Underrated Shmups ?
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kengou
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Homura, it has a really fun scoring system and good bullet patterns built around the reflect ability
I'm also curious why people think DP is so much better than DDP, I enjoy both games but I like DDP a LOT more, it just seems more polished and balanced and well-designed overall. DP feels like a prototype.
I'm also curious why people think DP is so much better than DDP, I enjoy both games but I like DDP a LOT more, it just seems more polished and balanced and well-designed overall. DP feels like a prototype.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
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it290
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I agree with whoever said Trizeal. I think that game got trashed way too hard when it came out. Sure, the graphics suck, but IMO it's as fun as Raiden 3.

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Plasmo
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EASIER?? No way!Arvandor wrote:You're kidding me, right? Donpachi is slower paced, easier, and less interesting than Super Star Soldier (which I love, just by the way) until like what, stage 5?
I 1cced DDP's first loop after like 20 credits and I'm stuck in Stage 5 of Donpachi afvter 30+. And that's for survival only, talking about chaining Donpachi is probably one of the hardest games ever. DDP chaining is easy as fuck.
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Super Laydock
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Two games that I am really fond of are usually described as "bad" here.
I'd like to politely disagree and would even like to call 1 of them a hidden masterpiece (!) (quote me on that).
Chaos Field is the most underrated shmup I know by far (it's a fucking masterpiece!). Besides the amazing music and very nice-to-the-eyes graphics, the gameplay is challenging enough and the score system is comprehensible and engrosing. Milestone's best by far!
"Last Hope"is better than it's said to be too. Yes the original mode is too hard and not well balanced. DC modes and NGCD stuff even more, make the game well playable and enjoyable. If you like R-type/Blazing Star stuff, you'll love this too.[/b]
I'd like to politely disagree and would even like to call 1 of them a hidden masterpiece (!) (quote me on that).
Chaos Field is the most underrated shmup I know by far (it's a fucking masterpiece!). Besides the amazing music and very nice-to-the-eyes graphics, the gameplay is challenging enough and the score system is comprehensible and engrosing. Milestone's best by far!
"Last Hope"is better than it's said to be too. Yes the original mode is too hard and not well balanced. DC modes and NGCD stuff even more, make the game well playable and enjoyable. If you like R-type/Blazing Star stuff, you'll love this too.[/b]
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Zebra Airforce
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The Coop
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Whip Rush.
It's cartoonier-style visuals might turn some people off, but I've always liked it. The music is good, the weapon system is a bit different than your average shmup, and it even won an award from a game magazine back in the day (not that it means much really). It's a simple, enjoyable shmup to me.
It's cartoonier-style visuals might turn some people off, but I've always liked it. The music is good, the weapon system is a bit different than your average shmup, and it even won an award from a game magazine back in the day (not that it means much really). It's a simple, enjoyable shmup to me.
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Shatterhand
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Yeah, Trizeal is pretty good indeed.
Space Manbow is underrated, mainly because most people didn't play it, and most who did play it, probably played it for just 5 minutes and dimissed it as being just another old-school horizontal shmup.
The 1st review of it on shmups.com by Felix the Cat was hilariously bad. It praised the game, but it looked like he hadn't played the game past the 1st level. Most people probably just do that.
Space Manbow is underrated, mainly because most people didn't play it, and most who did play it, probably played it for just 5 minutes and dimissed it as being just another old-school horizontal shmup.
The 1st review of it on shmups.com by Felix the Cat was hilariously bad. It praised the game, but it looked like he hadn't played the game past the 1st level. Most people probably just do that.

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spadgy
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FIL
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BulletMagnet
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Ozymandiaz1260
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StoofooEsq
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Seeing XII Stag mentioned in this thread, I remembered that I actually had the game.
Also, I firmly believe that use of an arcade stick is advised (required, even) to get the most enjoyment from the game and from using the side attack.
After my first quick play-through, I have to agree. XII Stag ain't so bad. The side fire and backfire are neat mechanics to increase the multiplier, but having to rely on them so much can get tiring. The overall game itself feels like it could use some more polish. As it stands though, it's a good title.FIL wrote:XII Stag is ok but a little too dependent on the waggle and butt fire for scoring.
Also, I firmly believe that use of an arcade stick is advised (required, even) to get the most enjoyment from the game and from using the side attack.
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freddiebamboo
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Mortificator
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Manbow's really good. Actually, I first tried it after I saw the card in Yu-Gi-Oh.Shatterhand wrote:Space Manbow is underrated, mainly because most people didn't play it, and most who did play it, probably played it for just 5 minutes and dimissed it as being just another old-school horizontal shmup.
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Ed Oscuro
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No kidding? It was the other way around for me (although I haven't seen either in person). Go Konami...too bad they rarely capitalize on the strength of their back catalogue, heh.Mortificator wrote:Manbow's really good. Actually, I first tried it after I saw the card in Yu-Gi-Oh.
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StoofooEsq
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Huh, it seems to have relatively strong base attack for a L4 card.Mortificator wrote:Manbow's really good. Actually, I first tried it after I saw the card in Yu-Gi-Oh.
*looks at the Blue Thunder T-45 card (Thunder Cross)*
For being cameos from Konami's lesser known shooters, this and Space Manbow have rather good ATK power.
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SockPuppetHyren
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spadgy
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Square King
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