Limitless NES developement
Limitless NES developement
Here's a card that can run the original Nintendo PPU via PC. That means no slowdown, sprite size limitations, etc.
http://www.bripro.com/low/hardware/nesvidcard/index.php
Awesome.
-ud
http://www.bripro.com/low/hardware/nesvidcard/index.php
Awesome.
-ud
Righteous Super Hero / Righteous Love
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Gungriffon Geona
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Gungriffon Geona
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Maybe limitless wasn't the best wording choice for me to use.Udderdude wrote:I always thought the point of developing for a retro system was to make something cool within the hardware's limitations, not expand them immesurably.
Games made with this sort of setup would still feel just as much like a typical NES game. Features such a color pallet, audio fx, etc. would remain the same, it's just that the "weaknesses" such as the inability to handle many large sprites at once or too many sprites on screen would be taken care of. Were not talking about turning the NES into a PSX or something

-ud
Righteous Super Hero / Righteous Love
Those weaknesses are part of the system. Games developed on this wouldn't run on a normal NES. Especially as it seems only the PPU is from the NES .. the rest is PC hardware o_Oundamned wrote:Maybe limitless wasn't the best wording choice for me to use.Udderdude wrote:I always thought the point of developing for a retro system was to make something cool within the hardware's limitations, not expand them immesurably.
Games made with this sort of setup would still feel just as much like a typical NES game, it's just that the "weaknesses" such as the inability to handle many large sprites at once or too many sprites on screen would be taken care of. Everything else would be the same as far as color pallet, audio fx, etc. Were not talking about turning the NES into a PSX or something
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Maybe I'm the only one that thinks this cool 
I just think of stuff like Marvel vs. Capcom 2, which is throwing around huge sprites very quickly and to think that (aside from a limited color pallet) you could do that kinda stuff on a sup'ed up NES is awesome. Animation is so much more important than available colors, imo.
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I just think of stuff like Marvel vs. Capcom 2, which is throwing around huge sprites very quickly and to think that (aside from a limited color pallet) you could do that kinda stuff on a sup'ed up NES is awesome. Animation is so much more important than available colors, imo.
-ud
Righteous Super Hero / Righteous Love
It is a pretty cool hack (The how it was done page is crazy) .. but kinda defeats the purpose of developing on old hardware.undamned wrote:Maybe I'm the only one that thinks this cool
I just think of stuff like Marvel vs. Capcom 2, which is throwing around huge sprites very quickly and to think that (aside from a limited color pallet) you could do that kinda stuff on a sup'ed up NES is awesome. Animation is so much more important than available colors, imo.
-ud
I think it's cool, but more from a hardware perspective than anything else.undamned wrote:Maybe I'm the only one that thinks this cool
Except at that point you'd basically be doing all of it on the CPU and rendering it as a background, because the PPU can't do anywhere near enough sprites per scanline to render an MvC2-sized character. At that point you may as well drop the whole pretense and just have the CPU put the pixels into a VGA card instead.I just think of stuff like Marvel vs. Capcom 2, which is throwing around huge sprites very quickly and to think that (aside from a limited color pallet) you could do that kinda stuff on a sup'ed up NES is awesome.