As much as I dislike modern games...
I'm with you regarding modern games, however we're clearly pushing toward a point where games can create a world of real physics and everything can be manipulated realistically. It is a rather exciting prospect, but I don't know what the actual game would look like.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
Not bad, but this isn't running in realtime, and the boxes don't break.
I'm not a fan of first person shooters, but I wouldn't mind a game with a realistic environment in which you can actually destroy everything, for instance blast holes into walls and walk through them, or even make entire buildings collapse. And there needs to be rubble. I hate it when I destroy something in a fps and nothing remains. Even more annoying: FPS in which can't even shoot open a door or climb over a fence.
I'm not a fan of first person shooters, but I wouldn't mind a game with a realistic environment in which you can actually destroy everything, for instance blast holes into walls and walk through them, or even make entire buildings collapse. And there needs to be rubble. I hate it when I destroy something in a fps and nothing remains. Even more annoying: FPS in which can't even shoot open a door or climb over a fence.
Red Faction did that, to some extent. I don't remember it being very useful for anything after the early part of the game though.Ceph wrote:I'm not a fan of first person shooters, but I wouldn't mind a game with a realistic environment in which you can actually destroy everything, for instance blast holes into walls and walk through them, or even make entire buildings collapse.
Your party has been waylaid by monsters.
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GaijinPunch
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UnscathedFlyingObject
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Cool, yes. But the issues this brings up for developers who just want to tell a story with a controlled narrative would be overwhelming.Ceph wrote:I'm not a fan of first person shooters, but I wouldn't mind a game with a realistic environment in which you can actually destroy everything, for instance blast holes into walls and walk through them, or even make entire buildings collapse. And there needs to be rubble. I hate it when I destroy something in a fps and nothing remains. Even more annoying: FPS in which can't even shoot open a door or climb over a fence.
The solution? Make a game called Supreme Destruction 20XX where the goal is to blow up everything.
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Battlesmurf
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Wooden boxes actually do break in-game. Most buildings are also destructible. It's entirely possible to punch a whole in a wall and walk through it, or to cause a building to collapse on top of enemies.
Crysis is actually an amazing game. Anyone saying that it's a case of graphics over gameplay, you must not have played it, because it offers really good gameplay too. You have complete freedom to complete your objectives in any way you want. You can approach or bypass enemy encampments in any way you wish, and utilize vehicles in creative ways (one of my favorites is to go invisible, drive a vehicle into the middle of some enemies, get out, and then blow up the vehicle when they all gather around it in confusion). Because of the engine, you really have a lot of options for playing creatively and this makes you feel a lot more involved in the game, because the progression is based on your own decisions. Each time you play is different. Crysis legitimately offers what Bioshock promised but failed to deliver, which is non script based gameplay where you are interacting with the AI and the physics engine more than anything else, and which is based on how you want to play instead of how the developer wants you to play.
Besides, what other game lets you kill someone by throwing a live chicken at their head?
Crysis is actually an amazing game. Anyone saying that it's a case of graphics over gameplay, you must not have played it, because it offers really good gameplay too. You have complete freedom to complete your objectives in any way you want. You can approach or bypass enemy encampments in any way you wish, and utilize vehicles in creative ways (one of my favorites is to go invisible, drive a vehicle into the middle of some enemies, get out, and then blow up the vehicle when they all gather around it in confusion). Because of the engine, you really have a lot of options for playing creatively and this makes you feel a lot more involved in the game, because the progression is based on your own decisions. Each time you play is different. Crysis legitimately offers what Bioshock promised but failed to deliver, which is non script based gameplay where you are interacting with the AI and the physics engine more than anything else, and which is based on how you want to play instead of how the developer wants you to play.
Besides, what other game lets you kill someone by throwing a live chicken at their head?
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
Your mom was very fun.
p.s. there's already been a JFK shooting simulator game, why should hitting some boxes with a couple explosives be offensive?
Also, Battlefield: Bad Company's "lol let's shoot a giant gasoline tank and see what happens" demo was much cooler, in my view. That explosion demolished all the houses on their demo map.
p.s. there's already been a JFK shooting simulator game, why should hitting some boxes with a couple explosives be offensive?
Also, Battlefield: Bad Company's "lol let's shoot a giant gasoline tank and see what happens" demo was much cooler, in my view. That explosion demolished all the houses on their demo map.