB.....or at least training for it
for the record...its absolutely nothing like playing PCB
even if some of the patterns are 'similar'.... you are playing it on a cropped 4:3 screen yoko, controlling with a crappy dpad...not to mention the slowdown(if any) will be completely different
how exactly does this prepare you to play a game with a stick(unless you are the minority that uses controllers) on a vertical screen, with essentially different patterns....even if they are similar the aspect and spacing/timing will be different......
The thing is that certain patterns are just that: patterns. You have to understand them and adjust your brain to them. Case in point: the multiple-column pattern of the stage 3 boss and the swirly pattern of the stage 5 midboss. The first time you play these parts, you don't really understand how the projectiles move, so you don't know how to dodge them. But, after a while, you can at least understand that you have to, say, tap-dodge them, or move slightly back and forth, or certain projectiles will change colour, so you must train your eyes to focus on these projectiles, etc.
Keep in mind, I've played the Ketsui PCB just as much as you, so I think my opinion is still valid. I will say that it's not like there won't still be a transition phase for the various differences between the two versions, but playing Ketsui DL can probably help