Ether Vapor

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Ghegs
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Ether Vapor

Post by Ghegs »

Well, since nobody's yet complained about me hosting the Alltynex 2nd trial, I'll do another one from C72. The demo at the game's official website is an older version, this version adds a new level.

Video at Shoot The Core

Download link

Damn cool shmup, I say.
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FRO
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Post by FRO »

Looks really good, though it appears the explosion noise was aped straight from Raiden II. :lol:

I like the whole Einhander-type perspective; a horzi with varying perspectives, though that one section of the battleship uses a Raystorm-like view, which I think is cool. It's like what Philosoma should have been, perspective-wise.
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Re: Ether Vapor

Post by Lawfer »

Ghegs wrote:Well, since nobody's yet complained about me hosting the Alltynex 2nd trial, I'll do another one from C72. The demo at the game's official website is an older version, this version adds a new level.

Video at Shoot The Core

Download link

Damn cool shmup, I say.
That deserves another thanks.
Last edited by Lawfer on Wed Aug 22, 2007 11:35 pm, edited 1 time in total.
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Post by nZero »

I'd like to see the DC indie scene put this kind of effort in, instead of 90% of the time turning out crap barely worth paying attention to. Weapon balance feels off somehow but the presentation is astounding.

Not to mention, the lock-on sections make Triangle Service's Project Lambda look feasible for standard arcade controls.

Nice of them to include the soundtrack on the disc.
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Post by JoshF »

Looks good except for all the stringy particles and bullets.
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Post by Dave_K. »

Plays very nice on my 36" VGA monitor! Thanks! Can't wait for this to get released.
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moonblood
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Post by moonblood »

This is out now :) available at Himeya etc

Postman's video review
http://shootthecore.blogspot.com/2008/0 ... vapor.html
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Post by FRO »

Review makes it look pretty good...
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Post by lawnspic »

nice, BTW how do you get full screen to work it still plays small in FS even when the option is chosen. Maybe my GFX card?
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Post by Ghegs »

FRO wrote:Review makes it look pretty good...
It is very good. One of my favourite doujins EVAR. I so want to buy the full version, but Palet Web has sold out already and Himeya's shipping fees are stupid.

And just that there's no confusion, I've long since deleted the C72 demo I was hosting - the official site has a newer demo available now.
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Post by lawnspic »

You guys are debating when did they go wrong threads, and one of the best shmups to come in a long time is out, and to boot its free. This game should be top priority. I liked the demo, and this game just went througha massive overhaul in every department. If this was a DC or a PS2 release it would be the rave ATM. With more quality independent games like this i might let my console's collect dust. This is top notch!
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Dale
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Re: Ether Vapor

Post by Dale »

Ghegs wrote:Well, since nobody's yet complained about me hosting the Alltynex 2nd trial, I'll do another one from C72. The demo at the game's official website is an older version, this version adds a new level.

Video at Shoot The Core

Download link

Damn cool shmup, I say.
I think theirs a problem with the download link.
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Post by shoe-sama »

error404

also alltynex2nd was dumb and easy lol

some survival chokepoints that need to be learned but after they're learned it's real easy
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Post by lawnspic »

use this patch to update it to current

http://edelweiss.skr.jp/works/ethervapo ... _1_02b.zip
Last edited by lawnspic on Fri Feb 08, 2008 3:28 am, edited 1 time in total.
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Post by szycag »

get rid of that long link, it won't work cuz it has a session id. plus it's illegal if this game costs money, which i don't know if it does or not.
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Post by shoe-sama »

its a demo version lol
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Post by lawnspic »

shoe-sama wrote:its a demo version lol

I believe these are full versions (according to the spec)

http://edelweiss.skr.jp/works/ethervapor/spec.html
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Post by iatneH »

That review made me truly realize how stupid "shmup" sounds when spoken.
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Re: Ether Vapor

Post by Ghegs »

Dale wrote:I think theirs a problem with the download link.
What did I just say?
Ghegs wrote:And just that there's no confusion, I've long since deleted the C72 demo I was hosting - the official site has a newer demo available now.
Also I deleted some of the links here as the game is NOT free as far as I can tell. You can download the trial at the official website or you can buy the full game from HimeyaShop (or Palet Web if they ever get it back in stock).
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Post by Dale »

The official website link wouldn't work ether, but whatever.
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Post by Ghegs »

Dale wrote:The official website link wouldn't work ether, but whatever.
That's odd, both the website link and the download link there work just fine for me.
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Post by worstplayer »

Just tried it. Here are some first impressions:

Level design and enemy movement seems well thought out, bosses have wide range of often surprising attacks. Some memorization required

Perspective changes aren't as confusing as i expected, but it's sometimes hard to see what's going on through all those explosions, debris and missile trails. Fact that some enemies can attack from different layers also adds to confusion. Luckily, it's possible to turn on visible hitboxes (well, hit-spheres) on just about everything.

