Easiest 1CC?

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Shatterhand
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Post by Shatterhand »

professor ganson wrote:
Elixir wrote:If you don't 1cc Shienryu on your first attempt or at least get to the final stage, you should be ashamed.
I'm sure you mean Shienryu Explosion and not Shienryu. The latter game is challenging toward the end-- I haven't finished it yet.

Harmful Park, Zanac Neo, and Shienryu Explosion are the easiest games I've played, but you'll have to import them along with a Jap PS2.

I don't find Gradius or Darius Gaiden easy, but horis are difficult for me in general.
Harmful Park, Zanac Neo, and Shienryu Explosion. yes. Zanac Neo may be quite troublesome because of the length of the game, but most people should be able to beat it in less than 10 matches. Now, Harmful Park I finished it on my first go. Shienryu Explosion in my 2nd go (Reached last boss on my 1st go).

Aleste 2 GG I also finished in my first go, Aleste GG finished in my 2nd go.

Blast Wind was under my belt after 6 plays of it, so it's kinda easy too.
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The Coop
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Post by The Coop »

moozooh wrote:You didn't read the rest of the post you quoted, did you?
I'd have to say "yes I did", since I also clicked the link to the STGT thread. If you were being sarcastic, it got lost on me since DG does have autofire (albeit a slower one), and controlling rank is a pretty common shmup tactic around here. As such, your post reads as a serious comment... to me anyway.
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Post by moozooh »

I'm sure what I'm saying now is absolutely unnecessary since my post has been already quite clear on it, but since you seem genuinely confused about it, I'll make it clearer.
moozooh wrote:Checklist for an easy DG 1CC:

1. Are you playing with autofire?

2. Are you taking the ABDGLQV route?

3. Do you know how to control rank?

Proof that it really is easy once you answer yes to all these questions is here.
What I listed there was a list of conditions ensuring an easy 1CC, which was the goal of the topic author, and the STGT thread was listed as an example on how well it works. Yet you've confronted me with claiming the game isn't easy without clearing these conditions, and the thread shouldn't be used as an example for this.

In other words, you've evaded the point as perfectly as if it was a lone bullet in Mushihimesama, true skill shown here. :D
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bsidwell
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Post by bsidwell »

ABDHLQV is easier than ABDGLQV, IMO. Yes, you have to fight Neon Light Illusion, but H itself is a much easier level (argh, sniper red things.)
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Post by moozooh »

Oh, true. My mistake.
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Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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The Coop
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Post by The Coop »

moozooh wrote:I'm sure what I'm saying now is absolutely unnecessary since my post has been already quite clear on it, but since you seem genuinely confused about it, I'll make it clearer.
moozooh wrote:Checklist for an easy DG 1CC:

1. Are you playing with autofire?

2. Are you taking the ABDGLQV route?

3. Do you know how to control rank?

Proof that it really is easy once you answer yes to all these questions is here.
What I listed there was a list of conditions ensuring an easy 1CC, which was the goal of the topic author, and the STGT thread was listed as an example on how well it works. Yet you've confronted me with claiming the game isn't easy without clearing these conditions, and the thread shouldn't be used as an example for this.

In other words, you've evaded the point as perfectly as if it was a lone bullet in Mushihimesama, true skill shown here. :D
It's a gift.



...

Wait. There are lone bullets in Mushihimesama?
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Post by Syndicate »

R-Type and Gradius! Real kids stuff there! ;)
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Post by Zeether »

Bari-Arm is easy to 1cc....

...until the final boss :P
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Post by gabe »

As a n00b here, I have been watching this thread very closely.

I'm wondering if the data in this thread could be evolved into a list of "Shmup Primers" to be added to the FAQ. Perhaps a vote could be used? Something similar to the top 25 shmups of all time, only with a fewer entries. Maybe 5 or 10 titles?

Not necessarily a list of the "easiest" games, but a list of games that serve as a great entry point to the genre; based on accessibility, and relevance.
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Post by spadgy »

That sounds a good idea Gabe, but getting us lot to agree on which five or ten might be like throwing a lit match into a fireworks factory!

