You stop posting smart comments else people's heads will explodeshoe-sama wrote:ikaruga has one thing going for it imo
lack of bombs
forces you to learn the damn game
which is awesome
(but the sword in RSG is not a true bomb, eh).
You stop posting smart comments else people's heads will explodeshoe-sama wrote:ikaruga has one thing going for it imo
lack of bombs
forces you to learn the damn game
which is awesome
Don't know why anyone would consider anything else, since this is basically the entire reason right here.zero.otaku wrote:Maybe the NGC's sparse library actually allowed lesser-known titles like Ikaruga to stand out.
Is there really a shmups bandwagon? If so, I'm riding it like that guy rides the bomb in Dr. Strangelove.scrilla4rella wrote:RS all the way!! All you people who like Ika better are just trainspotters who hopped on the bandwagon too late.
j/k ^^_
Absolutely true. In fact I've played that game, got to stage after the one displayed here (I think that was the last stage), died at the very end. It was horrible.FrederikJurk wrote:Let´s not forget that for every outstanding game Treasure made there is at least one boring mediocre one. They are able to produce crap just like anyone else. It´s jjust that their good games tend to be REALLY good.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
It's that the team Iuchi/Nakagawa makes great games!FrederikJurk wrote:Let´s not forget that for every outstanding game Treasure made there is at least one boring mediocre one. They are able to produce crap just like anyone else. It´s jjust that their good games tend to be REALLY good.
I read something in an interview about it being their arcade division. That the 3 games they put out intended for the arcades are Radiant, Ikaruga and Gradius 5 (their three masterworks).It's that the team Iuchi/Nakagawa makes great games!Let´s not forget that for every outstanding game Treasure made there is at least one boring mediocre one. They are able to produce crap just like anyone else. It´s jjust that their good games tend to be REALLY good.
ok so you like shitty gamesHardstepah wrote:radiant silvergun has deeper game play. more levels, better boss battles, better weapons, weapon lvl ups, far superior soundtrack, and a chaining system.
Yeah, it's like any item chaining game with a DDP time limit. Item vs. enemy chaining is pretty different, though. Item chaining is more intuitive. Most important difference in MM is that you have a lot of control over how many/where the items are since you create most of them. You're stuck with the enemy/bee layout in DDP. Unintuitive memorization exercise, rigid, boring.*jpj wrote:oh yeah, you chain those shitty gold cubes
more like ddp though innit. it's time-based chaining, yeah?
They force you to suffer their dumpy old scoring system to power-up, too many crap weapons (right: Thunder Force IV), it's long, it's not good enough to be that long (right: Gradius V), and I don't like R-Type much anyways.Hardstepah wrote: so again explain why radiant silvergun is so shitty please. im dying to know
++ inspiring games like Chaos Fieldshoe-sama wrote:you can just slash all the bullets