Ideal Shmup
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JoshF
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kid aphex
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Twiddle
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Okay I'll be honest here. It's something like RFJ with Garegga rank.
OT: Ideal FPS would be System Shock 2 with Sin Emergence rank.
OT: Ideal FPS would be System Shock 2 with Sin Emergence rank.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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320x240
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PROMETHEUS
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NAVVARR
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I like horizontals like R-Type.
I like pseudo mechanical/biological graphics with lots of attention to small details.
A great soundtrack coupled with good spot effects.
Good weapons systems that make you think before you upgrade.
All in all- my favourite shooters are R-type series (obviously)- X-multiply, Pulstar -games like that.
If only 'Last Hope' had been done properly- it would have been right up there in my favourites.
I like pseudo mechanical/biological graphics with lots of attention to small details.
A great soundtrack coupled with good spot effects.
Good weapons systems that make you think before you upgrade.
All in all- my favourite shooters are R-type series (obviously)- X-multiply, Pulstar -games like that.
If only 'Last Hope' had been done properly- it would have been right up there in my favourites.
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elfhentaifan
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P_HAT
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BIL
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-Angry, fast aimed bullets.
-Noticeably aggressive and relentless enemies, right down to popcorn.
-Moderate hitbox and ship speed, so that patterns can be threatening without saturating the screen.
-Terrifying boss machines that one would shit their pants to see outside their bedroom window. Hydraulic / mechanical SFX a huge plus.
-Super violent explosions and explosion sound effects. <333 Flying shrapnel and scorched earth craters, as well as enemies that visibly crash and explode as opposed to "poof!" vanishing.
-At least semi-realistic war setting with lots of grass, soil, clouds and enemy bases.
edit
-Scoring system that demands simple, suicidal behaviour. Impossible to stay safe and score well simultaneously.
-Preferably two ship types, more if the game can be balanced for it.
-2P simultaneous play is always a welcome bonus.
-Noticeably aggressive and relentless enemies, right down to popcorn.
-Moderate hitbox and ship speed, so that patterns can be threatening without saturating the screen.
-Terrifying boss machines that one would shit their pants to see outside their bedroom window. Hydraulic / mechanical SFX a huge plus.
-Super violent explosions and explosion sound effects. <333 Flying shrapnel and scorched earth craters, as well as enemies that visibly crash and explode as opposed to "poof!" vanishing.
-At least semi-realistic war setting with lots of grass, soil, clouds and enemy bases.
edit
-Scoring system that demands simple, suicidal behaviour. Impossible to stay safe and score well simultaneously.
-Preferably two ship types, more if the game can be balanced for it.
-2P simultaneous play is always a welcome bonus.
Last edited by BIL on Thu Mar 20, 2008 2:14 pm, edited 2 times in total.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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Frederik
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The BASE level boss in Garegga is the most terrifying boss I´ve ever seen.* He tries to get you with his long, thin arms that look like uncanny spider legs, and when you destroy one another comes out. It really makes you wish that he just dies and dissappears.Bill wrote: -Terrifying boss machines that one would shit their pants to see outside their bedroom window. Hydraulic / mechanical SFX a huge plus
I always found Raizing bosses to be way better than Cave ones, mostly because most Cave bosses are just big sprites to shooting bullet patterns, whereas Raizing bosses have all sorts of arms, turrets, flamethrowers and general stuff coming out of them that makes them feel like living, huge creatures. The multiple stages of disintigration are nice, too. Also, they really, really hate you.
*I got my impressions from the T3-CYR-WIZ replay.