Maybe that's reason enough to pursue the idea!
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Post by lgb »

The Coop wrote:
moozooh wrote:In other words, you've evaded the point as perfectly as if it was a lone bullet in Mushihimesama, true skill shown here. :D
Wait. There are lone bullets in Mushihimesama?
I think that was the point.
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Post by bsidwell »

Ravid wrote: On the other hand, if you score well you get basically unlimited extends.
A shmup newbie will not score even remotely well in Bakraid. It has probably the most obscure and inaccessible scoring sytem ever.
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Post by KindGrind »

Zanac Neo (you just get too much lives by the end of the game) and Gleylancer, which I managed to 1cc after my 3rd time playing. :shock:

That's pretty much it from me.
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TLDragoon
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Post by TLDragoon »

Hmm, I just remembered this old game I had on the NES called Mag Max. It was really easy if you could find a path that worked for you (you could move from above ground to below ground and one of your weapons changed below ground). If I recall correctly, there were no continues and I made it to a second loop so I had to 1cc it (which probably means it's an absurdly easy game).
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Post by toaplan_shmupfan »

Mag Max arcade was also easy enough to 1CC and loop (since it never ended) once one figured out that the optimum gameplay strategy was to actually never use the underground/underwater teleporters anywhere past the second area, if at all, and just stay above ground for the duration of the game.
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Post by gavin19 »

Problem I have with these 'easy' 1cc is that they taught me nothing and gave me zero satisfaction. I got a million times more pleasure trying to scrape my way to st4 on Espgaluda Arrange than walking through Shienryu Explosion or Harmful Park.

That doesn't mean that these games aren't enjoyable though. I still rate Harmful Park as one of the very few horis I actually like playing, despite it's relative ease.
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Post by TLDragoon »

toaplan_shmupfan wrote:Mag Max arcade was also easy enough to 1CC and loop (since it never ended) once one figured out that the optimum gameplay strategy was to actually never use the underground/underwater teleporters anywhere past the second area, if at all, and just stay above ground for the duration of the game.
On the NES version, I used the underground for the 2nd and 4th stages, IIRC. It just seemed easier for me.
gavin19 wrote:Problem I have with these 'easy' 1cc is that they taught me nothing and gave me zero satisfaction. I got a million times more pleasure trying to scrape my way to st4 on Espgaluda Arrange than walking through Shienryu Explosion or Harmful Park.

That doesn't mean that these games aren't enjoyable though. I still rate Harmful Park as one of the very few horis I actually like playing, despite it's relative ease.
True, an easy victory can be unsatisfying (like quarter feeding for a win); however, easy is relative, and being able to achieve victory in an easier game can help keep one motivated through more daunting challenges.
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Post by spadgy »

The Coop wrote: As I said before, the only reason that many people finished it was because of the massive upgrade to the autofire thanks to the Saturn code (aka cheat) and MAMEPlus' autofire settings.

Play the game with the default autofire rate, and take that very same path. It's not nearly as easy (or "broken" as people called it back then, thanks to the autofire upgrade).

Granted, maybe I'm the only one to think this, and everyone else here can blow through the game without the uber autofire set up. But given all the comments about how that autofire boost hurt the game, I'm inclined to believe otherwise.
Well - by chance I'd been just getting into Darius Gaiden before this thread started, playing on the PS2 Taito Legends compilation which has just plain old ordinary autofire.

Made curious by this thread, and also tempted by the far superior port quality of the Saturn version over the Taito Legends version, I picked up Darius Gaiden Saturn at my local gaming store last night.

Previously, with normal autofire, having played a credit or two an evening for a handful of days, I'd got to the end of Zone H (stage 4).

My first ever go with Super Autofire (using the setting on my stick rather than the code/cheat, which is effectively the same thing) and I get to the boss of Zone Q (level 6).

Super Autofire makes it a totally different game, and far easier. I'll have a few more goes with autofire turned up all the way, but to be honest for now I rather prefer the normal setting, as it creates a learning curve that while punishing, lets me get a tiny bit further each time.

EDITS: Me being an idiot with spelling!
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Post by gs68 »

spadgy wrote:Well - by chance I'd been just getting into Darius Gaiden before this thread started, playing on the PS2 Taito Legends compilation which has just plain old ordinary autofire.

