It's more realistic. I know most of your team has played RFJ to some extent, so maybe you're just disappointed that you're playing a game that everyone isn't as familiar with?Icarus wrote:Don't worry, I do. A lot more than a game that thinks bullets that move in curves is a good design idea.sikraiken wrote:Enjoy the "artsy" game by Cave and coin milking.
STGT 2008 - Week #5 Voting (Famous Manic Week)
-
sikraiken
- Posts: 1139
- Joined: Tue Jan 25, 2005 11:08 pm
-
Icarus
- Posts: 7321
- Joined: Mon Jan 31, 2005 2:55 am
- Location: England
Bullets, sharp curves, realistic?sikraiken wrote:It's more realistic. I know most of your team has played RFJ to some extent, so maybe you're just disappointed that you're playing a game that everyone isn't as familiar with?Should have voted Battle Garegga...
Hate to see what your reality is like. Rockets that fly round corners. :p
Also, we were collectively confident with RFJ, not as much with Garegga (DEL has never played it, Held hates it, I'm rusty at it and the others probably wouldn't have been happy with it). But whatever.

-
MX7
- Posts: 3224
- Joined: Fri Mar 09, 2007 9:46 pm
- Location: Cambridge
- Contact:
This is particularly asinine. Other than sharing a vague historical setting, these games could not be more different.sikraiken wrote:
Guwange is a poor attempt at an updated version of KiKi KaiKai.
By this logic, Kiki KaiKai is a poor attempt at an updated Kagemusha.
It's a sad state of affairs when putting time and effort into making gorgeous graphics and a rock solid setting gets you dismissed as being 'artsy'. Why not go the whole way and declare any game with more than 2 colours as simply exhibiting a pretension too far?Enjoy the "artsy" game by Cave and coin milking
-
Ed Oscuro
- Posts: 18654
- Joined: Thu Dec 08, 2005 4:13 pm
- Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
MX7 wrote:It's a sad state of affairs when putting time and effort into making gorgeous graphics and a rock solid setting gets you dismissed as being 'artsy'. Why not go the whole way and declare any game with more than 2 colours as simply exhibiting a pretension too far?sikraiken wrote:Enjoy the "artsy" game by Cave and coin milking
I wonder where the emphasis was? :Dsikraiken wrote:coin milking
-
sikraiken
- Posts: 1139
- Joined: Tue Jan 25, 2005 11:08 pm
Haha
I get serious in this thread
Fact still remains, out of what I consider the 'original' cave games (pre-DOJ), guwange is the 'worst'. They're all good games though. DP has ridiculously anal chaining, DDP has scoring stupidity in the 2nd loop especially when you die, lose your bomb max bonus for any amount of time or break chain, ESP RA. DE. has stupid boss milking, DF is the definition of memorization, Guwange has coin milking, and Progear has level restart shenanigans in the second loop. There I trashed all of them.
I get serious in this thread
Fact still remains, out of what I consider the 'original' cave games (pre-DOJ), guwange is the 'worst'. They're all good games though. DP has ridiculously anal chaining, DDP has scoring stupidity in the 2nd loop especially when you die, lose your bomb max bonus for any amount of time or break chain, ESP RA. DE. has stupid boss milking, DF is the definition of memorization, Guwange has coin milking, and Progear has level restart shenanigans in the second loop. There I trashed all of them.
-
MX7
- Posts: 3224
- Joined: Fri Mar 09, 2007 9:46 pm
- Location: Cambridge
- Contact:
Yeah, I smell what you're cooking. The crazy chaining in Guwange is as good a reason as any not to like it. I was merely taking exception to the "damn, game sucks 'cus it's pretty' mentality.Ed Oscuro wrote:MX7 wrote:It's a sad state of affairs when putting time and effort into making gorgeous graphics and a rock solid setting gets you dismissed as being 'artsy'. Why not go the whole way and declare any game with more than 2 colours as simply exhibiting a pretension too far?sikraiken wrote:Enjoy the "artsy" game by Cave and coin milkingI wonder where the emphasis was? :Dsikraiken wrote:coin milking
-
spineshark
- Posts: 274
- Joined: Thu Sep 13, 2007 6:28 am
No, but being pretty (and super-Japanese) doesn't make it necessarily good =p
Pocky and Rocky isn't really historical, either, since all you ever do is fight monsters and demons and shit (at least as far as I know, since I'm pretty bad at it). I'd have to say the Touhou games are closer in theme/setting, but Guwange has "being on foot" and "stages that aren't straight lines" in common.
However, you can't turn :( Kiki KaiKai is way more fun.
DF would probably be my favorite Cave game (of the ones I've played) if my first experience wasn't playing the time attack for several hours. Sure, the memorization is godawful, but that tends to be the consequence of having a game that's so damned fast. The music gets pretty good later on and the overall disco stylings are simultaneously stupid and awesome.
Pocky and Rocky isn't really historical, either, since all you ever do is fight monsters and demons and shit (at least as far as I know, since I'm pretty bad at it). I'd have to say the Touhou games are closer in theme/setting, but Guwange has "being on foot" and "stages that aren't straight lines" in common.
However, you can't turn :( Kiki KaiKai is way more fun.
DF would probably be my favorite Cave game (of the ones I've played) if my first experience wasn't playing the time attack for several hours. Sure, the memorization is godawful, but that tends to be the consequence of having a game that's so damned fast. The music gets pretty good later on and the overall disco stylings are simultaneously stupid and awesome.
-
MX7
- Posts: 3224
- Joined: Fri Mar 09, 2007 9:46 pm
- Location: Cambridge
- Contact:
-
MX7
- Posts: 3224
- Joined: Fri Mar 09, 2007 9:46 pm
- Location: Cambridge
- Contact:
-
Arvandor
- Posts: 1680
- Joined: Mon Dec 12, 2005 4:00 am
- Location: Utah *ugh*
-
mikwuyma
- Posts: 305
- Joined: Thu Jul 26, 2007 3:32 am
Mods, I don't think this counts counts as roms, but if it does then just delete this post.
Arvandor: You can find the cps2 xor tables in this site.
I think they're unnecessary for for newer versions of mame because the developers discovered a way to get around them (not sure though).
Arvandor: You can find the cps2 xor tables in this site.
I think they're unnecessary for for newer versions of mame because the developers discovered a way to get around them (not sure though).