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BIL
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Man, exactly. I like war-shmup bosses to look like mechanical beasts. The kind of machine that's somewhat believably functional, but so intimidatingly styled that it's more like fighting a monster than a simple machine. I think it adds an extra layer of reward to taking down a tough boss. I particularly like Raiden's style of real-world machines like tanks and hovercrafts turned into monsters from hell! No other series quite handles the "monster tank" concept like that one. I'm fond of Raizing's Batrider bosses too. Same concept of lethal machinery, only vivid and stylised rather than grimly functional like Raiden.FrederikJurk wrote:The BASE level boss in Garegga is the most terrifying boss I´ve ever seen.* He tries to get you with his long, thin arms that look like uncanny spider legs, and when you destroy one another comes out. It really makes you wish that he just dies and dissappears.Bill wrote: -Terrifying boss machines that one would shit their pants to see outside their bedroom window. Hydraulic / mechanical SFX a huge plus
I always found Raizing bosses to be way better than Cave ones, mostly because most Cave bosses are just big sprites to shooting bullet patterns, whereas Raizing bosses have all sorts of arms, turrets, flamethrowers and general stuff coming out of them that makes them feel like living, huge creatures. The multiple stages of disintigration are nice, too. Also, they really, really hate you.
*I got my impressions from the T3-CYR-WIZ replay.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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Ed Oscuro
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Twin Cobra II with faster movement and no more bodged on bullet hell gameplay, but instead dodging gameplay like the original Twin Cobra.
I was with you until the DS part. I can barely play Super C on that thing, let alone anything serious. If you pack in a real joystick style controller to work through the GBA port, I'll be interested, perhaps!Rob wrote:Forgotten Worlds (art, music, rotation) + Takumi (scoring system, vertical) + DS (caters to short attention span)
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Veracity
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Don't think I could manage an action game on a portable, though I know some have no trouble.
Playing anything for extended periods drives me to something in some way opposite - anything with unforgiving scoring makes me want to play Sengoku Ace tp giggle at 200 point coins and vice versa, that kind of thing - so not sure I have a single ideal.
What I usually find easiest to like is roughly what I think Randorama (or someone, anyway) has referred to as 'new minimalism': take one gimmick, beat it into the ground, then beat it some more just to be sure. Psyvariars, Giga Wing Generations, possibly Homura. If there's going to be a lot of bullets, some kind of exploitation or significant cancelling is a plus.
Playing anything for extended periods drives me to something in some way opposite - anything with unforgiving scoring makes me want to play Sengoku Ace tp giggle at 200 point coins and vice versa, that kind of thing - so not sure I have a single ideal.
What I usually find easiest to like is roughly what I think Randorama (or someone, anyway) has referred to as 'new minimalism': take one gimmick, beat it into the ground, then beat it some more just to be sure. Psyvariars, Giga Wing Generations, possibly Homura. If there's going to be a lot of bullets, some kind of exploitation or significant cancelling is a plus.
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jp
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Scoring system as awesome as Space Invaders Extreme's.
Music as awesome as Tecno Soft's.
Level design as good as Tecno Soft's.
Leveling up system a la Radiant Silvergun or Batsugun.
Bullet patterns as good as Batsugun Special's.
Preferably vertical.
And that about does it.
Music as awesome as Tecno Soft's.
Level design as good as Tecno Soft's.
Leveling up system a la Radiant Silvergun or Batsugun.
Bullet patterns as good as Batsugun Special's.
Preferably vertical.
And that about does it.
RABBLE RABBLE RABBLE!!!!!!
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Udderdude
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Espgaluda is the closest I'd say, for me.
Scoring system that is easy to pick up, and doesn't require you to memorize half the game just to use it. (IMO if you can't figure out what the scoring system is just from watching the demo/playing the first level, it's too complex .. yes, bring on the flames, Mushi-lovers)
Shot patterns that are creative without being ridiculously difficult, you just have to figure out the trick to get through them.
Dying doesn't send you back to a checkpoint, or reduce your firepower so much that you're screwed.
Vertical scrolling. I just like it better
Scoring system that is easy to pick up, and doesn't require you to memorize half the game just to use it. (IMO if you can't figure out what the scoring system is just from watching the demo/playing the first level, it's too complex .. yes, bring on the flames, Mushi-lovers)
Shot patterns that are creative without being ridiculously difficult, you just have to figure out the trick to get through them.
