Arkanoid DS-with paddle controller

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BrianC
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Arkanoid DS-with paddle controller

Post by BrianC »

http://ds.ign.com/articles/809/809948p1.html It looks like another version of Arkanoid is finally reaching home. I'm excited that they are actually releasing a paddle accessory for it, something that doesn't usually happen with DS games. Music from Zuntata too!

Edit: Here are some scans, thanks to Frogacuda. http://gonintendo.com/wp-content/photos ... 123941.jpg
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steveovig
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Post by steveovig »

Whoa, it looks nice! As a collector of Breakout clones, I'll definitely be picking this one up regardless of it's region.
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JJG
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Post by JJG »

Looks pretty sweet, I hope the paddle works with Nervous Brickdown also.
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Post by UnscathedFlyingObject »

Awesome. Huge blind spot in the middle.
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FRO
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Post by FRO »

Looks cool.

I still think Taito should put out a Simpson's flavored version of Arkanoid...you know, Revenge of, Doh!

Sorry, I had no choice. That joke was calling my name.
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Post by eight »

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BrianC
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Post by BrianC »

FRO wrote: I still think Taito should put out a Simpson's flavored version of Arkanoid...you know, Revenge of, Doh!
I was thinking the same thing. It would be awesome to see Homer Simpson's head as Doh in a parody version of Arkanoid.
Neat, it looks like it has a (tated?) port of the original included.
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Post by Frederik »

Just the other day I had a book about game controllers in my hands, looking at those paddle controllers , and wondering if any company is still producing them. I never was a great fan of Breakout/Arkanoid/the million clones of that since most of them played pretty slow, but adding new controllers to the DS via the cartridge slot is sweet. I was hoping for some additional hardware other than the Rumble Pak.

I really hope somebody realizes that this would be even better with Tempest. :!:
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Post by dave4shmups »

Thanks for the news, BrianC! As a huge Arkanoid fan, this sounds exciting! I only wonder how comfortable it will be with the dial on the back of the DS, unless it's on a cord.
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Post by pcb_revival »

dave4shmups wrote:Thanks for the news, BrianC! As a huge Arkanoid fan, this sounds exciting! I only wonder how comfortable it will be with the dial on the back of the DS, unless it's on a cord.
Dial is not on the back.

The spinner control is a cart that plugs into the GBA port of the DS.
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BrianC
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Post by BrianC »

pcb_revival wrote:
dave4shmups wrote:Thanks for the news, BrianC! As a huge Arkanoid fan, this sounds exciting! I only wonder how comfortable it will be with the dial on the back of the DS, unless it's on a cord.
Dial is not on the back.

The spinner control is a cart that plugs into the GBA port of the DS.
yes, the controller carts are pictured in the scans in the above posts. I like how they are colored to match the DS Lite.
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Post by CecilMcW00t »

When this game becomes available for pre-order, would someone be so kind as to post here to remind me? :o
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Post by dave4shmups »

pcb_revival wrote:
dave4shmups wrote:Thanks for the news, BrianC! As a huge Arkanoid fan, this sounds exciting! I only wonder how comfortable it will be with the dial on the back of the DS, unless it's on a cord.
Dial is not on the back.

The spinner control is a cart that plugs into the GBA port of the DS.
That's right, whoops!

At any rate, it's AWESOME to see a new Arkanoid game! :D :D I'm an Arkanoid freak, and this will certainly be worth importing!

See? SE hasn't killed off Taito's old franchises! (Well, not yet, at least.)
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BrianC
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Post by BrianC »

A playable demo of the game is now up here. It seems to play well. There is dead space, but it doesn't bother me as much as I thought it would since the physics are well done. Control is done with the mouse (while holding the button down) and space bar for lasers and releasing the ball. One thing that concerns me is that the game doesn't seem to have enemies like the original Arkanoid. The site for the game here doesn't list enemies either, which gives me the impression that Arkanoid DS may not have them.
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Post by greg »

After playing the demo, I can see why they do not have the enemies floating around. Due to the fact that the dead space is counted as actual gaming space that you cannot see, once one of those enemies could be floating in that no-mans-land and knock the ball back down at you, proving to be a frustrating experience.

I was hoping that the game would be played on its side in tate mode. It certainly seems to be lacking something without the critters flying around...
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Post by gameoverDude »

I did miss the enemies in the demo. They would probably not be too much of a hassle, since I don't remember them straying too far from the top part of the screen in the arcade versions. Taito could probably keep them constrained to the top half of the upper screen to avoid any problems.

So far, it looks good overall- and the Zuntata BGM is amazing.
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Post by JJG »

We need a Layer Section DS!
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Post by Erinu »

Did anyone buy this?
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Post by Brian »

Yes, I did for my wife. She likes it; I have never played it.
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Post by Zeether »

Is this coming out in the US? It would be cool to have it out here.
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Post by DC906270 »

does it have a tated port of the original arkanoid on it? can anyone confirm?
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Post by Erinu »

Brian wrote:Yes, I did for my wife. She likes it; I have never played it.
So play it?
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Post by dave4shmups »

I read recently that you can use the stylus to control the vaus in the US port-does this work well??
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Post by Zeether »

Yes, you can.

I got the game recently, enjoy it. Love the Taito references, especially in Uranoid (which unlocks after you beat all the zones). The backgrounds are cool, love the Patoraco one (the girl from Cleopatra Fortune)
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Post by dave4shmups »

ZeetherKID77 wrote:Yes, you can.

I got the game recently, enjoy it. Love the Taito references, especially in Uranoid (which unlocks after you beat all the zones). The backgrounds are cool, love the Patoraco one (the girl from Cleopatra Fortune)
Cool beans! So, does the stylus control feel pretty good, or is it sketchy?
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Jon
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Post by Jon »

The length of the vaus seems a bit much in the screen shots I have seen. It seems like the game would be a bit easy because of this (even more so if you have the paddle controler.) I still want to pick it up but can anyone attest to the games difficulty?
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