stage 6 ruined gradius V for me
stage 6 ruined gradius V for me
what experiences have ruined games for you?
I had no idea... I thought it was hard enough without it.Limbrooke wrote:Learning Mars Matrix had chaining. Game over.
Getting to know the Touhou fandom... I'm just glad I stick to the games.what experiences have ruined games for you?
Speaking more seriously:
The first level of Gradius III in the arcade version. And seeing the final boss only to find out that (apparently) all Gradius final bosses suck bad.
But, seriously, that first level was a nightmare.

NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
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what other shmup has a mad cow for a boss? quite original I think!elfhentaifan wrote:the cow in death smiles
in the short-term, MAME crashing has ruined a lot of games for me.
long-term, over-complicated attacks/defense/special moves, standard shot and maybe a beam shot is enough for me...and a few bombs for the extremely tricky parts. keep it simple!
Man, you're very right about Gradius V stage 6. The word ridiculous comes to mind.
RSG's last boss is retarded. I get there fairly easily (after countless hours of practice) but then the sh*t hits the fan. Bores the hell out of me. I said it in another thread, but I fell asleep TWICE (!) battling that boss.
RSG's last boss is retarded. I get there fairly easily (after countless hours of practice) but then the sh*t hits the fan. Bores the hell out of me. I said it in another thread, but I fell asleep TWICE (!) battling that boss.
Muchos años después, frente al pelotón de fusilamiento...
@orange: Stage 6 is NOTHING compared to stage 7. You'll see when you play it yourself 

Last edited by Ruldra on Thu Jul 24, 2008 4:42 am, edited 1 time in total.
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Never_Scurred
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Beating a game only to realize it will cost me a months salary to play the sequel.
"It's a joke how the Xbox platform has caught shit for years for only having shooters, but now it's taken on an entirely different meaning."-somebody on NeoGAF
Watch me make Ketsui my bitch.
Watch me make Ketsui my bitch.
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Bloodreign
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No but it has fast sharp turns, lots of speed, Elephant Gear, is long, has lots of gun turrets, and did I mention there's lots of sharp turns you'll have to make.
https://www.dropbox.com/s/merftyc86w4pt ... n.txt?dl=0 My game collection so far
bcass wrote:Everything after stage 1 ruined gradius v for me (except Sakimotos soundtrack, of course). Truly the most mundane of all modern shmups.
I rather have to agree on this one, regretfully.
Something about Treasure's style just never agrees with me.....
Gradius V was cool for a short time......
But then I got to the level with the asteroids, and the level with the "liquid". And I have NO idea how in the blazing heck I'd ever get through there WITHOUT a full 4 orbiting options......
And the whole game has that curse where, if you die ONCE, you'll lose your powerups, and not be strong enough to get through the next sections, and just keep dying...... to me, that isnt very good game design. The other Gradius games were never THAT funky about that...... and I've played them all.
If people like this one alot, hey, great, that's fine, but to me it's just overhyped.

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Herr Schatten
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henry dark
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Re: stage 6 ruined gradius V for me
Ibara ruined games for me.orange wrote:what experiences have ruined games for you?
Haha, what?-Bridget- wrote:The other Gradius games were never THAT funky about that
It's the only Gradius game where you can in fact retain your options upon death, not to mention the lack of checkpoints. It's a lot more forgiving than most other games of the series (I'm looking at you, Gradius III), and I've played four of them.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Hmm, maybe it's just me, but I've never found any of the others as damn aggravating as V is...... and that includes the arcade version of 3.moozooh wrote:Haha, what?-Bridget- wrote:The other Gradius games were never THAT funky about that
It's the only Gradius game where you can in fact retain your options upon death, not to mention the lack of checkpoints. It's a lot more forgiving than most other games of the series (I'm looking at you, Gradius III), and I've played four of them.
Let me put it this way:
If they lack the asteroid/green-goo/backwards sections to be found in V, then they're fair to me, lol.
Gradius was basically the first shmup series I ever got into, so I've played them rather to death..... I never had TOO much trouble getting back my stuff after a death.
V though? Hah. Maybe it lets me try and re-grab options, but fat lot of good that'll do me.......
Nah, sorry, it's mostly just freaking Treasure.
I've yet to play a shmup from them that I actually liked. Even something like Ikaruga.... bleh.

The green-goo stage is all about safe-spots, with some practices you can easily beat this stage with type-4 option.-Bridget- wrote:Hmm, maybe it's just me, but I've never found any of the others as damn aggravating as V is...... and that includes the arcade version of 3.moozooh wrote:Haha, what?-Bridget- wrote:The other Gradius games were never THAT funky about that
It's the only Gradius game where you can in fact retain your options upon death, not to mention the lack of checkpoints. It's a lot more forgiving than most other games of the series (I'm looking at you, Gradius III), and I've played four of them.
Let me put it this way:
If they lack the asteroid/green-goo/backwards sections to be found in V, then they're fair to me, lol.
Gradius was basically the first shmup series I ever got into, so I've played them rather to death..... I never had TOO much trouble getting back my stuff after a death.
V though? Hah. Maybe it lets me try and re-grab options, but fat lot of good that'll do me.......
Nah, sorry, it's mostly just freaking Treasure.
I've yet to play a shmup from them that I actually liked. Even something like Ikaruga.... bleh.
Re: stage 6 ruined gradius V for me
henry dark wrote:Ibara ruined games for me.orange wrote:what experiences have ruined games for you?
