Ikaruga is awesome but sucks compared to Radiant Silvergun

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
shoe-sama
Banned User
Posts: 2723
Joined: Mon Jan 01, 2007 1:15 am
Location: gobble gobble

Post by shoe-sama »

wow those backflips made me lol
<Sidwell> TSS is manlier than a jet figher made of biceps.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

All it's missing is some breakdancing.
User avatar
I'm Alec
Posts: 226
Joined: Fri Nov 23, 2007 6:51 pm
Location: CAlifornia

Post by I'm Alec »

zero.otaku wrote:
More on topic, I love both, but have a leaning towards IKa as it was the game that got me seriously into shmups over having a casual interest.
I used to work in both a mom 'n pop game store and an arcade in addition to talking to lots of people online and I've heard this same sentiment echoed quite a bit. What was it about Ikaruga that attracted your attention? I can't quite seem to get a handle on how or why this particular game - released for the Gamecube of all consoles (I'm presuming this is the release you're referring to; if not, my apologies) - managed to garner so much attention from non-shmuppers. No one that I talk to now seems to have any awareness of things like Gradius V or R-Type Final, both of which carry stronger brand recognition and were released on a console with a much larger user base. Maybe the NGC's sparse library actually allowed lesser-known titles like Ikaruga to stand out.

Anyway, as far as the main topic of this thread goes, I'd have to say I prefer Radiant Silvergun but I think each game succeeds equally well in executing its concepts. For me, it's hard to find many flaws in actual game design in either; rather, I feel people's reaction to them is based on how well they receive the style of gameplay each title offers.
Ikaruga was just the right place/right time/ right game scenario. I think this may be in part because it was one of the first games (along with CVS2) to not get a US (western) release on the propper console (dc) it was intended for after the DC was abandoned by SEGA in the states. This was infact, the only game I have ever pre-ordered (Dreamcast release), and may very well remain that way. There were a lot of things leading up to me being super juiced about this release, and ultimately a rebirthed interest in shooters. One would be scoring a nice Truxton cart for $2 and loving it. Next would be the DonPachi game that game in a Saturn lot I got from Japan on ebay, a total surprise, and an awesome one at that. A lastly, well//. lastly I don't really know what makes Ikaruga so memorable, but I just gotta love it. Folks who just gotta hate it can go with it, I totally understand why. But from me, you'll see nothing but love.



Oh, and thanks to Kiel for hooking me up with this game after I foolishly sold it on neo-geo.com. Kiel is a pimp straight up.
User avatar
Specineff
Posts: 5806
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Post by Specineff »

Ikaruga is shorter, less punitive chain-wise, doesn't rely on the same tune over and over and gets rid of the concept of power levels, which in RSG, is vital to get through the game. Easier to pick up and enjoy than RSG.
Don't hold grudges. GET EVEN.
User avatar
shoe-sama
Banned User
Posts: 2723
Joined: Mon Jan 01, 2007 1:15 am
Location: gobble gobble

Post by shoe-sama »

Specineff wrote:Ikaruga is shorter, less punitive chain-wise
wut

do you play for survival or something?
<Sidwell> TSS is manlier than a jet figher made of biceps.
User avatar
Enhasa
Posts: 898
Joined: Sun Jul 29, 2007 5:13 am

Post by Enhasa »

I don't really care about the RSG debate (although it's amusing to see the cycle of baiting and bitching), but c'mon. How are we in a thread with all this talk about how overrated RSG is, and someone can mention FF Tactics without a hint of irony? :?

Also, FFT is maybe Sakimoto's worst soundtrack pre FFTA.
"I think happiness is just being able to loaf without stress."

http://speeddemosarchive.com/
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

How can that be when RSG has FFT leftovers. Soukyugurentai's soundtrack is also not any better than RSG. Just cuz it's in a shooter doesn't make it better.

