Ketsui Death Label

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Kaspal
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Post by Kaspal »

gs68 wrote:
Frederik wrote:Urm, so you can´t hurt Doom while a bomb is active? I was wondering why I went to fight Doom in Death Label mode with FIVE lives and it just wouldn´t go down. At first I thought that it simply had ridiculous health in DL mode, but then I noticed the shield around it when you bomb. Bummer :?
Welcome to Cave shmups, where TLBs are bombproof! =)

Anyways, I came home today, in a depressed/lonely mood, to this arriving in the mail. I'm a Ketsui noob so I don't know too much about the gameplay mechanics yet, but so far, it's beautiful.

I'm liking the number of extra modes so far, and of course, the unusual bullet patterns (which I've kinda experienced before in rRootage). It's starting to look like it's worth my $55 (especially since it's portable).
the game is pretty much worth that much... but soon you'll see there are some that bitch about it... enjoy it, theres plenty of game for you to enjoy there.
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elvis
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Post by elvis »

After playing this for the last week I found I've dramatically improved at DoDonPachi.

Teeny screens and crazy bullet patterns make for great training, it seems. :)
moozooh
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Post by moozooh »

Frederik wrote:Just watched the DVD for the first time, is the framerate really that horrible or is it just my Mac causing this? (It plays other DVDs perfectly btw) It looks very choppy, most notably when the player uses a bomb (instead of flickering it just looks either blue or orange, as if it would drop every second frame).
The framerate limit for DVD is 29.97 fps, which is naturally twice lower than most the actual games'. There are ways to circumvent this problem, but apparently they haven't been used?..
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Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Albert_Tatlock
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Post by Albert_Tatlock »

umi wrote:
jonarob wrote:Just posted a review of Ketsui Death Label today on my site by Stuart Campbell:

http://www.snappygamer.com/2008/10/29/s ... -label-ds/
Wow, that review sucks :/ The content anyway, because it's set out very well. The replay value in this game is huge, for score or not. I'm enjoying it immensely. It's nowhere near broken. Not sure what people were expecting...
The review says "the game is structured in such a way as to have almost no appeal to anyone but the most absolutely dedicated shmup devotee."

This is a forum for "absolutely dedicated shmup devotees", I'd say. I like the ethos behind Snappy Gamer, and I think that's a pretty reasonable review for "normal" gamers - it's not aimed at the people here.
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E. Randy Dupre
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Post by E. Randy Dupre »

That'd be "pretty reasonable" excluding the enormous factual error at the heart of the review, yeah?
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ChurchOfSolipsism
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Post by ChurchOfSolipsism »

kozo wrote:I never posted any thoughts, woopsie.

Music is fantastic and full quality, big plus. Really adds to the "feel" in this game, I think, and I love the buzzer and the announcer in this.

Haven't played with the omake stuff a lot yet.

I like the amount of settings you have, allowing for a fine-tuned experience. I have the music turned up over the sound effects a bit. ;) Chip display options are great. :) Portability is a huge plus, helps me relax at night too to shoot bullits at bad man on the DS!

Impressive for the hardware. I am with the others, moar plz. Will support with wallet and happy dance. DS = region free to boot.
This guy certainyl has a way with words...
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Frederik
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Post by Frederik »

Albert_Tatlock wrote: The review says "the game is structured in such a way as to have almost no appeal to anyone but the most absolutely dedicated shmup devotee."

This is a forum for "absolutely dedicated shmup devotees", I'd say. I like the ethos behind Snappy Gamer, and I think that's a pretty reasonable review for "normal" gamers - it's not aimed at the people here.
I started to write an extensive reply but then I decided to not bother.

Just one thing: LOL, "normal" gamer. I guess these are the same type of people like those "normal" people, with "normal" clothes living "normal" lives, eh?
Albert_Tatlock
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Post by Albert_Tatlock »

E. Randy Dupre wrote:That'd be "pretty reasonable" excluding the enormous factual error at the heart of the review, yeah?
You have a funny idea of "enormous"! Anyway, suit yourself - I found this site by Googling for reviews, but I don't think I'm hardcore enough to be welcome on this board...

:(
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bcass
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Post by bcass »

This seems to be a great appetiser before the release of the 360 version. But what is patently obvious when you play it is that the DS is more than capable of handling a scaled-down version of the full game. I would have payed large sums of money to play *that* version.
lgb
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Post by lgb »

Frederik wrote:Btw, one thing I really love about this game are the patterns that don´t necessarily try to drown you in bullets, but rather get their difficulty from very tricky directional movement - Evaccaneer, Vinogradov and of course Doom come to mind. I really prefer these braintwisters over the "one million blobs of purple raining down in slow motion" ones.
Yeah, those are neat. That's one reason why I halfway cling to touhou.
jonarob wrote:Just posted a review of Ketsui Death Label today on my site by Stuart Campbell:

http://www.snappygamer.com/2008/10/29/s ... -label-ds/
Good review, though the "...the game is structured in such a way as to have almost no appeal to anyone but the most absolutely dedicated shmup devotee." comment wasn't exactly very fair. All genres do that at some point, but you never hear anyone bitch about Etrian Oddysey, eh?
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Elixir
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Post by Elixir »

Albert_Tatlock wrote:
E. Randy Dupre wrote:That'd be "pretty reasonable" excluding the enormous factual error at the heart of the review, yeah?
You have a funny idea of "enormous"! Anyway, suit yourself - I found this site by Googling for reviews, but I don't think I'm hardcore enough to be welcome on this board...

