nimitz wrote:Takumi made a lot more than 2 shmups
Kyukyoku Tiger 2, Giga Wing, Mars Matrix, Night Raid, Giga Wing 2, Giga Wing Generations
Also does "get point" mean checkpoints?
I think "BYDO" is enough of an clue without mentioning the pod
At the Twinbee spot. You can also input Twinkle wich makes it a bit
confusing
"Popular shmup series that spanned a fan Flash game and a spinoff series. Home of the Miclus." = I think "MICLUS" alone is enough of a clue
"Some games have infinite amounts, some games have 2, and some have none." You always have at least one life or else you cannot play.
PS : this is pretty fun
Thanks for the appreciation! Yeah, this is whatcha get when you try and think of hints off the top of your head...without a computer...IN MATH CLASS.
To respond to your ideas:
1) Kyukyoku Tiger was made by Toaplan and published by Taito. However, I completely passed off Night Raid. (I blame my only source being Wikipedia).
2) "Get Point" is the name of the chaining system used in the DonPachi series.
3) BYDO.
4) Not sure how that would work, but I sort of understand what you're trying to imply here.
5) MICLUS.
6) I think Gradius loops infinitely. An example of a two-loop game would be any DoDonPachi (original DonPachi included) and Fabtek Raiden Fighters 2. An example of a game with no loop at all would be...pretty much most shmups out there.