Ideal Shmup

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JoshF
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Post by JoshF »

Exzisus sequel :shock:
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
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Ed Oscuro
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Post by Ed Oscuro »

kid aphex wrote:space
self sacrifice
beat intensive techno
Somebody likes Garegga?
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kid aphex
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Post by kid aphex »

Ed Oscuro wrote:
kid aphex wrote:space
self sacrifice
beat intensive techno
Somebody likes Garegga?
embarassingly...ive never played it.
but i love silpheed:tlp
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Twiddle
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Post by Twiddle »

Okay I'll be honest here. It's something like RFJ with Garegga rank.

OT: Ideal FPS would be System Shock 2 with Sin Emergence rank.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
320x240
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Post by 320x240 »

szycag wrote:Cave gets it right, you seem horrifically overpowered and then there's all this stuff coming at you and you gotta weave your big ass in there

Don Pachi's probably perfect
I would love to see Cave do a vertizontal... :)
It is powerup of laser.
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PROMETHEUS
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Post by PROMETHEUS »

320x240 wrote:
szycag wrote:Cave gets it right, you seem horrifically overpowered and then there's all this stuff coming at you and you gotta weave your big ass in there

Don Pachi's probably perfect
I would love to see Cave do a vertizontal... :)
like guwange ?
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Post by NAVVARR »

I like horizontals like R-Type.
I like pseudo mechanical/biological graphics with lots of attention to small details.
A great soundtrack coupled with good spot effects.
Good weapons systems that make you think before you upgrade.

All in all- my favourite shooters are R-type series (obviously)- X-multiply, Pulstar -games like that.

If only 'Last Hope' had been done properly- it would have been right up there in my favourites.
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elfhentaifan
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Post by elfhentaifan »

320x240 wrote: I would love to see Cave do a vertizontal
what the hell is that?
something like viewpoint?
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Shion
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Post by Shion »

I like games with LOADS of bullets, preferably slow.
I don't like games with focus on heavy memorization over skill and reflexes.
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P_HAT
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Post by P_HAT »

Ideal:
DDP
+Magic
+Lolis
+Ika style art
+rotate me! (ZG2; UD)
+slowdown

BUT!

no purple dildos.
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BIL
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Post by BIL »

-Angry, fast aimed bullets.
-Noticeably aggressive and relentless enemies, right down to popcorn.
-Moderate hitbox and ship speed, so that patterns can be threatening without saturating the screen.
-Terrifying boss machines that one would shit their pants to see outside their bedroom window. Hydraulic / mechanical SFX a huge plus.
-Super violent explosions and explosion sound effects. <333 Flying shrapnel and scorched earth craters, as well as enemies that visibly crash and explode as opposed to "poof!" vanishing.
-At least semi-realistic war setting with lots of grass, soil, clouds and enemy bases.

edit

-Scoring system that demands simple, suicidal behaviour. Impossible to stay safe and score well simultaneously.
-Preferably two ship types, more if the game can be balanced for it.
-2P simultaneous play is always a welcome bonus.
Last edited by BIL on Thu Mar 20, 2008 2:14 pm, edited 2 times in total.
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Frederik
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Post by Frederik »

Bill wrote: -Terrifying boss machines that one would shit their pants to see outside their bedroom window. Hydraulic / mechanical SFX a huge plus
The BASE level boss in Garegga is the most terrifying boss I´ve ever seen.* He tries to get you with his long, thin arms that look like uncanny spider legs, and when you destroy one another comes out. It really makes you wish that he just dies and dissappears.

I always found Raizing bosses to be way better than Cave ones, mostly because most Cave bosses are just big sprites to shooting bullet patterns, whereas Raizing bosses have all sorts of arms, turrets, flamethrowers and general stuff coming out of them that makes them feel like living, huge creatures. The multiple stages of disintigration are nice, too. Also, they really, really hate you.

