Bionic Commando Rearmed

A place where you can chat about anything that isn't to do with games!
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evil_ash_xero
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Post by evil_ash_xero »

kengou wrote:I don't get how anyone can say the graphics suck. Granted I have low standards for graphics, but even so I thought the game looks great. Great explosions, good lighting, good particle effects... what's the problem?
I didn't say the graphics suck. I just think they lack detail. But they look nice in other ways.

s/m
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Damocles
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Post by Damocles »

kengou wrote:I don't get how anyone can say the graphics suck. Granted I have low standards for graphics, but even so I thought the game looks great. Great explosions, good lighting, good particle effects... what's the problem?
They're just bland. It's almost like the devs decided to go for realism but stopped half-way when they realized it was a game about a dude with a grappling hook on his arm. I would put it in the same league as many PSP games.
Daedalus
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Post by Daedalus »

Finally beat it on Hard mode, and got #16 on the total area leaderboard. Anyone know if I can replay areas to increase my score, or do I have to start a new game?



Damocles wrote: 1.) I hate the controls. Most of the time they're fine, but they're not intuitive when you're in a rush. The Assembler, for instance. When trying to block diagonal shots, I want to hit up-right.
The controls are the way they are for a very good reason. "Upper Diagonal" is not an easy thing to hit, especially when it makes you walk. It's very easy to push up and grapple, or side and grapple. So I think giving the diagonal shot to just pressing B was really the best way to go.

2.) Whoever created the enemy that launches robotic drones needs to die. Enemies moving slightly above and below my firing line...and quickly? Damnit.
Hahaha. Just take out the guy quickly, and all the drones will die with him.
Oh yeah, the graphics still suck.
A lot of people say this, but what could they have really done to improve the graphics? I think what they did was perfectly suited to the game.
This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.
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bay
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Post by bay »

Damocles wrote:
kengou wrote:I don't get how anyone can say the graphics suck. Granted I have low standards for graphics, but even so I thought the game looks great. Great explosions, good lighting, good particle effects... what's the problem?
They're just bland. It's almost like the devs decided to go for realism but stopped half-way when they realized it was a game about a dude with a grappling hook on his arm. I would put it in the same league as many PSP games.
you should take some time to watch the making of bionic commando rearmed series of movies, they are on PSN, probably XBL, and all over the net. the designers talk about the design and the limitation of realism when dealing with such small sprites.

all in all, i think the graphics are well suited to this game.

video #1

http://www.crunchgear.com/2008/07/24/vi ... ed-part-1/

video #2

http://www.crunchgear.com/2008/08/04/vi ... ed-part-2/

video #3

http://blog.us.playstation.com/2008/08/ ... -scenes-3/
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Damocles
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Post by Damocles »

The controls are set up in a manner that makes sense for most situations. That doesn't mean they're intuitive in all situations. I didn't come into the game expecting twin-analog claw control with super-duper BFG upgrades, and I played the hell out of the original, so I get where the devs (and the original devs) were coming from. In short: It's not the scheme, it's the usage.

The graphics still don't appeal to me. To me the backgrounds (and enemies) are bland and lifeless. Then again, maybe it's the lighting. The color scheme definately doesn't help.

BTW, I think the graphics in Ikaruga are bland as well.

TL;DR - After playing more my thoughts have not changed. It's a faithful remake with a few interesting twists.
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Strider77
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Post by Strider77 »

downloaded this today... really enjoy it so far. after all the fuss on grafix on here, I was quite happy with what it looks like. great game for 10 dollars.
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evil_ash_xero
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Post by evil_ash_xero »

Folks, i'm stuck on area 10 and 11.

It's like on both stages about halfway, it just looks like there's no where to go except into some spikes or to your doom.

Is there anything i'm missing for these stage? Like one of those hats with a propeller on it? lol

Seriously though, anyone here should sorta know what i'm talking about. Are there any playthoughs of these stages on the net yet? There's no walkthrough at GameFAQs yet either.

