Favorite Cave scoring system.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!

points to

DonPachi series
16
15%
ESP Ra.De.
4
4%
Dangun Feveron
10
9%
Guwange
2
2%
Progear
14
13%
Ketsui
19
17%
ESPGaluda
21
19%
Mushihime-sama
5
5%
something else
4
4%
I like Cave but I don't play for score.
14
13%
 
Total votes: 109

User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

i like 'em all. i aint fussy, yo
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

EOJ wrote:This would be a good poll if it was still 2004.

The list is missing the unique scoring systems in Futari 1.0, 1.5, & Black Label (2 core systems w/ 9 variants), Ibara BL, MMP, and DeathSmiles. Lumping all of those into "something else" is a bit of an oversimplification. Also, where does Galuda 2 fit in?
Us common folks haven't played them in MAME yet.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Exactly. It has 1 vote as it is. I also don't think each and every revision is worth mentioning.
User avatar
unsane
Posts: 662
Joined: Sun Oct 28, 2007 3:02 pm
Location: BC, Canada
Contact:

Post by unsane »

shoe-sama wrote:
unsane wrote: I like Cave but I don't play for score.
HMMMMMM

I play exclusively for score. However, i can see how my post might come across as the FYP. There is a difference between "not playing for score" and not liking a scoring system but still playing the game. I don't maximize scoring systems that i don't enjoy. Let's say i'm playing DDP, i'm scoring as best as i possibly can, but without constantly memorizing a stage route, which i find extremely tedious and takes all the fun out of a game. So i'm always maximizing score but could never approach DDP's theoretical limit.
User avatar
Dave_K.
Posts: 4571
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

Rob wrote:Exactly. It has 1 vote as it is. I also don't think each and every revision is worth mentioning.
So what about Ibara, Pink Sweets, and MMP? Anyway, since this is a busted poll, I vote Ketsui.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Rob wrote: I also don't think each and every revision is worth mentioning.
The scoring systems in the newer games I mentioned aren't "revisions" of anything.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Dave_K. wrote: So what about Ibara, Pink Sweets, and MMP? Anyway, since this is a busted poll, I vote Ketsui.
I'm curious which Cave scoring systems are the favorites. A Yagawa scoring system is a copout answer, but feel free to post it.
Last edited by Rob on Wed Jan 30, 2008 4:43 am, edited 1 time in total.
User avatar
shoe-sama
Banned User
Posts: 2723
Joined: Mon Jan 01, 2007 1:15 am
Location: gobble gobble

Post by shoe-sama »

ketsui death label has teh best scoring system ever

pointblank bossrush lulz
<Sidwell> TSS is manlier than a jet figher made of biceps.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Ketsui Death Label is the best Cave game ever and I can't wait to play it!

I'm totally serious.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Post by moozooh »

Ketsui, I guess. Less memorization and milking, more risk/reward. Also, pretty straightforward as a whole.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
RGC
Posts: 1571
Joined: Wed Jan 31, 2007 12:23 am
Location: UK

Post by RGC »

DOJ: I want to believe!

Voted Dangun because in all honesty I'm normally too fecking tired and cannot be arsed to memorise the chaining needed for scores in the pachi series. I treat Donpachi as totally separate from its sequels though, since you can effectively ignore the chaining without feeling like you're playing it wrong.

I play for around 2-3 hours every third day - I really wouldn't want those precious hours taken up by restarts on ST1 DOJ. One day perhaps, but not now. Also, now I kind of understand it, I actually quite like Mushi Maniac's score system. :oops:

Anyone get the impression Rob's indirectly gunning for Daifukkatsu here? :P
User avatar
Ozymandiaz1260
Posts: 779
Joined: Thu Feb 15, 2007 3:49 pm
Location: Evansville, IN

Post by Ozymandiaz1260 »

DOJ, since Ibara is off limits :?
Image
User avatar
FIL
Posts: 1025
Joined: Sat Dec 15, 2007 3:13 am
Contact:

Post by FIL »

I don't really play for score because i've only played the older Cave games and i'm not a fan of pure chaining.
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Post by Frederik »

I like the Dangun system since it´s so simple and creates a very hectic style of playing (even if the game needs a lot of point-blank memorisation if you want to play it for score REALLY HARD).

I THINK I like Espgaluda and Ketsui, but I never actually played them, so I stay out of that.
User avatar
MR_Soren
Posts: 1026
Joined: Tue Dec 18, 2007 4:27 pm
Location: Marquette, MI
Contact:

Post by MR_Soren »

MathU wrote:Which ones don't have enemy chaining? That sucks.
From what I've played, that's mostly a DonPachi thing. I find it enjoyable, but only because I don't try to full-chain the stages which would be tedious. It's still fun to hold back a bit and try to mow down enemies in rapid succession and see how far I can go. I once chained up through the mid-boss on stage 1 of DDP DOJ, but lost it before the next wave of enemies came. I was thrilled, but have failed to repeat that feat. I personally wish item collection, bomb management, and no-miss bonuses were increased and chaining was de-emphasized a bit. At least for scoring purposes. The game is a blast to play regardless. I just don't want to perfect my chaining, and that's the only to score really well.


