I often think the name RPG no longer fits most games in the genre, but that would be a whole new topic.ForceDevice wrote:By "lack of character development" I meant the characters have absolutely no personality whatsoever. They have objectives, "reasons" and ideals, but they're still empty, soulless, and there's no interaction between them except for "do you agree with me? [yes/no]". They're just plain forgettable, and are like secondary characters when compared to their objectives.MR_Soren wrote:One could argue that Nocturne has the best character development as your choices and answers impact the game's ending, and your character develops as you decide.ForceDevice wrote:Nocturne's lack of character development
I realize it doesn't contain a melodramatic epiphany scene where the main character finds some new resolve or set of morals, but you, playing the role of the main character, can have that moment yourself. I find that role-playing is more satisfying than watching, and it's something most console RPGs completely lack.
What I've noticed that most people dislike about Nocturne is that there is no pre-scripted banter between party members. Personally, I think that's one of the things that makes Nocturne better than most RPGs.
It's perfectly fine if you don't like this kind of interaction, but for me it's essential to keep me interested in the story. I don't like to "role play", I like to see the story develop regardless of my existance as a "player", and without trying to make me feel like I'm a part of it, as if I was reading a book in second person.
Then again, I shouldn't have described this as a "flaw" on my previous post, I guess. It totally cripples the game to me (since I play RPGs exclusively for story - or should I say, for character interaction - most of the time), but there are obviously people who prefer it this way, and to these people Nocturne is nothing short of "perfect".
Most "RPG" fans these days prefer the story/banter over all else, even gameplay. It doesn't make sense to me, but my love for games like Nocturne and Etrian Odyssey probably makes no sense to them either.
Just another gaming minority I find myself in.
Back to Persona 3, I thought it odd that you considered the game's combat system to be a huge flaw. I thought it was quite good. Broken, but still much more enjoyable than most RPGs.