Talking about music opinions is worthless because mine are better and you won't agree, but the point remains that either the songs are leftovers from the FFT sessions or Sakimoto lazily applied the same fantasy-epic style to any type of game with any theme. That's not good soundtrack composing. At least it actually fit with FFT. At least Gradius V had a more electronic ("futuristic") approach.
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

http://www.emuxhaven.net/~silver/Hirosh ... ergun.html

(i'm not sure how you think sound composers work)
User avatar
Hardstepah
Posts: 124
Joined: Fri Jan 18, 2008 8:09 am
Location: Lodi, CA
Contact:

Post by Hardstepah »

the music sounds like an epic space opera soundtrack, if you ask me the music goes quite well with the game (especially penta). shmups dont really need to have an electronic "futuristic" soundtrack for it to be a good one. ikarugas soundtrack is brilliant and is not very "futuristic" sounding at all.
User avatar
szycag
Posts: 2304
Joined: Mon Feb 05, 2007 4:20 am
Location: Missouri

Post by szycag »

Rob wrote:Talking about music opinions is worthless because mine are better and you won't agree
#1 Rob fan
That is Galactic Dancing
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

jpj wrote: (i'm not sure how you think sound composers work)
What? Great link with gibberish.
Will this be okay? No, not at all. I can't let my Silvergun die! "Anywhere is fine. Borrow my strength! Just ask!"
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

at the end I asked for songs that expressed "Tragedy that can't be overcome by destiny" and "The feeling of surpassing before the destruction".
And Sakimoto was all like :idea:

Image
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

:lol: you just don't stop, do you.

iuchi employed him and asked for an orchestral soundtrack with recurring musical theme (melody). he made him re-work it several times, and even close to the deadline was busting sakimoto's balls to do touch-ups. and eventually iuchi got a soundtrack that he loved. the cd sold well, and got a re-print (how often can you say that for OST's?). iuchi doubts sakimoto would want to work on the follow up because of how much he put sakimoto through. so i wouldn't say it was done lazily, etc etc.

can i use "silvergun woulda been better with techno" yet? :lol:
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Not sure what your point is. I still think these are scraps from FFT or lazily similar composing. Anyone could hear it. Constantly bookending your posts with the lol icon is pretty retarded, btw.
can i use "silvergun woulda been better with techno" yet?
I thought everyone in the UK loved electronica.
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

nah UK is more about naff indie and drug-addled 'stars' like amy winehouse and pete doherty at the moment :?

edit: my point is that the music was a very deliberate design choice, and it's the game director (as opposed to the sound composer) who ultimately decides what music is to be used.
User avatar
Hardstepah
Posts: 124
Joined: Fri Jan 18, 2008 8:09 am
Location: Lodi, CA
Contact:

Post by Hardstepah »

Rob wrote:Not sure what your point is. I still think these are scraps from FFT or lazily similar composing. Anyone could hear it. Constantly bookending your posts with the lol icon is pretty retarded, btw.I thought everyone in the UK loved electronica.
drum and bass!

how does it sound like left overs from FFT? did RS rape your mother or something? EVERYTHING about this game sucks to you. and i wouldnt talk about how your musical opinion is better than anybody elses with that metal church avatar you got goin on there.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Hardstepah wrote:and i wouldnt talk about how your musical opinion is better than anybody elses with that metal church avatar you got goin on there.
lol

I don't think the soundtrack sucks. FFT's is one of my favorites. A soundtrack should really be created from the ground up for a specific game, though. I've been listening to the RSG and FFT osts today, do you want me to post up some short side-by-side comparisons? It'll be fun!
User avatar
Hardstepah
Posts: 124
Joined: Fri Jan 18, 2008 8:09 am
Location: Lodi, CA
Contact:

Post by Hardstepah »

sure im willing to hear your arguement. the RS ost was built from the ground up, its just his style. i think the soundtrack is perfect for the game. and if you read or can understand the story plot and cut scenes it helps the musics case.
User avatar
Zebra Airforce
Posts: 1695
Joined: Mon Aug 13, 2007 9:10 pm

Post by Zebra Airforce »

I remember reading that Iuchi and Sakimoto were talking games, and they decided they wanted to make a soundtrack like the good ol' days. Then they came out with RSG's soundtrack? Then Ikaruga comes out and is much more faithful to classic shooter music with its cheesy synths.
Image
User avatar
JoshF
Posts: 2833
Joined: Thu Nov 23, 2006 11:29 pm
Contact:

Post by JoshF »

I must be missing something, because I thought Iuchi was a graphic designer.
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
User avatar
Hardstepah
Posts: 124
Joined: Fri Jan 18, 2008 8:09 am
Location: Lodi, CA
Contact:

Post by Hardstepah »

either way, you dont have to think RS is the best ever or better than ikaruga, but its a god damn good game!
User avatar
Enhasa
Posts: 898
Joined: Sun Jul 29, 2007 5:13 am

Post by Enhasa »

Rob wrote:How can that be when RSG has FFT leftovers. Soukyugurentai's soundtrack is also not any better than RSG. Just cuz it's in a shooter doesn't make it better.
2/10, needs more bitching, it's a start though.