Made curious by this thread, and also tempted by the far superior port quality of the Saturn version over the Taito Legends version, I picked up Darius Gaiden Saturn at my local gaming store last night.
How is the Saturn port superior, besides the autofire cheat (I have a turbo con)?
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Post by Dremark »

spadgy wrote:Well - by chance I'd been just getting into Darius Gaiden before this thread started, playing on the PS2 Taito Legends compilation which has just plain old ordinary autofire.

Made curious by this thread, and also tempted by the far superior port quality of the Saturn version over the Taito Legends version, I picked up Darius Gaiden Saturn at my local gaming store last night.

Previously, with normal autofire, having played a credit or two an evening for a handful of days, I'd got to the end of Zone H (stage 4).

My first ever go with Super Autofire (using the setting on my stick rather than the code/cheat, which is effectively the same thing) and I get to the boss of Zone Q (level 6).

Super Autofire makes it a totally different game, and far easier. I'll have a few more goes with autofire turned up all the way, but to be honest for now I rather prefer the normal setting, as it creates a learning curve that while punishing, lets me get a tiny bit further each time.

EDITS: Me being an idiot with spelling!
Just wondering, what makes the Saturn version of Darius Gaiden so much better than the Taito Legends version?
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Post by The Coop »

gs68 wrote:
spadgy wrote:Well - by chance I'd been just getting into Darius Gaiden before this thread started, playing on the PS2 Taito Legends compilation which has just plain old ordinary autofire.

Made curious by this thread, and also tempted by the far superior port quality of the Saturn version over the Taito Legends version, I picked up Darius Gaiden Saturn at my local gaming store last night.
How is the Saturn port superior, besides the autofire cheat (I have a turbo con)?
There are a few bugs in the emulation of DG in the 'Legends 2' port. Some transitions don't work properly (like warping into hyperspace on one of the levels), and there is some odd slowdown in spots. The Saturn version is missing a few frames of animation, but none that you'd really notice unless you were looking for them.
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Post by spadgy »

Playing them back-to-back the Saturn version is just a little smoother, and nicer to look at. To me the TL2 port seemed ever so slightly more blocky.
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Post by Denny »

rantak wrote:Easiest 1CC for me has been Harmful Park for PSX.
Other relatively easy ones:

Gradius (ARC)
Gradius (arcade) i find is a pain in the ass, must mention i play it on mame normal settings. I find it a little to fast!
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Post by Ruldra »

I doubt there's an easier 1cc than Astro Warrior for Master System. Only 3 stages, and as long as you're fully powered-up, you should have no trouble at all.
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Post by Kenchan »

Everyone tells me Mushihimesama Original is more difficult than say ESPGaluda, but somehow that's still my first 1cc, both on PCB and PS2.

My second was Radiant Silvergun o_o
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Post by Shatterhand »

Ruldra wrote:I doubt there's an easier 1cc than Astro Warrior for Master System. Only 3 stages, and as long as you're fully powered-up, you should have no trouble at all.
Yeah, but the loops get harder and harder.
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Post by Skykid »

I'd agree with most of the comments on here. E.S.Prade is definitely no walk in the park - the Wangan Subway stage onwards really ups the ante, and the last boss is rock.

My first 1CC's were Cho Ren Sha 68k, Thunderforce 2 (haven't played enough of 3), and Mushihimesama original mode (recently), which is my first Cave 1cc.

Progear (Japanese board) is NOT easy - don't let anyone fool you into thinking it is. I'm getting to stage 5 now, but with minimum lives and tearing my hair out trying to reach the last boss.
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Post by PepsimanVsJoe »

I just 1CCed 1942 Joint Strike on the hardest difficulty on my first time playing the game. My only other 1CCs in arcade games are Darius 1 and Darius Gaiden.

That should tell you something.

Omega Five is also an easy one, then again most shooters with health meters are pretty easy(Guwange is a major exception of course)

I'd probably have 1CCed ESP Galuda if I could use bombs on the final boss. =(
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Post by Ixmucane »

I finished the newly released Genetos 0.60, easiest difficulty setting, on the first attempt; I guess beating this short game at normal difficulty should be a reasonable objective for most people.
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Post by Jockel »

Haha, tried Harmful Park after this thread and it's just soooo easy.
Of course 1cc'ed it with default settings on my first attempt. However, playing it on very hard is another story ^_~
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