ESPGaluda earned my vote. You can earn bursts of points here and there, as you choose, without having to maintain any sort of chain. Plenty of freedom, and you can make mistakes and still score well. Read up on it in the strategy forum.

ESP Ra.De also had an interesting scoring system that allowed room for mistakes, but it didn't have the dynamic feel that ESPGaluda's had.

I also played Mushihime sama, but I only got it three days ago, so I don't really know what's going on there yet. I hear it has different scoring systems based on what mode you are in. Some of which apparently involve some sort of chaining. *shrug* I mostly seemed to earn points from item collection. Getting hit makes you lose all collected items, so you want to no-miss a stage to score well. Item bonus + no-miss bonus = win!


I haven't played any of the other Cave games yet, so I cannot comment. I've gotten the impression that chaining is not the main scoring mechanic in most of their games, however.
User avatar
Nuke
Posts: 1439
Joined: Fri Feb 25, 2005 1:26 am
Location: Lurking at the end of the starfields!!
Contact:

Post by Nuke »

Dangun Feveron makes chaining FUN! But I don't play for score, so...
Trek trough the Galaxy on silver wings and play football online.
User avatar
powerfuran
Posts: 177
Joined: Wed May 03, 2006 2:00 pm
Location: Italy
Contact:

Post by powerfuran »

Donpachi series, or more precisely Dodonpachi.

That's THE chain system. An I hope the best has yet to come with this Daifukkatsu. And I also hope I'll be able to play it on a home console.

I was very interested in Mushihimesama maniac mode, but I've never managed to get things work properly: even runs with the exactly same movements, shots, killings, ended up with different scores. Not a fault of the score system, obviously.
User avatar
CIT
Posts: 4692
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

I like Ketsui and Espgaluda best.

Esprade is really fun as well. Its scoring system is sort of a prototype of Ketsui's.
User avatar
gameoverDude
Posts: 2269
Joined: Wed Jan 26, 2005 12:28 am
Contact:

Post by gameoverDude »

Ketsui's is my favorite.

Chaining can help you rack up 5's while you have the timer going, while it's not as strict as DDP where one combo stop midway through a stage can cost you terribly.
Kinect? KIN NOT.
User avatar
Dale
Posts: 1390
Joined: Thu Jan 19, 2006 10:31 pm

Post by Dale »

I like Espgaluda's the best, it's all about subtlety. I also like how for survival and playing for score almost go hand and hand...almost.
I did great so much water and milk that I threw up when I was little.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

I worry about the 7 people who voted the last option and I also wonder which of the 15 that voted Ketsui actually played the game
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

Hah, and I wonder how many people on the Ketsui hiscore table actually played the game.

The game has been around a while and used to be relatively cheap, so quite a few people have played it.
User avatar
Acid King
Posts: 4031
Joined: Tue Jan 25, 2005 10:15 pm
Location: Planet Doom's spaceport

Post by Acid King »

Ra.De. base system is my favorite. It's almost like the shooting game equivalent to a fighting game combo system. Weakening an enemy a bit then using a stronger attack and combining it with a weaker attack to maximize the multiplier. After that, Galuda and the Department of Justice.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

iatneH wrote:Hah, and I wonder how many people on the Ketsui hiscore table actually played the game.

The game has been around a while and used to be relatively cheap, so quite a few people have played it.
There's still a lot of people who never post on the hi score forum that gush over it though

(then again there's a lot of players who only post in the hi score forum and never bother with any other forums but i love those people Image)
Last edited by Twiddle on Wed Jan 30, 2008 8:03 pm, edited 1 time in total.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
Necronopticous
Posts: 2130
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Post by Necronopticous »

Mushihime-sama, for sure. Rhythm banking is all kinds of fun, and there's nothing else like it.
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

Twiddle wrote:There's still a lot of people who never post on the hi score forum that gush over it though
You mean like this (though about DOJ, not Ketsui)?
I think the series was done after DOJ. How can you improve it? I've never played DOJ, but from a lot of people Cave improved the gameplay more than DoDonPachi.
This was excellent.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

yeah
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Post by spadgy »

Like many of us I love the simplicity of DDP and the playstyle it encourages, but I'm really loving gradually getting an understanding of Progear's scoring, so my vote goes there.

Outside of shmups, the best scoring system ever has to be Rainbow Islands, with the whole 'seven invisible screen zones' thing, and the selective fruit picking.
lgb
Posts: 2179
Joined: Thu Oct 18, 2007 2:12 pm

Post by lgb »

iatneH wrote:Us common folks haven't played them in MAME yet.
Yes. Also, I do like Cave games, I just don't play them for score.

Either DDP chaining (or well, Cave chaining, I've never played MH-S) or Dangun. Both fast, variable and easy to learn. Yes, that goes for the Cave chaining too.
User avatar
woof
Posts: 25
Joined: Sun Oct 28, 2007 2:14 am

Post by woof »

espgalagooda 2 and esprade
Post Reply