*I got my impressions from the T3-CYR-WIZ replay.
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BIL
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Post by BIL »

FrederikJurk wrote:
Bill wrote: -Terrifying boss machines that one would shit their pants to see outside their bedroom window. Hydraulic / mechanical SFX a huge plus
The BASE level boss in Garegga is the most terrifying boss I´ve ever seen.* He tries to get you with his long, thin arms that look like uncanny spider legs, and when you destroy one another comes out. It really makes you wish that he just dies and dissappears.

I always found Raizing bosses to be way better than Cave ones, mostly because most Cave bosses are just big sprites to shooting bullet patterns, whereas Raizing bosses have all sorts of arms, turrets, flamethrowers and general stuff coming out of them that makes them feel like living, huge creatures. The multiple stages of disintigration are nice, too. Also, they really, really hate you.

*I got my impressions from the T3-CYR-WIZ replay.
Man, exactly. I like war-shmup bosses to look like mechanical beasts. The kind of machine that's somewhat believably functional, but so intimidatingly styled that it's more like fighting a monster than a simple machine. I think it adds an extra layer of reward to taking down a tough boss. I particularly like Raiden's style of real-world machines like tanks and hovercrafts turned into monsters from hell! No other series quite handles the "monster tank" concept like that one. I'm fond of Raizing's Batrider bosses too. Same concept of lethal machinery, only vivid and stylised rather than grimly functional like Raiden.
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Post by jpj »

project RS-3
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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Rob
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Post by Rob »

P_HAT wrote: +rotate me! (ZG2; UD)
Yes.

New ideal game:

Forgotten Worlds (art, music, rotation) + Takumi (scoring system, vertical) + DS (caters to short attention span)
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Ed Oscuro
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Post by Ed Oscuro »

Twin Cobra II with faster movement and no more bodged on bullet hell gameplay, but instead dodging gameplay like the original Twin Cobra.
Rob wrote:Forgotten Worlds (art, music, rotation) + Takumi (scoring system, vertical) + DS (caters to short attention span)
I was with you until the DS part. I can barely play Super C on that thing, let alone anything serious. If you pack in a real joystick style controller to work through the GBA port, I'll be interested, perhaps!
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Post by Veracity »

Don't think I could manage an action game on a portable, though I know some have no trouble.

Playing anything for extended periods drives me to something in some way opposite - anything with unforgiving scoring makes me want to play Sengoku Ace tp giggle at 200 point coins and vice versa, that kind of thing - so not sure I have a single ideal.

What I usually find easiest to like is roughly what I think Randorama (or someone, anyway) has referred to as 'new minimalism': take one gimmick, beat it into the ground, then beat it some more just to be sure. Psyvariars, Giga Wing Generations, possibly Homura. If there's going to be a lot of bullets, some kind of exploitation or significant cancelling is a plus.
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Ed Oscuro
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Post by Ed Oscuro »

elfhentaifan wrote:
320x240 wrote: I would love to see Cave do a vertizontal
what the hell is that?
something like viewpoint?
I believe vertizontal = vertically scrolling on a horizontally oriented monitor.
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Harlequin
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Post by Harlequin »

The perfect STG has already been made unfortunately
all of us outside Japan will never get to play it :(

Muci Muchi Pork!

Fat Pig Chicks with Big Hooters FTW!


Harlequin
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jp
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Post by jp »

Scoring system as awesome as Space Invaders Extreme's.
Music as awesome as Tecno Soft's.
Level design as good as Tecno Soft's.
Leveling up system a la Radiant Silvergun or Batsugun.
Bullet patterns as good as Batsugun Special's.

Preferably vertical.



And that about does it. :)
RABBLE RABBLE RABBLE!!!!!!
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Post by Udderdude »

Espgaluda is the closest I'd say, for me.