You have wide range of weapons, none of them is overpowered, and each has it's use. You have forward firing machinegun, charge beam, spread fire (with adjustable spread), reflect barrier, and lock-on missiles (with automatic or manual targeting).

Controls are responsive, but button combinations for various attacks are confusing at first.

There's interesting scoring system that gives you points for pumping more bullets into already destroyed enemies. I don't completely understand how it works, but i like the idea. Continues are initially limited to 3 but you can earn more (i don't know how it works, probably something with reaching certain stages). You seem to get extra lives on beginning of each stage. Only problem is that score doesn't reset when continuing.

Game as a whole just KICKS ASS. Go play it now, you won't regret it :)

EDIT: I was wrong about extra lives. They're based on score.
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Post by sfried »

worstplayer wrote:Just tried it. Here are some first impressions:

Level design and enemy movement seems well thought out, bosses have wide range of often surprising attacks. Some memorization required

Perspective changes aren't as confusing as i expected, but it's sometimes hard to see what's going on through all those explosions, debris and missile trails. Fact that some enemies can attack from different layers also adds to confusion. Luckily, it's possible to turn on visible hitboxes (well, hit-spheres) on just about everything.

You have wide range of weapons, none of them is overpowered, and each has it's use. You have forward firing machinegun, charge beam, spread fire (with adjustable spread), reflect barrier, and lock-on missiles (with automatic or manual targeting).

Controls are responsive, but button combinations for various attacks are confusing at first.

There's interesting scoring system that gives you points for pumping more bullets into already destroyed enemies. I don't completely understand how it works, but i like the idea. Continues are initially limited to 3 but you can earn more (i don't know how it works, probably something with reaching certain stages). You seem to get extra lives on beginning of each stage. Only problem is that score doesn't reset when continuing.

Game as a whole just KICKS ASS. Go play it now, you won't regret it :)

EDIT: I was wrong about extra lives. They're based on score.
Did they fix the iffy hitboxes and movement?
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Post by lawnspic »

I know i cheated a bit DL this title before knowing it was not free, and plan on buying the CDROM. Just wanted to note this is a very polished game and looks gorgeous to boot. Give it a shot.
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Post by worstplayer »

sfried wrote:
worstplayer wrote:Just tried it. Here are some first impressions:

Level design and enemy movement seems well thought out, bosses have wide range of often surprising attacks. Some memorization required

Perspective changes aren't as confusing as i expected, but it's sometimes hard to see what's going on through all those explosions, debris and missile trails. Fact that some enemies can attack from different layers also adds to confusion. Luckily, it's possible to turn on visible hitboxes (well, hit-spheres) on just about everything.

You have wide range of weapons, none of them is overpowered, and each has it's use. You have forward firing machinegun, charge beam, spread fire (with adjustable spread), reflect barrier, and lock-on missiles (with automatic or manual targeting).

Controls are responsive, but button combinations for various attacks are confusing at first.

There's interesting scoring system that gives you points for pumping more bullets into already destroyed enemies. I don't completely understand how it works, but i like the idea. Continues are initially limited to 3 but you can earn more (i don't know how it works, probably something with reaching certain stages). You seem to get extra lives on beginning of each stage. Only problem is that score doesn't reset when continuing.

Game as a whole just KICKS ASS. Go play it now, you won't regret it :)

EDIT: I was wrong about extra lives. They're based on score.
Did they fix the iffy hitboxes and movement?
Movement seems OK to me, collisions probably feel weird due to perspective. As i said, some attacks come from different layers and it's hard to tell how far they are so sometimes bullets seem to pass right through player because they're closer to camera etc.

But this is problem with pretty much all 3D games.
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Post by Octopod »

Game looks really good and seems like it would be fun except im having terible slowdown while playing it ugh.Does anyone know a fix for this or is it my crappy comp?
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Post by 320x240 »

Like most games with this 2d in 3d approach there is no connection between the foreground and the background, making the game feel very empty and flat, especially during the vertical segments. I thought the days when people where duped by "rotating cubes with lightning effects on them" where long gone.

The presentation is nice though and the gameplay is solidly run of the mill.
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Post by worstplayer »

Octopod wrote:Game looks really good and seems like it would be fun except im having terible slowdown while playing it ugh.Does anyone know a fix for this or is it my crappy comp?
Try turning off frame buffer
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Post by Octopod »

worstplayer wrote: Try turning off frame buffer

Tried this, turn graphics to low and turned on the fps counter.I seem to be hovering between 15-30 fps unless nothing but my ship is on the screen then it goes to 42. :(
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Post by worstplayer »

Octopod wrote:
worstplayer wrote: Try turning off frame buffer

Tried this, turn graphics to low and turned on the fps counter.I seem to be hovering between 15-30 fps unless nothing but my ship is on the screen then it goes to 42. :(
Well, i just tried it on my old computer (which is 800mhz Athlon with SDRAM and some prehistoric ATI video card) and it runs on 60fps there (with high details and enabled framebuffer).

You either have broken drivers or ultra-crappy onboard VGA.
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