I knew that would awaken youIcarus wrote:Fanbot's very busy with work and stuff at the moment, and is sorry he can't join in the festivities now, but it looks like people have it covered regardless.freddiebamboo wrote:There's going to be some great raizing fan bot [sic] posts in this thread.
PS: Enemy chaining makes my face turn beet-red.
Raizing Medal Chains vs DDP Enemy Chains
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freddiebamboo
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Arvandor
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Dodonpachi gets harder the longer you don't die. However, it never gets impossible if you never die. This is what I hate about Garegga. That and the tie-in with survival and score. If they changed the extend/rank system, I would readily agree that Garegga is far superior, however, that isn't the case.Harlequin wrote:Most of you guys are pussies seriously.
Battle Garegga RULES!
So the game should get easier the longer you dont die? WTF?
I wouldnt play or buy that game.
Harlequin

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P_HAT
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unsane
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overkill55 wrote:Yep, I didn't read the question either, but I think that's part of the beauty of this poll.
More like what makes it worthless.
I got trapped as well. Personally Medal Chains > Enemy Chains, because i prefer dynamic/random processes to static/predictable ones.
Fighter17 wrote:Raizing gets my vote.
You can play it in many different ways (or freestyle).
DoDonPachi, well you can only play it in one style.
hehe ^ didn't read the poll and the OP, double duped?
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Plasmo
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voted for raizing medal chains.
and yes i did read the poll cause i also love crazy rank control, suiciding and complex scoring systems with many secrets.
on another note i just chained the WHOLE of doj stage 5 (including the big enemies at the end) for the first time and even got the last bee lolz. 2740chain.
So yeah ddp chaining isnt too bad i guess.

and yes i did read the poll cause i also love crazy rank control, suiciding and complex scoring systems with many secrets.
on another note i just chained the WHOLE of doj stage 5 (including the big enemies at the end) for the first time and even got the last bee lolz. 2740chain.
So yeah ddp chaining isnt too bad i guess.
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P_HAT
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CIT
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I like medal chaining better than Dodonpachi's combo system. Both can get really frustrating, but I just find medalling a little more varied.
Also, it is a common misconception that you need to score high in Battle Garegga in order to survive. KET posted two Garegga replays on YouTube, where he clears the game without doing any scoring tricks and without suiciding, and I found that I usually travel the same distance (survival wise) when I don't score at all than when I'm scoring.
Also, it is a common misconception that you need to score high in Battle Garegga in order to survive. KET posted two Garegga replays on YouTube, where he clears the game without doing any scoring tricks and without suiciding, and I found that I usually travel the same distance (survival wise) when I don't score at all than when I'm scoring.
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charlie chong
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destroying scenery ,medalling ,milking and secrets are moar fun than chains..i.m.o
SLAG OFF KETSUI I SLAG OFF YOR MUM
https://soundcloud.com/vapor-teh-apparition
https://soundcloud.com/don-pachi-aka-bling-laden
https://soundcloud.com/vapor-teh-apparition
https://soundcloud.com/don-pachi-aka-bling-laden
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elfhentaifan
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Re: Raizing Medal Chains vs DDP Enemy Chains
Thats actually totally wrong.shoe-sama wrote: I'm going to have to say raizing sux more because you basically have to score to survive though lol
You rather have to kill yourself as hell to gain some points
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PROMETHEUS
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It is definitely not impossible, only very very hard. Which is good if what you are looking for is challenge. It is true that Dodonpachi may seem unfair as it robs you of dozens of millions of points if you die once or bomb at the wrong place, and there are good reasons to dislike it, however there also is some good about it as it makes it a game that encourages the player to become as perfect as possible.Icarus wrote:Have you one-lifed both loops yet?Arvandor wrote:Dodonpachi gets harder the longer you don't die. However, it never gets impossible if you never die.
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Plasmo
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Wrong again. You don't get any points from killing yourself.elfhentaifan wrote:Thats actually totally wrong.shoe-sama wrote: I'm going to have to say raizing sux more because you basically have to score to survive though lol
You rather have to kill yourself as hell to gain some points
If you say that you're getting bombs from suiciding (and getting a higher score with using these bombs in certain spots) then its equally correct to say that you have to score and get more lives (which you can waste in order to get bombs in order to get a higher score)
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elfhentaifan
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no u.Plasmo wrote:Wrong again. You don't get any points from killing yourself.elfhentaifan wrote:Thats actually totally wrong.shoe-sama wrote: I'm going to have to say raizing sux more because you basically have to score to survive though lol
You rather have to kill yourself as hell to gain some points
If you say that you're getting bombs from suiciding (and getting a higher score with using these bombs in certain spots) then its equally correct to say that you have to score and get more lives (which you can waste in order to get bombs in order to get a higher score)
I was correct with what i said, EQUALLY, so you were wrong with calling me wrong
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Acid King
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I voted Raizing because I dislike boss milking. I dig both systems fine but some of the quirks of medaling systems irritate me much more than level chaining.
Bakraids rank gets pretty fucking crazy when you carry lives. Pull off a good score on Axebeak, and get clobbered by rank by middle of the second stage if you're not smart.
Bakraids rank gets pretty fucking crazy when you carry lives. Pull off a good score on Axebeak, and get clobbered by rank by middle of the second stage if you're not smart.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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MR_Soren
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Ozymandiaz1260
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Re: Raizing Medal Chains vs DDP Enemy Chains
Cunt.shoe-sama wrote:Trap Poll for those who don't bother reading poll question LULZ