HELP!

s/m
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evil_ash_xero
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Post by evil_ash_xero »

Damocles wrote:The controls are set up in a manner that makes sense for most situations. That doesn't mean they're intuitive in all situations. I didn't come into the game expecting twin-analog claw control with super-duper BFG upgrades, and I played the hell out of the original, so I get where the devs (and the original devs) were coming from. In short: It's not the scheme, it's the usage.

The graphics still don't appeal to me. To me the backgrounds (and enemies) are bland and lifeless. Then again, maybe it's the lighting. The color scheme definately doesn't help.

BTW, I think the graphics in Ikaruga are bland as well.

TL;DR - After playing more my thoughts have not changed. It's a faithful remake with a few interesting twists.
I actually think Ikaruga only really starts to shine in the HD version. I have the DC and GC versions(however, I don't have the VGA hook up for my DC, so that may be a problem with the image), but they look alright, but the lack of much color makes the game look slightly bland(especially when compared to RS).

However, I think the reworked(even if slightly so) graphics on the XBLA version makes the game look very attractive, even if it doesn't have a lot of color to it.

BC looks good-ish. It's just lacking detail. And I think the camera pans out way too far. Makes everyone looks like they're out of Elevator Action. Whenever he goes to the Comm rooms, it looks pretty good.

It's good stuff though, don't get me wrong. I like what he says to his "brother"...."there's no one that ugly in my family!". Funny stuff.

s/m
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Damocles
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Post by Damocles »

evil_ash_xero wrote:I like what he says to his "brother"...."there's no one that ugly in my family!". Funny stuff.
There have been a few instances in the comm room where I actually burst out laughing. The boss banter has also been known to make me chuckle a bit...or groan.
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Erinu
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Post by Erinu »

Don't listen to the idiots, the graphics are great. This is a really good remake. But the 360 controller is really bad for this sort of thing, I noticed I'm having a lot of trouble with diagonals on the analogue stick. The dpad is.. haha the dpad is the 360's dpad, it isn't gonna change. But overall the game is well worth it and has a ton of secrets.
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Strider77
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Post by Strider77 »

yeah i wound up getting the PS3 version due to the controller
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evil_ash_xero
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Post by evil_ash_xero »

Erinu wrote:Don't listen to the idiots, the graphics are great. This is a really good remake. But the 360 controller is really bad for this sort of thing, I noticed I'm having a lot of trouble with diagonals on the analogue stick. The dpad is.. haha the dpad is the 360's dpad, it isn't gonna change. But overall the game is well worth it and has a ton of secrets.
This idiot recommends a Hori pad to you, sir.

s/m
Daedalus
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Post by Daedalus »

evil_ash_xero wrote: BC looks good-ish. It's just lacking detail. And I think the camera pans out way too far. Makes everyone looks like they're out of Elevator Action. Whenever he goes to the Comm rooms, it looks pretty good.
This is necessary due to the mechanics of the game. If it was zoomed in any further, you'd have a real hard time swinging for offscreen targets.
There have been a few instances in the comm room where I actually burst out laughing. The boss banter has also been known to make me chuckle a bit...or groan.
I thought the best part was in the first area, when you're talking to the guy about hacking and he says something to the effect, "And since it's protected, you know it'll be good info. Not just some soldiers chatting."
This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.
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Post by evil_ash_xero »

Daedalus wrote:
evil_ash_xero wrote: BC looks good-ish. It's just lacking detail. And I think the camera pans out way too far. Makes everyone looks like they're out of Elevator Action. Whenever he goes to the Comm rooms, it looks pretty good.
This is necessary due to the mechanics of the game. If it was zoomed in any further, you'd have a real hard time swinging for offscreen targets.

I see what they were going for, but do you think they had to pan out so much? The old one didn't have many problems did it?(then again, I can't make it past the first stage on that one!).

I've made it to the Furnace stage, and played up to that part twice. It's lots of fun.

