Ceph wrote:And yours does?MR_Soren wrote:your opinion does not shape reality.
I didn't quit because I had become disgruntled or had started to hate Magic or anything like that, but because I decided for myself that it was time to do so, and I wasn't the only one. It's been several years since I quit, and yes, I think the distance I now have allows for a somewhat unbiased view.
And if you currently can't (or won't) acknowledge the obvious flaws of Magic, then I cannot but think that you lack said distance. Sorry if you feel like I stepped on your toes.
I'm not trying to state my opinions as fact.
I think its ridiculous to label intentional game structure/design decisions as flaws. A thought-out and intentional decision you disagree with is not a flaw. Your authoritative and arrogant tone in stating that is as irritating as reading a shmup review that cites "flaws" like one-hit kills, short length, high difficulty, and other things that make the game what it is.
I quit Magic for three years and said some of the things you were saying for a while. However, after getting the game out of my head and re-examining it with a fresh perspective, I was able to see why they were handling the game the way they were. Yes, it does result in them constantly selling new cards to make more money. It also results in a fresh and ever-changing game for the players. It also results in jobs for a bunch of designers, artists, writers, developers, and marketing people. It's a win-win-win situation.
Your desire for Magic to be a non-collectible one-time purchase would result in the game's death in less than two years. It would be like trying to sell a video game console with five built-in games that could never play anything new. It might seem fun at first, but people would eventually lose interest and stop playing.
Not all people like how Magic is set up. That's fair, but that does not make it a flaw.