
http://www.ds-scene.net/?s=viewtopic&nid=5417
http://www.youtube.com/watch?v=byASfYROPQI
Looks nice
Oh COME ON.Plasmo wrote:Wow this looks worse than anything I've ever seen.
Plasmo wrote: Wow this looks worse than anything I've ever seen.
Is this important ?Alien Soldier wrote:What make Radiant Silvergun that good is the extremely polished level design. If you change it then it's not Radiant Silvergun anymore even though the graphic looks like it.
If you add up the Saturn's VDP1's framebuffers (256KB*2) and texture DRAM (512KB), VDP2's DRAM (512KB), main CPU's SDRAM (1MB) and DRAM (1MB), and the sound CPU's DRAM (512KB), the answer is...you should know that the DS has a maximum of 4MB RAM
Exactly. It doesn't help the dev to call it "Radiant Silvergun DS" either as that sets his audience's expectations astronomically high, and they will rip him to shreds even more when he releases the game and it turns out to suck.GaijinPunch wrote:Cool! What a gigantic piece of shit!
Haha, old-school computer port players were like pigs in shit, weren't you? :DHibou wrote:I don't remember anyone who has ever cared that Space Harrier for Amstrad CPC or Final Fight for C64 were far away from the original.
This. Let´s not mix up the world of professional port development with one-man hobby projects here.Hibou wrote: Homebrews are like demos. Devs do them only for the challenge, not to provide gamers and ROM kiddies free ports.
That's the problem here. But sooner or later they'll come across Treasure who will surely have their say about it.henry dark wrote:While calling this 'Radiant Silvergun DS' is ridiculously arrogant,
Hi back... not sure what ':3' means, but I think at least your XOP Black thread had some good comments and discussion.Udderdude wrote:Hi. :3the2bears wrote:I'm not too surprised to see the 101st Chairborn sitting around complaining while someone else makes a game.