Rob wrote:Reflecting bullets is the best thing that ever happened to shooting games and I'm waiting for Giga Wing to spawn its own subgenre.
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Rob wrote:Reflecting bullets is the best thing that ever happened to shooting games and I'm waiting for Giga Wing to spawn its own subgenre.
I have trouble enjoying the "classics" of the genre because I really enjoy the way that hitboxes are handled now (i.e. accurately). Modern shmups allow for higher resolutions which mean more pixels per area so you can specify a smaller, more accurate zone on the ship rather than a massive block that more or less encompasses the entire craft. Of course, I'm probably one of the younger punks on this site so I didn't really grow up with the the old stuff; Ikaruga was my real introduction to shmups.Anarchos wrote:No but honestly, old shmups suck. They don't hold a grudge against top modern maniacs that give us more furious action, better graphics and better gameplay in terms of fairplay/difficulty. I just can't see why anybody would like those old games, I know I don't.
Why didn't I read this message earlier? At least now I can go to sleep without too much worrying...nullstar wrote:Please Note: I just realized that there I screwed up the synonyms for Salamander -- so they showed up on the list as two vs. one. I corrected that...which bumped Sally into the HM list. Fixed the various stats -- but combining the games would have resulted in the #13 game, not the #25 game as I originally said.
Like...me too!...and other people prefer to play for survival (like me)
I noticed that you summarized the release dates. I wish I'd added that as one of the miscellaneous tables...won't have time for a couple weeks, however. (If anyone wants to take a stab -- I'd prefer by year for each of top 25 and HM and combined-- I'll incorporate it above.)Bydobasher wrote:As the average copyright date of the top 25 moves inexorably forward, I am most gratified to see that the (in my opinion) incomparable genius of R-Type continues to be recognized.
It's got nothing to do with age. I'm also one of the youngest people around here (18 ), and I didn't grow up with shmups. I had a Genesis, but I never once remember encountering any shmups for it. I didn't start shmupping until a few years ago, and I gravitated towards the old school. It's just personal tastes.snap monkey wrote:Of course, I'm probably one of the younger punks on this site so I didn't really grow up with the the old stuff; Ikaruga was my real introduction to shmups.
Aside from my complaints of the possible skewerings of votes, I agree, the system works well. If people want to bitch about a more straight forward voting system, they're free to vote that way. Nothing said you had to give ten thousand points to your top game and 3 points to the bottom one. You're free to give the top 25, the next 24, so on and so forth.Shatterhand wrote:I personally find the current way of voting excellent.
I thought the biggest complaint people had in 2002 was that they didn't have 25 shmups to vote for. Which is a valid observation. That's why I suggested voting for 10 games; you can still have a Top 25 or 50 or whatever, but saying "these 10 games are my favorites" is much easier than 25.nullstar wrote:I have no intention of reducing the number of games people can vote for.Those who think the top 25 and HM is short should have seen the top 10 polls that used to be so prevalent around here.
As for the suggestion of 25-to-1 scoring: this is actually how the original ("2002") vote was done...and we had a lot of complaints it was too restrictive[A]; many wanted to rank games the same, etc. I'm not saying the current method is without problems...but want to provide some history where the current system came from.
You oughta play Batsugun, heh. "Where'd the rest of the screen go?"ST Dragon wrote:DoDonPachi has the most destructive primary weapons I've seen in a shmup.
How does it compare to Part II & III on PS-2?
Sure, I can do that. I'll post it later today.I noticed that you summarized the release dates. I wish I'd added that as one of the miscellaneous tables...won't have time for a couple weeks, however. (If anyone wants to take a stab -- I'd prefer by year for each of top 25 and HM and combined-- I'll incorporate it above.)
Code: Select all
YEAR TOP25 HON.M. OVERALL TITLES
1981 0 1 1 Galaga
1982 0 0 0
1983 0 0 0
1984 0 0 0
1985 0 1 1 Gradius
1986 0 2 2 Salamander, ZanacEX
1987 1 1 2 R-Type, LifeForce(NES)
1988 0 1 1 Gradius2
1989 0 1 1 Gunhed
1990 1 3 4 TF3, Gaiares, Gradius3(SNES), MUSHA
1991 0 1 1 UNSquadron(SNES)
1992 1 5 6 TF4, Axelay, GoT, Recca, Sldr.Blade, S.Aleste
1993 2 2 4 RayForce, Batsugun, LoT, Raiden2
1994 1 1 2 RaidenDX, DariusGaiden
1995 1 1 2 DonPachi, S1945
1996 1 4 5 Souky, 19XX, Garegga, Tengai, SexyParo
1997 6 1 7 DDP, GradiusG, S1945II, APB, TF5, Einhander, GDarius
1998 4 4 8 RS, GB2, ESP, RTD, BlazStar, Cyvern, Feveron, RFJet
1999 1 2 3 GigaWing, Bakraid, Guwange
2000 1 2 3 MarsMatrix, Dimahoo, DragonBlaze
2001 0 3 3 GigaWing2, ZanacNeo, ZeroGunner2
2002 2 1 3 Ikaruga, DDPDoJ, Ketsui
2003 2 2 4 SnS2, ESP2, BorderDown, Parsec47
2004 1 1 2 GradiusV, ImperishableNight
so do I. Nullstar, my opinion is you dont need to change a damn thing. The idea of secret ballots is especially paranoid and silly.Shatterhand wrote:I personally find the current way of voting excellent.
It's not paranoid and silly, it ensures a more accurate list by not allowing people to influence it based on the votes of others. Thus it more accurately reflects the 'top 25'...which is the whole goddamn point.The idea of secret ballots is especially paranoid and silly.
I have two observations here.shmup-o wrote:I thought the biggest complaint people had in 2002 was that they didn't have 25 shmups to vote for. Which is a valid observation. That's why I suggested voting for 10 games; you can still have a Top 25 or 50 or whatever, but saying "these 10 games are my favorites" is much easier than 25.
I agree completely. I made a top 25 list, still left some good games out. For me 25 is a good number, it assures that I have enough room to put the best games there, but also assures that I won't start to have to put some "above average" stuff just to fill up the list.nullstar wrote:I have two observations here.
First, it is correct to say that a number of people complained (both for the "2002" and 2003 votes) that coming up with a full 25 games was too hard. However, there were always an approximately equal number of people complaining that 25 was simply too few to do the genre justice. Ergo, there was no consensus on the issue; opinion seemed pretty well split; ergo I figured 25 was a good number 'in the middle'.
Yes, I agree 100% with that, and everything else said after that.Second: One goal of the top 25 was to limit -- but not necessarily eliminate -- the weight provided by relative newbies to the genre .