Metal Dust C64

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dczx
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Metal Dust C64

Post by dczx »

Anyone played this game?

Metal Dust

if I didn't have to spend so much for the additional hardware, I would definitely get it!

there's a Trailer.
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Cthulhu
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Post by Cthulhu »

A new C64 game... neat. I have no way whatsoever of running it though.
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Post by Ghegs »

That does look very, very cool. The mech-chasing scene put a grin on my face. I just love it when new software is released for systems of yesteryear, they're often quite impressive.

Makes me wish I had the hardware to run this on.
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visuatrox
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Post by visuatrox »

Coool!, hmm I have never even heard about those hardware addons before either. My brother has a C128 gathering dust, maybe it will dissapear from him in some mysterious way ;)
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Post by captain ahar »

this looks hot, they really do throw around weapon-ups though.
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Re: Metal Dust C64

Post by dave4shmups »

dczx wrote:Anyone played this game?

Metal Dust

if I didn't have to spend so much for the additional hardware, I would definitely get it!

there's a Trailer.
WOW, thanks dcsx! :D That looks like one cool shmup! (Yea for old-school style shmups! 8) )

Man, when I get my own place, I'm gonna have to get me an Amiga A1200, since you can play C64 games on the Amiga. :P
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Post by Shatterhand »

Erm.. since when can you play C64 games on Amiga?

Maybe by emulation... but I don't think this game will run on emulators..

Or have I been living all those years in pure ignorance?
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Post by dave4shmups »

I WANT that album with Siebold's "Brainstorm" whenever it comes out! THAT is some awesome techno!

Of course, I like my techno VERY heavy on the synthesizer-hence my love for Defender 2000's soundtrack.
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Post by dave4shmups »

Shatterhand wrote:Erm.. since when can you play C64 games on Amiga?

Maybe by emulation... but I don't think this game will run on emulators..

Or have I been living all those years in pure ignorance?
*shrugs* Well, they're both made by Commodore, and I am positive that I read somewhere that it you can run C64 games on an Amiga.
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Post by Shatterhand »

Nah Nah, just through emulation, AFAIK...
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Post by dave4shmups »

Well, I just emailed the guy who runs www.classicamiga.com; he should know, and I'd really like to! I'd rather purchase an Amiga then a C64 or 128.
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Post by visuatrox »

^^ The Amiga will not play C64 games (other than on emulators). This game will not work on any emulator either, because it requires a mem+CPU upgrade that has (as far as I know) not been emulated.
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Post by dczx »

Yup.. you need a special SuperCPU thing, a special floppy drive and more. I have a C64 but it would cost something like $300 or so to make it play this game!
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Post by Ghegs »

Shame that the price isn't confirmed yet, if it's cheap I might pre-order it just to show my support. And you never know when you find the necessary equipment to play it on, or maybe someone who already has the stuff. Or until it's possible to emulate, at that point finding legal copies of the game might be a tad hard to find.
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Post by dave4shmups »

dczx wrote:Yup.. you need a special SuperCPU thing, a special floppy drive and more. I have a C64 but it would cost something like $300 or so to make it play this game!
Would it cost a lot less, or anything at all, to play this on a C 128?
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Post by visuatrox »

Even though the C128 is slightly more powerful it is still not enough to run this game without all the hardware addons.
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Post by dave4shmups »

visuatrox wrote:Even though the C128 is slightly more powerful it is still not enough to run this game without all the hardware addons.
:?

Then why the hell did these guys go to all this trouble to even MAKE this game, if it costs so much to even be able to play it?! :?
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Post by Capt. Takehiko »

I had no idea that games for the C64 were still being developed.... thanks for the heads up.
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Post by Ghegs »

dave4shmups wrote: Then why the hell did these guys go to all this trouble to even MAKE this game, if it costs so much to even be able to play it?! :?
"Why did Cave go through the trouble of porting Mushihime, if it costs an imported or modded PS2 to play it on?"

They didn't make the game for the shmup community, they made it for the C64-community. It's safe to assume those people already have C64/C128's and quite possibly at least some of them have the necessary extra hardware.
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Post by dczx »

It's like how we love seeing ports to the Dreamcast, even though it's dead. It would be cool if there were some hardware addon for the Dreamcast that gave it tons of memory, etc... and somebody made games for it. 8) Same philosophy for the C64 to many.
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Post by Large »

I will get it next week if everthing went right. I'll let you know how good it is.

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Marc
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Post by Marc »

Slightly OT but...
It's like how we love seeing ports to the Dreamcast, even though it's dead. It would be cool if there were some hardware addon for the Dreamcast that gave it tons of memory, etc... and somebody made games for it. Same philosophy for the C64 to many.
I still say there's a certain quality, or 'sheen' as I more often think of it to the DC's graphics that no other console has yet to acheive. Dunno how to explain it, just something about the crisp colour and resolution that makes them look different. I'm not a technical guy so feel free to laugh in my face if you so wish, but certain games on DC still look utterly superb, and up there with anything the current machines have offered up. (Head Hunter, Daytona, Ikaruga, HOTD2 and Le Mans 24hr to name a few).

I'm also not a DC fanboy, I felt the same with the Commodore Amiga sound-wsie. Even though there were other 16-bit systems that sounded better on paper, there's something about the Amiga that smoked them - even the SNES, and still sounds fucking cool to this day.
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Post by visuatrox »

Well artistic talent makes up for what the hardware lacks. It does not matter how much power you have, if you don't know how to use it well. Take for example Gigawing Generations, the art direction is so pathetic even many 16bit 2D games look more impressive.
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Post by Large »

Well, as promised here are my 2 cents.

I played it through two of the four levels yesterday. Graphics and sounds are amazing from a technological point of view. I recognized no slowdowns so far and the sprites are very well drawn. The game itself is quite to hard imo. Its try and error from the very beginning. And you could die everywhere. The backgrounds killed me many times. This is getting frustrating. But there are a lot of nice ideas included within this game.

Edit: Forgot to mention: the price tag for the game including box, manual and two disks is 40 Euro.
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Post by dczx »

You should do a review w/screenshots!
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Post by Shatterhand »

Classic computers do still get games today. MSX, C64 and ZX Spectrum games are still done by enthusiasts.

But the C64 is the one that get more games (Made me jealous, as I am an MSXer :D)
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Post by Large »

dczx wrote:You should do a review w/screenshots!
Yes, maybe. But that's what I do the whole day at work - so sometimes I need some time to relax 8) But you could find a lot of pics here.

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Last edited by Large on Fri Jul 01, 2005 8:39 am, edited 1 time in total.
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Post by dczx »

I wish I could play this game!!! How much did all of the extra hardware cost for you? Also, I have NTSC C64. =(
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Post by Large »

I'm lucky because one member of the Protovision team lent me the hardware. If you had to buy the SuperCPU, diskdrive and power supply you had to spent about 400 Euro I guess. :cry: As far as I know it is running on NTSC as well. Only the last boss has a slightly problem.

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