Hey Bay, healthy debate it is!
I'm all for watching the MGS4 documentary when I have time - but do you think its necessary for players to watch this to get more from the game? Backstory always makes things more interesting, but the game should be able to connect with people regardless, right?
I can't really relate to the concept of poorer dialogue being more suited to a game than a screenplay (unless its an intentionally poor game!) - Hideo has taken enough of a leaf out of cinema to be able to write up to scratch scripts. For most, it'll probably go unnoticed, but while I'm not part of the Mensa foundation, some of the stuff they utter makes me feel as though my intelligence is being abused.
The suggestion of 'futuristic wargame' was on a whim, I didn't really mean to paint it as such. What I mean I'd prefer, is for the locations, scenario's and action to keep me engaged with a certain level of realism. I'm all up for Japanese quirkyness in games, MGS no exception - I just get the impression Hideo is pushing the envelope a bit now, trying too hard to get us to notice, and its destroying the immersion a little.
MGS4 could flourish with a little less of the stuffy aspects in the controls - it could use a good trim and a polish.
expand on this a bit, what controls are you uncomfortable with?
Well this is the most important topic for me, and I could go on a while (but I'll try not to!)
Firstly, every time I look down at the 'PS3' pad in my hands I can hardly believe it. I mean for fucks sake, it's a fifteen year old pad. I don't care if its got a sensor feature or if its wireless: Sony's R&D department have done such a disservice to this generation of gaming, I sometimes think the console deserves to be in its current position of last.
New games are built around new hardware - but importantly, and as Nintendo have always proven (not just with the Wii) built around a new controller.
There is a serious lacking of dynamic in PS3 games because they stick rigidly to a control setup that's getting boring. And Sony's analog sticks were always rubbish.
I knew as soon as I saw the console go to launch in this state, that MGS4 would be facing an uphill struggle. Can they use the hardware to really open the game up, change the movement of the protaganist so he's a more agile and fluid character and remove some of the static elements that bogged down the PS2 games? Not with that pad.
I'll admit, they've tried though. I don't blame Hideo and his team, I really blame Sony. The console has the graphical goods, but no matter how good the catalogue of games, there will always be a hint of 'last gen' about them when playing with a fifteen year old pad.
So MGS4 has adopted some FPS style ideas, and allowed the scenery to be navigated to a larger extent in a similar fashion to Resi 4 - but the entire setup still lacks an intuitive element. The stop start of the weapons selection, the putting down of this item to use that item, the pausing to look at maps, the accessing of items to see radars that should really be on the HUD are all elements that needed redressing, at least to a greater degree.
MGS4 appears to have delivered exactly what hardened fans wanted: more of the same.
For people like me, who wanted MGS4 to really break boundaries and usher in the new console generation with a bang, I feel a little let down by the lack of innovation. The game I hoped and dreamed of doesn't exist, and as such, I applaud games like the aforementioned Resi 4 for being the staple of its time. I don't think MGS4, for me at least, can ever have a similar standing.