FFT is all Tactics Ogre leftovers, in fact the whole game is Tactics Ogre leftovers. Also Gradius 5 is all reject Breath of Fire 5 music. you like terrible music, own up to it
Rob wrote:Talking about music opinions is worthless because mine are better and you won't agree, but the point remains that either the songs are leftovers from the FFT sessions or Sakimoto lazily applied the same fantasy-epic style to any type of game with any theme. That's not good soundtrack composing. At least it actually fit with FFT. At least Gradius V had a more electronic ("futuristic") approach.
LAWL you think I'm defending the RSG soundtrack. You are right, the actual answer is "Sakimoto lazily applied the same fantasy-epic style to any type of game with any theme." Especially with FFT.

This is fun but not as fun as it should be. I think it'd be better to try Touhou, Cave, and Treasure fans. You are too reasonable.

Edit: Everything I said in this post is serious though. 8)
Last edited by Enhasa on Tue Feb 19, 2008 3:59 am, edited 1 time in total.
"I think happiness is just being able to loaf without stress."

http://speeddemosarchive.com/
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

you make terrible posts, own up to it
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
Enhasa
Posts: 898
Joined: Sun Jul 29, 2007 5:13 am

Post by Enhasa »

That setup was too easy, I know.
"I think happiness is just being able to loaf without stress."

http://speeddemosarchive.com/
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Enhasa wrote:Also Gradius 5 is all reject Breath of Fire 5 music. you like terrible music, own up to it
I can't remember any of BOF5's soundtrack. I think it must've been far more subdued and atmospheric, which would fit.
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

rob: sakimoto did a bad job as a composer, and lazy
iuchi: sakimoto did a great job, and lots of effort was made

where does this game place in the annual top 25?
Randorama
Posts: 4079
Joined: Tue Jan 25, 2005 10:25 pm
Contact:

Post by Randorama »

jpj wrote:rob: sakimoto did a bad job as a composer, and lazy
iuchi: sakimoto did a great job, and lots of effort was made

where does this game place in the annual top 25?
RSG has a great OST but it's not comparable with Poison or any of the superb works Rob entertains its ears with.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Post by spadgy »

Any arguement about the comparative OSTs is futile as it's purely taste right?
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

jpj wrote:rob: sakimoto did a bad job as a composer, and lazy
iuchi: sakimoto did a great job, and lots of effort was made
How does he know how much effort was made, unless he watched him do it. I also wouldn't trust his judgment as to what a good (or appropriate) job is, since their games are usually a mess for one reason or another. It is a fine soundtrack for the Tactics Ogre series. Like making a hyper-serious shooter with a Tactics Ogre EPIC! soundtrack and then toss in goofy anime characters.
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

rob, after iuchi hired him, if iuchi asked for a techno soundtrack, he'd have to do it. if he'd asked for a reggae soundtrack, he'd have to do it. but he was asked for an orchestral soundtrack. and fair enough, you're saying it sounds similar to FFT (which you say you really like). but this happens with most musicians - i say that from personal experience (every musician has certain phrases, scales, chord changes, etc, that they naturally and unconsciously gravitate to). or it's possible that iuchi hired him for the specific reason that he wanted a soundtrack reminiscent (or very similar in style) to FFT. and i do believe iuchi when he talks of how much he put sakimoto through. sakimoto went far above and beyond what was expected from him; and you can see that for yourself how often iuchi made him re-write stuff. so to answer your question, he does indeed know how much effort was made.

goofy anime characters...? sounds like a lot of shmups. HAN's artwork book of those characters sells for quite a large amount too :wink: surely another plus for the (saturn version) game is fully animated intros and ending sequence?
Post Reply