Scoring system that is easy to pick up, and doesn't require you to memorize half the game just to use it. (IMO if you can't figure out what the scoring system is just from watching the demo/playing the first level, it's too complex .. yes, bring on the flames, Mushi-lovers)

Shot patterns that are creative without being ridiculously difficult, you just have to figure out the trick to get through them.

Dying doesn't send you back to a checkpoint, or reduce your firepower so much that you're screwed.

Vertical scrolling. I just like it better :P
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Post by spadgy »

Harlequin wrote:The perfect STG has already been made unfortunately
all of us outside Japan will never get to play it :(

Muci Muchi Pork!

Fat Pig Chicks with Big Hooters FTW!


Harlequin
We had it at the recent London meet. It's amazing. We did play it on a tiny telly though...
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MX7
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Post by MX7 »

Rob wrote:
New ideal game:

Forgotten Worlds (art, music, rotation) + Takumi (scoring system, vertical) + DS (caters to short attention span)
Sounds perfect to me. Not sure how the 'vertical' aspect could be implemented though.

For me:

Touhou on DS. With Progear's scoring system.
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slap_fight
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Post by slap_fight »

i like military themed shoot 'em ups, where artillery is used instead of "lasers". :P i like beefy explosions, i like explosions that leave craters in the ground. i like the sense of armies coming after you, so i would definitely like to see more unique human-like reactions where perhaps you neednt score a direction hit on a vehicle to cause them to swerve and collide into buildings. or little men running around trying to launch missiles at your aircraft... wanna see medics run out and try rescue their downed comrades. clipping the wing of the enemy craft and they will spiral out of control... some will eject from the craft and you'll see the parachute being launched...

has stuff like this been done before???
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Post by MX7 »

slap_fight wrote:i like military themed shoot 'em ups, where artillery is used instead of "lasers". :P i like beefy explosions, i like explosions that leave craters in the ground. i like the sense of armies coming after you, so i would definitely like to see more unique human-like reactions where perhaps you neednt score a direction hit on a vehicle to cause them to swerve and collide into buildings. or little men running around trying to launch missiles at your aircraft... wanna see medics run out and try rescue their downed comrades. clipping the wing of the enemy craft and they will spiral out of control... some will eject from the craft and you'll see the parachute being launched...

has stuff like this been done before???
Under Defeat? It might not be quite what you're describing, but it is the only STG I can think of that manages to evoke this kind of atmosphere.

If it had extends, it would be superb.
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slap_fight
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Post by slap_fight »

mx7>

YES!! if under defeat had these extra bits it would be superb, or at least in my world it would be superb!! i just like that little bit more emulated human reaction from the NCPs... tanks get shot, they are pouring out with smoke, and then you can see little men climbing out of the tank and they are choking on the floor, or they start grabbing their machine guns and they are just cannonfoddering at you... even though these are a little bit more than eye candy, i think it would add an element of surprise/ random factor/ comic relief to the game.

can you imagine, i can't remember which level it is, but you are fighting a big war vessel, can you imagine if you can see little sailors on the deck of the vessel and some of them are jumping overboard etc... i dont mean to turn the game into a comedy, but if it was subtle enough, i think it would add to the experience/ satisfaction...

...hang on, doesnt Under Defeat have some sort of body count at the end of each level?? this would tie in really well, no??
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Post by zero.otaku »

Elemental Master 2 - main game designed by Treasure, score attack modes designed by Psikyo =P


I agree, Raizing bosses > Cave bosses
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Post by Gungriffon Geona »

R-Type crossed with Batrider, except in order to make it less easy to block shit bullet patterns and attacks come from every direction rather than just infront. throw in Garegga option formation control and it'd be perfect. maybe add in plenty of scoring techniques based around defeating things with melee options and such, much like how Garegga and Batrider liked to do with bombs and defeating enemies completely for max score output.

but then I've thought about this too damn much anyway, it's probably not as simple as that.
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Post by shoe-sama »

raizing bosses = lol randomly chosen attack patternz
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Post by Enhasa »

PVP
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