Last Alarm-new XNA shmup from Garage Games!...

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
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dave4shmups
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Last Alarm-new XNA shmup from Garage Games!...

Post by dave4shmups »

http://www.gametrailers.com/player/29979.html

Looks like a pretty cool traditional shmup! :D
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Post by bsidwell »

Looks a bit crap to me.
Be helpful if they showed more than 10 seconds of gameplay, though.
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Post by shoe-sama »

is it like last hope?
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Post by Zeether »

This shit reeks of a bad euroshmup.

Not gonna be worth it.
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Post by moozooh »

Widescreen in a vertical shmup? It looks much worse than Soeldner-X, at least in that one widescreen was perfectly justified.
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Post by dave4shmups »

moozooh wrote:Widescreen in a vertical shmup? It looks much worse than Soeldner-X, at least in that one widescreen was perfectly justified.
There are vertical shmups that are native-widscreen. :?: It looks gorgeous to me, but then I don't have an HD set, just my ghetto one.
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Post by moozooh »

dave4shmups wrote:There are vertical shmups that are native-widscreen.
Judging by the fact that I've never once heard about one before, I take it they aren't really popular, either. I wonder why. (I don't.)
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Post by EOJ »

Eh, this looks HORRIBLE. Too bad stuff like this gets churned out, it really is a poor representation of how good the genre can be.
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Post by RyanDG »

http://www.neogaf.com/forum/showthread.php?t=136854

It's a fairly interesting project for some NeoGAF users working on XNA PC/Xbox 360
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Post by kengou »

I agree with most here, looks terrible. Notice the "shield" bar at the bottom, the widescreen, the enemies that take a lot of hits to kill, the lack of interesting bullet patterns... and very possibly the analog-stick aiming, as I noticed the ship shooting sideways with the aim of the shot circling around as if controlled by a stick. I really hope that Omega 5 (and before it, Geometry Wars) has not started a trend of analog-stick aiming for scrolling shmups, because it's just stupid.
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Post by FIL »

For an arena shooter like GW, aiming with the stick is ok, because arena shooters work best with twin sticks. But yeah, if that starts creeping into conventional scrolling shooters it would be aids on a stick.

This game doesn't look so good, what little we could see of it in the trailer.
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Post by 320x240 »

Look! It's a textured cube! OMG it's got these cool lightning effects! Next-gen!


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Post by Zebra Airforce »

Eww. But I guess we shouldn't expect alot, considering how bad the original Argus was.
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Post by No_not_like_Quake »

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Post by Strider77 »

not started a trend of analog-stick aiming for scrolling shmups, because it's just stupid.
I know what's more stupid.....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by dave4shmups »

moozooh wrote:
dave4shmups wrote:There are vertical shmups that are native-widscreen.
Judging by the fact that I've never once heard about one before, I take it they aren't really popular, either. I wonder why. (I don't.)
Compile, for one-all of their vertical shmups were native full-screen, and most are considered pretty good.

I'll reserve criticism for this one when it comes out; I love Euro-Shmups, and it's not as if this one is finished yet-it doesn't even have a release date. :?
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Post by landshark »

Ship looks like it is sorta "floaty" in movement, instead of precise.
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Post by moozooh »

dave4shmups wrote:Compile, for one-all of their vertical shmups were native full-screen, and most are considered pretty good.
Dave, fullscreen. I said widescreen. There's a difference.
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Post by Zeether »

Another year, another shitty euroshmup.
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Post by cadpipe »

That is probs the worst shooter ive ever seen. :twisted:
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Post by monoRAIL »

I feel bad criticizing something from NeoGaf, it's a cool forum. But this just looks really bland. Horrible music - average art, slow pace, boring bullets. This needs a serious rework and some strict quality control before they think of releasing it.
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Post by UnscathedFlyingObject »

If it looks like shit, it probably is shit.
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Post by D »

Wow, that looked awful. YOKO is bad enough, but this has ultimate wide screen YOKO. It doesn't make any sense at all. The main ship in the cg intro was pretty nice. Good to see they got at least one right.
Ah, it will be on xbox live and everybody will give it 9's and 10's when it's out, who cares!
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Post by dave4shmups »

moozooh wrote:
dave4shmups wrote:Compile, for one-all of their vertical shmups were native full-screen, and most are considered pretty good.
Dave, fullscreen. I said widescreen. There's a difference.
My bad.
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Post by P_HAT »

Wow, game looks... like... ...
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Post by Frederik »

Nothing against non-tate vertical shmups like RSG or Mars Matrix, but this is just ridiculous. This, and the ultra ULTRA slow bullets.

I somehow like the ships design in the trailer, even though it looks like a syringe with wings. Speaking of which: Why all the cutscenes? It seems proven to me that you really don´t need all this CG and "story" stuff to get gamers interested, just look at Geometry Wars. I bet games like rRootage or Tumiki Fighters would actually sell A LOT better than this here.

I really wonder why developers keep trying their hands on shmups if they clearly have next to zero knowledge about the genre. :?
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Post by FIL »

Because bad shmups are easy to make.
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Post by Frederik »

Pointless collections of minigames are easy to make, too, and I bet they sell better.
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