On a side note, it's such a good thing they got that Japanese artist to do the faces and conversation art. I mean, whenever you push "select" you get this god-awful drawing of BC standing there. I could only imagine if all the in game art looked like that. *shudder*

s/m
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subcons
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Post by subcons »

evil_ash_xero wrote:I see what they were going for, but do you think they had to pan out so much? The old one didn't have many problems did it?(then again, I can't make it past the first stage on that one!).
I've been revisiting the original on my PSP in spurts as of late and I do find myself wishing it was zoomed out more. A lot of times you'll kill a guy and he'll fly off-screen, hence making it so you can't collect the bullet he drops. Other than that, the obvious problem of seeing what's coming up next for you to grapple onto pops up if you aren't familiar with the stage layout.

I don't see it as much of a problem. I'm playing on a 27" SD set and it's fine to me. Maybe if you're playing on a tiny TV, but I'd imagine most people are using 30-inch+ HD sets by now.
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Post by Daedalus »

Has anyone started Super Hard yet? I've beaten the first area so far, but I'm having a hell of a time getting any further.
This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.
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Post by Damocles »

Daedalus wrote:Has anyone started Super Hard yet? I've beaten the first area so far, but I'm having a hell of a time getting any further.
Try taking on Area 5 first. The launcher should help. Other than that...good luck.
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Post by Klatrymadon »

It must take some serious hardercore-than-thou posturing, maintained over a considerable period of time, for a person to genuinely arrive at the conclusion that the NES Bionic Commando was an insult to the arcade original (which, y'know, was never particulrly special).

It realized many of the arcade game's embryonic concepts, and was a far more tightly designed game overall, with much more charm...

Oh, and Rearmed is acebest.
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Damocles
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Post by Damocles »

Anyone have any tips for the last challenge room? It's not that any particular part is overly challenging...just that they all have to be done with perfection in a relatively short amount of time. I suppose there's a reason that it's the last one I need...
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Post by landshark »

My only tip would be when grabbing the 4th bullet, if you fall off while grabbing it, restart as you need that time unless you've got the rest of the level perfected.

I've made it through once at about 83 seconds.
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Post by Damocles »

landshark wrote:My only tip would be when grabbing the 4th bullet, if you fall off while grabbing it, restart as you need that time unless you've got the rest of the level perfected.

I've made it through once at about 83 seconds.
I don't mind that one so much. The collapsing platform directly after it, however, is a pain. For some reason I underestimate how long it will take to flip back up. Also perplexing is why I have so much trouble swing-canceling to get the sixth bullet.
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Post by evil_ash_xero »

Bal-Sagoth wrote:It must take some serious hardercore-than-thou posturing, maintained over a considerable period of time, for a person to genuinely arrive at the conclusion that the NES Bionic Commando was an insult to the arcade original (which, y'know, was never particulrly special).

It realized many of the arcade game's embryonic concepts, and was a far more tightly designed game overall, with much more charm...

Oh, and Rearmed is acebest.
Well, no one here said it wasn't better, from what I gathered.

s/m
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Damocles
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Post by Damocles »

Bah...I'm consistently getting 3 swings away from the finish on Final Exam. The part with two vertically stacked boxes gets me. I was never particularly good at grabbing onto the same box twice, so of course they leave that till last. The funny part is that I was actually able to grab the top box from a straight vertical grab one time. Got up there, was astounded, and forgot that I needed to swing-cancel up to the next box. I'll get it eventually... ...law of random chance...
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Damocles
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Post by Damocles »

Finally. 84.806. In retrospect, 51 (at least according to stats) was much harder. 204 attempts there compared to 50 for Final Exam. The leaderboards on XBLA are quite interesting to look at. I'm only seeing 87 people on the final challenge scoreboard...some with over 1000 attempts.

How are the PSN and PC scoreboards?
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landshark
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Post by landshark »

51 was definitely one of the harder ones for me.

I still can't do secret challenge #1.
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Post by nekich »

The game's amazing. I also royally suck at it, but that's one of the things that makes it awesome.
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