Limitless NES developement

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undamned
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Limitless NES developement

Post by undamned »

Here's a card that can run the original Nintendo PPU via PC. That means no slowdown, sprite size limitations, etc.

http://www.bripro.com/low/hardware/nesvidcard/index.php

Awesome.
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Gungriffon Geona
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Post by Gungriffon Geona »

this looks to be quite neat. god only knows what you could do with that sort of power behind the NES. hell, I always wondered what would happen if someone tried to do that.
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indstr
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Post by indstr »

That's crazy as fuck. Look at all those wires
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Post by Udderdude »

I always thought the point of developing for a retro system was to make something cool within the hardware's limitations, not expand them immesurably. :P
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Post by Gungriffon Geona »

Udderdude wrote:I always thought the point of developing for a retro system was to make something cool within the hardware's limitations, not expand them immesurably. :P
Apparently that's why he isn't using his own invention, it would seem.
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Post by undamned »

Udderdude wrote:I always thought the point of developing for a retro system was to make something cool within the hardware's limitations, not expand them immesurably. :P
Maybe limitless wasn't the best wording choice for me to use.

Games made with this sort of setup would still feel just as much like a typical NES game. Features such a color pallet, audio fx, etc. would remain the same, it's just that the "weaknesses" such as the inability to handle many large sprites at once or too many sprites on screen would be taken care of. Were not talking about turning the NES into a PSX or something :D
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Udderdude
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Post by Udderdude »

undamned wrote:
Udderdude wrote:I always thought the point of developing for a retro system was to make something cool within the hardware's limitations, not expand them immesurably. :P
Maybe limitless wasn't the best wording choice for me to use.

Games made with this sort of setup would still feel just as much like a typical NES game, it's just that the "weaknesses" such as the inability to handle many large sprites at once or too many sprites on screen would be taken care of. Everything else would be the same as far as color pallet, audio fx, etc. Were not talking about turning the NES into a PSX or something :D
-ud
Those weaknesses are part of the system. Games developed on this wouldn't run on a normal NES. Especially as it seems only the PPU is from the NES .. the rest is PC hardware o_O
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Post by undamned »

Maybe I'm the only one that thinks this cool :D

I just think of stuff like Marvel vs. Capcom 2, which is throwing around huge sprites very quickly and to think that (aside from a limited color pallet) you could do that kinda stuff on a sup'ed up NES is awesome. Animation is so much more important than available colors, imo.
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Post by Udderdude »

undamned wrote:Maybe I'm the only one that thinks this cool :D

I just think of stuff like Marvel vs. Capcom 2, which is throwing around huge sprites very quickly and to think that (aside from a limited color pallet) you could do that kinda stuff on a sup'ed up NES is awesome. Animation is so much more important than available colors, imo.
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It is a pretty cool hack (The how it was done page is crazy) .. but kinda defeats the purpose of developing on old hardware.
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Post by Ex-Cyber »

undamned wrote:Maybe I'm the only one that thinks this cool :D
I think it's cool, but more from a hardware perspective than anything else.
I just think of stuff like Marvel vs. Capcom 2, which is throwing around huge sprites very quickly and to think that (aside from a limited color pallet) you could do that kinda stuff on a sup'ed up NES is awesome.
Except at that point you'd basically be doing all of it on the CPU and rendering it as a background, because the PPU can't do anywhere near enough sprites per scanline to render an MvC2-sized character. At that point you may as well drop the whole pretense and just have the CPU put the pixels into a VGA card instead.
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Post by indstr »

Ex-Cyber wrote:At that point you may as well drop the whole pretense and just have the CPU put the pixels into a VGA card instead.
Exactly ...

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Post by Ed Oscuro »

Ex-Cyber wrote:At that point you may as well drop the whole pretense and get a SEGA DOES WHAT NINTENDON'T
mild fix

This is old as dirt btw. I should check out how Grand Theftendo is doing after all these years.
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