:(
Welcome to the forums, Stuart Campbell.
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E. Randy Dupre
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Post by E. Randy Dupre »

Albert_Tatlock wrote: You have a funny idea of "enormous"!
The reviewer makes an incorrect statement about the game, then continues to base his negativity towards the game on that misconception. As a result, the review's worthless.

I'd say that's a fair old whopper of a balls-up, yes.
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8 1/2
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Post by 8 1/2 »

Here's some weirdness: I finished Very Hard, and later wanted to go check my score again, but when I looked at the high score page it showed only the default scores for the mode. Turns out you have to go to the bottom of the page and select the number of players (one in this case). Why would anyone want to see the "zero" players default scores?
FULL LOCK is BOMB
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MrMonkeyMan
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Post by MrMonkeyMan »

8 1/2 wrote:Here's some weirdness: I finished Very Hard, and later wanted to go check my score again, but when I looked at the high score page it showed only the default scores for the mode. Turns out you have to go to the bottom of the page and select the number of players (one in this case). Why would anyone want to see the "zero" players default scores?
Did you set your score with Type B? There are different score boards for each ship, and pressing A on the high score screen switches between the two.
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Shion
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Post by Shion »

Game arrived yesterday. It's awesome :D
Would have been better if they didn't make the modes so easy by giving you extra lives every go. They should have capped it at 6-7 lives or something.
Death Label Mode is pretty damn hard. Doom Mode is also great fun. I can't beat his 4th form yet D:
Oh, and it doesn't feel like an half-finished game at all. It runs perfectly, and it plays very nicely. Full stages would have been great, but this works just as well for me.
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Frederik
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Post by Frederik »

moozooh wrote:
Frederik wrote:Just watched the DVD for the first time, is the framerate really that horrible or is it just my Mac causing this? (It plays other DVDs perfectly btw) It looks very choppy, most notably when the player uses a bomb (instead of flickering it just looks either blue or orange, as if it would drop every second frame).
The framerate limit for DVD is 29.97 fps, which is naturally twice lower than most the actual games'. There are ways to circumvent this problem, but apparently they haven't been used?..
Ah, didn´t know that, that explains a lot.
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elvis
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Post by elvis »

Frederik wrote:Just one thing: LOL, "normal" gamer. I guess these are the same type of people like those "normal" people, with "normal" clothes living "normal" lives, eh?
You got it. Demographics and pigeon holes make marketdroids happy little monkeys.
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Tigershark
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Post by Tigershark »

Liking this more and more.

Should I care that this is probably not the type of game that would draw "non-shmuppers" to the table. No.
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Warp_Rattler
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Post by Warp_Rattler »

So I was getting a little antsy as to why my game hadn't arrived from Play-Asia yet, when I noticed that my shipping address was still set to my parents' house, where all my other mail went while I was away in Japan.

It's probably sitting there on their kitchen table right now. :?
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Arvandor
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Post by Arvandor »

I don't care what anyone else says, I think this game is great fun. Especially considering it's portable =) I used to whip out Metroid Prime Pinball, Tetris, or Meteos for random plays when I didn't have any progression based game with a proper end to play through. Now Ketsui DS will probably dethrone them all... Forever =P
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Frederik
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Post by Frederik »

Death Label mode is made of hate :cry:
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Jockel
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Post by Jockel »

Frederik wrote:Doom in Death Label mode is made of hate :cry:
Fixed. :<
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Frederik
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Post by Frederik »

Indeed. I once reached him with 5 lives, but I think I´ll need at least 8 lives to beat him with the little time left actually damaging him between dying and bombing on his last form.
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henry dark
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Post by henry dark »

I've had this for a few days and its getting boring.

Dodging later patterns in DL seems so unintuitive with the d pad it doesn't seem worth the effort.
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PsikyoPshumpPshooterP
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Post by PsikyoPshumpPshooterP »

Stuck on Hard C for a few days..argh!!! super fun game,btw
The cave whore count in this thread is unbelievable!!!
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Frederik
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Post by Frederik »

Can somebody tell me how the fourth and fifth Dooms in Doom Mode compare to the Death Label and Extra stage one? I would guess that the Death Label Doom is the fifth one in Doom mode, or is there an even harder one (in which case I surrender)? I can almost beat the third one from Doom mode, but I´m curious :wink:
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CStarFlare
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Post by CStarFlare »

I've been going under the assumption that 4th is Death Label and 5th is Extra, but 3rd always finishes me off seconds before I kill it so eh

Are there full run videos of Doom/Extra on Nico yet?
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Elixir
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Post by Elixir »

CStarFlare wrote:Are there full run videos of Doom/Extra on Nico yet?
Haha, no. There's this, though.

Also, how do you guys make replays?
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Octopod
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Post by Octopod »

Just opened my copy tonight and gave it a whirl. Only played through Hard B but I will be putting more time into it soon for sure. I like this. I hope they plan to release more games like this for the DS.

My cat smash the box up a bit when she decided she wanted to sit on it or something :? . Ohwell...you dont play the box :lol: .
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bcass
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Post by bcass »

Cat would have been launched on the end of my foot if that had happened to me. The packaging is lush.
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