Dodonpachi Daifukkatsu [Cave 2008]
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elfhentaifan
- Posts: 1528
- Joined: Sun Jun 04, 2006 3:55 pm
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GaijinPunch
- Posts: 15872
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
Yes, I love the "they should release this on the 360!" argument... which people say in regards to just about anything it seems. Sometimes it's just as silly as the "Sega should release Shenmue IIII on the Dreamcast" argument.All that speculation before it even gets released to the arcades...
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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PROMETHEUS
- Posts: 2453
- Joined: Tue Feb 27, 2007 1:00 am
- Location: France
Well I'd need more experience with games that have visible hitboxes but I'm guessing visible hitboxes are good mostly for people unfamiliar with the game : it's a pain in the ass if the hitbox isn't drawn to figure out where it is exactly by experimenting for hours. But once you're really familiar with the game... I doubt it makes a difference. People can dodge nearly pixel perfect stuff in dodonpachi without the hitbox being drawn, even with movements that cause the ship to hide it's hitbox position even more (lateral movements).moozooh wrote:What you're saying is true, but I'm one hundred percent sure that with every other factor being equal, visible hitbox will always give a noticeable edge. That holds especially true during diagonal movement, when it's hard to judge the precision due to craft tilting to the sides, and during really dense patterns (which you should know by experience in dodging Hibachi's attacks).
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GaijinPunch
- Posts: 15872
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
Official site opened
http://www.cave.co.jp/gameonline/daifukkatu/index.html
http://www.cave.co.jp/gameonline/daifukkatu/index.html
Wow, this DDP kinda… sucks. :D It looks like a freaking doujin with super extra shiny++ visuals.
Clearly, Manabu Namiki should be fired, and then beaten to death, so that he'll never write music for Cave games again.
Though I kind of dig the altered difficulty curve (it's seemingly easier during the stage portions compared to DOJ), the game seems quite shallow despite all the sweet eyecandy. Though I guess it just needs a Black Label version, or at least a "1.5".
Clearly, Manabu Namiki should be fired, and then beaten to death, so that he'll never write music for Cave games again.
Though I kind of dig the altered difficulty curve (it's seemingly easier during the stage portions compared to DOJ), the game seems quite shallow despite all the sweet eyecandy. Though I guess it just needs a Black Label version, or at least a "1.5".

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
He can make good music if he isn't trusted with anything more than XM.moozooh wrote:Clearly, Manabu Namiki should be fired, and then beaten to death, so that he'll never write music for Cave games again.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
Ketsui is in the past. Meanwhile, 90% of Namiki's soundtrack output is remixes on the 10% of his earlier soundtrack output. I'm a huge sucker for videogame music — I'd even go as far as saying good music consitutes up to 70% of my enjoyment of any game — and this constant rehashing makes me dislike it so much I can't stand listening to it. Namiki hasn't had a successful solo soundtrack work for years, time for him to go and have a rest from it or something.
If you don't believe me, listen to DDP DF OST and try to find a single excuse for it being absolutely worthless.
If you don't believe me, listen to DDP DF OST and try to find a single excuse for it being absolutely worthless.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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GaijinPunch
- Posts: 15872
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
Show me a doujin game with a fraction of the dedication put into this.moozooh wrote:Wow, this DDP kinda… sucks.It looks like a freaking doujin with super extra shiny++ visuals.
But this I whole heartedly agree with. But anyone they would get in his place would suck ass as well.Clearly, Manabu Namiki should be fired, and then beaten to death, so that he'll never write music for Cave games again.
Bomb Style gets a sick amount of bombs. Has the same gimmick as DDP. So, 1CC for a bomb whore isn't that tough.Though I kind of dig the altered difficulty curve (it's seemingly easier during the stage portions compared to DOJ), the game seems quite shallow despite all the sweet eyecandy. Though I guess it just needs a Black Label version, or at least a "1.5".
There are bomb restock items- What's with the bomb replenishing? You use all bombs, then you get a full restock?
There's rumor of one, but it was on 2ch, so who knows.- No 2nd loop!?![]()
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
He clearly can´t get over his Garegga phase it seems.moozooh wrote:Ketsui is in the past. Meanwhile, 90% of Namiki's soundtrack output is remixes on the 10% of his earlier soundtrack output. I'm a huge sucker for videogame music — I'd even go as far as saying good music consitutes up to 70% of my enjoyment of any game — and this constant rehashing makes me dislike it so much I can't stand listening to it. Namiki hasn't had a successful solo soundtrack work for years, time for him to go and have a rest from it or something.
http://www.youtube.com/watch?v=S70C9-SsWuw
Though, as we found out earlier, his work isn´t entirely original to begin with:
http://www.youtube.com/watch?v=FqrNByKYtO0
I think his best work is heavily influenced by this special Detroid Techno sound, or early drum`n´bass hardcore like in Zedblade.
Compare this
http://www.youtube.com/watch?v=FBgyf0JW06M
to something like this:
http://www.youtube.com/watch?v=OULQssed ... re=related
(Actually, I find the Zedblade soundtrack to be pretty annoying, aside from that sweet ship select tune, whereas I love stuff like Tom&Jerry...but I guess you get my point.)
Last edited by Frederik on Sat May 24, 2008 2:09 pm, edited 1 time in total.
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Zebra Airforce
- Posts: 1695
- Joined: Mon Aug 13, 2007 9:10 pm
I think this is their solution to making the game easy/hard depending on how you want to play it .. not a completely bad idea, but it makes playing for survival rather boring (Hmm, should I bomb here, or bomb? Tough choice!).zlk wrote:If you find the bomb replenishing objectionable, you are always welcome to clear the game not using any bombs.