I love how he immediately recieves the blameGaijinPunch wrote:I think it's quite apparent he did. He's not the graphics designer. The game system is a fun offshoot of DOJ.
Dodonpachi Daifukkatsu [Cave 2008]
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Zebra Airforce
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undamned
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Watched the video bit by bit on my breaks at work, yesterday. Lovely graphics and it seems to retain the DDP feeling nicely, but the bosses are horribly uninspired. I remember playing DDP and being shocked/excited every time I got to a new boss because they were all quite different. This one just didn't grab me at all.
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Righteous Super Hero / Righteous Love
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elfhentaifan
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they're all just loli'sundamned wrote:Watched the video bit by bit on my breaks at work, yesterday. Lovely graphics and it seems to retain the DDP feeling nicely, but the bosses are horribly uninspired. I remember playing DDP and being shocked/excited every time I got to a new boss because they were all quite different. This one just didn't grab me at all.
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but the design isnt sooo bad to me.
Sure the secred ddp-midbosses are much cooler
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Gwyrgyn Blood
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MX7
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elfhentaifan
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?Gwyrgyn Blood wrote:Cave bosses in general have been going downhill in the graphics department since the days of DDP. They really need to fire whoever does the 3d modeling for them.
they look awesome in doj (not really worse than in ddp or so), and the ddp4 bosses are also just a matter of taste.
Is it really just because of the mech-lolis?
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Gwyrgyn Blood
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I hate the "low budget 3D renders turned into sprites" look that Cave uses these days. It has its good and bad times though, I definitely like the bosses in DOJ, Ibara and ESPG2 for some examples. On the flip side, some of the bosses and enemies in Futari are some of the worst I've ever seen from Cave, and I always thought the player's sprites in Deathsmiles were pretty awful too. Some times the renders just do not translate to sprites well at all, they just come off as muddy, ugly, and undetailed.
I also much prefer when bosses actually have some bits to them, instead of just being one big mass. Cave has never been super big into this, but see Ibara, Dangun Feveron, DDP, or Batsugun as some good examples.
As far as DFK goes, I just think that in addition to the loli designs being terrible, the sprites also look pretty ugly. I just think it's a shame because pretty much everything about the rest of this game is pretty awesome.
I also much prefer when bosses actually have some bits to them, instead of just being one big mass. Cave has never been super big into this, but see Ibara, Dangun Feveron, DDP, or Batsugun as some good examples.
As far as DFK goes, I just think that in addition to the loli designs being terrible, the sprites also look pretty ugly. I just think it's a shame because pretty much everything about the rest of this game is pretty awesome.
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Zebra Airforce
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PROMETHEUS
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Gwyrgyn Blood
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GaijinPunch
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There are Arcana Heart 2 cabs blasting nonsense behind me at Shibuya Kaikan, so I can't really tell, but it is something along those lines. Sounds like they took DDP's "Are you ready?" and just translated it.ReKleSS wrote:What does that voice say when the hyper is ready? It sounds like "yoi ha yoroshii desuka", but I can't make much sense of that.
They most likely can't hear them.Gwyrgyn Blood wrote:Do Japanese shmupers have something for annoying voice overs in games or something?
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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EOJ
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PROMETHEUS
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lol I thought she was saying びょういんは よろしい ですか which I thought must mean "Are you ready to go to the hospital ?" -__-EOJ wrote:Yeah, it's "yooi wa yoroshii desu ka?", meaning "are you ready?". "yooi" means "preparation".GaijinPunch wrote:ReKleSS wrote:What does that voice say when the hyper is ready? It sounds like "yoi ha yoroshii desuka", but I can't make much sense of that.
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PROMETHEUS
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Frederik
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PC Engine Fan X!
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Will Cave's next gen arcade mobo hardware support stereo sound output this time around after DDP-FK PCB? It shouldn't be that hard to implement... ^_~
Some of the classic Konami arcade shmup titles like Lifeforce and A-Jax both have stereo output even they were released back in the mid-1980's...why can't Cave do this for their arcade shmup titles as well? Could it be that such stereo output would eat into their production costs per PCB? Something to seriously mull over...
PC Engine Fan X! ^_~
Some of the classic Konami arcade shmup titles like Lifeforce and A-Jax both have stereo output even they were released back in the mid-1980's...why can't Cave do this for their arcade shmup titles as well? Could it be that such stereo output would eat into their production costs per PCB? Something to seriously mull over...
PC Engine Fan X! ^_~
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Probably posted earlier.Avist Torch wrote:Heh, I can't wait for videos of this one.
http://www.youtube.com/watch?v=TSOYUA-CYOs&fmt=18
Add &fmt=18 to the end of all the youtube URL's to see the game in better picture quality.
Edit:He was reffering to that boss, oh well.
I did great so much water and milk that I threw up when I was little.
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