Dying doesn't send you back to a checkpoint, or reduce your firepower so much that you're screwed.
Vertical scrolling. I just like it better
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spadgy
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MX7
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slap_fight
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i like military themed shoot 'em ups, where artillery is used instead of "lasers".
i like beefy explosions, i like explosions that leave craters in the ground. i like the sense of armies coming after you, so i would definitely like to see more unique human-like reactions where perhaps you neednt score a direction hit on a vehicle to cause them to swerve and collide into buildings. or little men running around trying to launch missiles at your aircraft... wanna see medics run out and try rescue their downed comrades. clipping the wing of the enemy craft and they will spiral out of control... some will eject from the craft and you'll see the parachute being launched...
has stuff like this been done before???
has stuff like this been done before???
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MX7
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Under Defeat? It might not be quite what you're describing, but it is the only STG I can think of that manages to evoke this kind of atmosphere.slap_fight wrote:i like military themed shoot 'em ups, where artillery is used instead of "lasers".i like beefy explosions, i like explosions that leave craters in the ground. i like the sense of armies coming after you, so i would definitely like to see more unique human-like reactions where perhaps you neednt score a direction hit on a vehicle to cause them to swerve and collide into buildings. or little men running around trying to launch missiles at your aircraft... wanna see medics run out and try rescue their downed comrades. clipping the wing of the enemy craft and they will spiral out of control... some will eject from the craft and you'll see the parachute being launched...
has stuff like this been done before???
If it had extends, it would be superb.
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slap_fight
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mx7>
YES!! if under defeat had these extra bits it would be superb, or at least in my world it would be superb!! i just like that little bit more emulated human reaction from the NCPs... tanks get shot, they are pouring out with smoke, and then you can see little men climbing out of the tank and they are choking on the floor, or they start grabbing their machine guns and they are just cannonfoddering at you... even though these are a little bit more than eye candy, i think it would add an element of surprise/ random factor/ comic relief to the game.
can you imagine, i can't remember which level it is, but you are fighting a big war vessel, can you imagine if you can see little sailors on the deck of the vessel and some of them are jumping overboard etc... i dont mean to turn the game into a comedy, but if it was subtle enough, i think it would add to the experience/ satisfaction...
...hang on, doesnt Under Defeat have some sort of body count at the end of each level?? this would tie in really well, no??
YES!! if under defeat had these extra bits it would be superb, or at least in my world it would be superb!! i just like that little bit more emulated human reaction from the NCPs... tanks get shot, they are pouring out with smoke, and then you can see little men climbing out of the tank and they are choking on the floor, or they start grabbing their machine guns and they are just cannonfoddering at you... even though these are a little bit more than eye candy, i think it would add an element of surprise/ random factor/ comic relief to the game.
can you imagine, i can't remember which level it is, but you are fighting a big war vessel, can you imagine if you can see little sailors on the deck of the vessel and some of them are jumping overboard etc... i dont mean to turn the game into a comedy, but if it was subtle enough, i think it would add to the experience/ satisfaction...
...hang on, doesnt Under Defeat have some sort of body count at the end of each level?? this would tie in really well, no??
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zero.otaku
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Gungriffon Geona
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R-Type crossed with Batrider, except in order to make it less easy to block shit bullet patterns and attacks come from every direction rather than just infront. throw in Garegga option formation control and it'd be perfect. maybe add in plenty of scoring techniques based around defeating things with melee options and such, much like how Garegga and Batrider liked to do with bombs and defeating enemies completely for max score output.
but then I've thought about this too damn much anyway, it's probably not as simple as that.
but then I've thought about this too damn much anyway, it's probably not as simple as that.

FLYING CARS WITH CRAB CLAWS
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Enhasa
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