ports that are better than the arcade originals

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professor ganson
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ports that are better than the arcade originals

Post by professor ganson »

CIT wrote:I'd say Espgaluda on PS2 is actually better than the PCB, because the graphics glitches were cleaned up and it has a shitload of really good bonus stuff as well.
I'm wondering what else might go on this list?
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Post by Geezer »

Battle Garegga.
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Post by lawnspic »

Radiant Silvergun
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Post by Nuke »

Batsugun
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Post by Super Laydock »

I imagine Senko no Ronde having having somewhat upgraded graphics on the x360... :? Since I don't own it or have played either version I leave it to others to confirm or deny this assumption.

Non shmups wise... it's a well know fact that the Dreamcast Version of Soul Calibur owns the Arcade version...
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professor ganson
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Post by professor ganson »

Battle Garegga and RSG? How so? I've played both RSGs. They were both great.
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Post by Geezer »

I rate Garegga on the Saturn better due to the extras, but in terms of the main game they are equal I guess.
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Post by moozooh »

professor ganson wrote:Battle Garegga and RSG? How so? I've played both RSGs. They were both great.
Animated intro/ending, ability to use X/Y/Z/R for weapons, ability to play through all the stages instead of choosing between 2 and 4, if I'm not forgetting anything.
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Post by BulletMagnet »

professor ganson wrote:Battle Garegga and RSG? How so? I've played both RSGs. They were both great.
Off the top of my head, Silvergun's got Saturn mode, the 7-button control option, and a handful of unlockables (visible hitboxes, slo-mo for practice, etc.). Garegga's got a chunk of extra options and such (hidden characters unlocked, stage attack, multiple autofire settings, replays, etc.), with pretty much nothing lost from the arcade version (well, once you unlock wait mode, which is admittedly a stupid thing to have to unlock).

A few other possible "the port ever" suggestions off the top of my head might be Raiden DX (PS1), Game Tengoku (Saturn), Twinkle Star Sprites (Saturn), Cotton 2/Boomerang (Saturn), and DDP DOJ (PS2). Soukyugurentai Otokuyo had some nice extras as well, and Batsugun's inclusion of both Normal and Special modes was great, though the lack of slowdown might put some off.
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Post by FIL »

Mobile Light Force
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Post by Plasmo »

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Post by professor ganson »

I'm sad to see Souky and RSG because I thought I was upgrading when I bought the ST-V carts and sold the ports. :( But if we're mainly talking about extras, I almost never take advantage of such things. As long as the main game is on a par I prefer being able to play the original.

I haven't yet spent the time to figure out the new control scheme for the arcade version of RSG. I always used the 7-button option on the port.
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Post by Kiken »

Giga Wing 2 (DC)

Features a 4-player simultaneous mode.
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Post by Strider77 »

I'm sad to see Souky and RSG because I thought I was upgrading when I bought the ST-V carts and sold the ports. Sad But if we're mainly talking about extras, I almost never take advantage of such things. As long as the main game is on a par I prefer being able to play the original.
nope.... that was like selling off AES carts for MVS. worse in this case b/c there were quite a bit of extras thrown in the saturn ports. what made you do that out of curiosity? did you know STV is the same thing as the saturn, like the dc is to naomi?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by overkill55 »

RSG for Saturn is NOT a port IIRC. Wasn't it developed for the Saturn then ported?
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Post by Battlesmurf »

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Post by moozooh »

overkill55 wrote:RSG for Saturn is NOT a port IIRC. Wasn't it developed for the Saturn then ported?
More like, it was developed for the same hardware, so they didn't even have to port it.
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Post by professor ganson »

Strider77 wrote:
I'm sad to see Souky and RSG because I thought I was upgrading when I bought the ST-V carts and sold the ports. Sad But if we're mainly talking about extras, I almost never take advantage of such things. As long as the main game is on a par I prefer being able to play the original.
nope.... that was like selling off AES carts for MVS. worse in this case b/c there were quite a bit of extras thrown in the saturn ports. what made you do that out of curiosity? did you know STV is the same thing as the saturn, like the dc is to naomi?
Well, after selling one of my Saturn consoles and the two games, it only cost me $100 to upgrade, and I still count it as an upgrade since I'll be able to play everything in RGB or S-video (once I get my monitor). As I said, I don't really care about extras because I never want to play anything but the arcade version.
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Post by kengou »

Not that I ever played the arcade version, but the Ikaruga port on both DC and Gamecube feel really good. Virtually no slowdown (except the boss explosions, which I understand are intentional) and extra modes (practice, conquest, prototype).

Radiant Silvergun is also great on the saturn. Saturn Mode alone is a huge addition.
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Post by Fighter17 »

Kiken wrote:Giga Wing 2 (DC)

Features a 4-player simultaneous mode.
Arcade version did support 4-players, that's what the US flyer I read somewhere saids.


Oh, Hellfire on the Genesis/Megadrive was a lot better.
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Post by Strider77 »

I'll be able to play everything in RGB or S-video
gotcha.... you can still get s-video and rgb out of the saturn to.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by third_strike »

STG (strike gunner) was very better in SNES
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Post by professor ganson »

Strider77 wrote:
I'll be able to play everything in RGB or S-video
gotcha.... you can still get s-video and rgb out of the saturn to.
Yeah, that's true. Do you have to have the Saturn modified, I wonder, for RGB?

It's interesting that the ST-V carts have a higher price than the Saturn cds. Presumably there are many more cds than carts out there.
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Post by Strider77 »

you don't have to modify a saturn for rgb.... you just buy a rgb cord and plug it in. i use mine that way.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by RGB »

For me it is also the RSG port. Simply because of beforementioned bonuses. Too bad I've got only the st-v version..but...there is one significant advantage over the port - you can play it in your cab :)
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Post by Ceph »

professor ganson wrote:I'm sad to see Souky and RSG because I thought I was upgrading when I bought the ST-V carts and sold the ports. :( But if we're mainly talking about extras, I almost never take advantage of such things. As long as the main game is on a par I prefer being able to play the original.

I haven't yet spent the time to figure out the new control scheme for the arcade version of RSG. I always used the 7-button option on the port.
The 7-button control scheme is actually one of the things that make the Saturn version superior...
Being able to store your weapon levels and play Radiant Silvergun like a regular shooter (without color chaining) is a nice addition, too.

And yeah, Saturn does feature RGB. You just need an RGB cable. It may have been a bit premature to sell your Saturn games. Did you sell everything, including your Saturn?
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Post by professor ganson »

Ceph wrote: Did you sell everything, including your Saturn?
No, I still have two beautiful, boxed white Japanese Saturns, which I intend to keep for now. But, really, I think of the Saturn as pretty pointless if you have an excellent MAME setup and the ability to play/purchase PCBs. So far I don't miss any of the Saturn games I've sold. Of course, I've kept my Battle Garegga and a few other favorites.
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Post by shinsage »

Yeah yeah, it's not a shmup, but I gotta say the PS2 port of Slug 2 doesn't have any slowdown -- and in that sense, it makes X completely unnecessary.
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Post by professor ganson »

Ceph wrote: The 7-button control scheme is actually one of the things that make the Saturn version superior...
Being able to store your weapon levels and play Radiant Silvergun like a regular shooter (without color chaining) is a nice addition, too.

Now that I've heard the reasons for saying that the RSG Saturn port is better, I feel better. I've had plenty of years of playing with stored weapon levels and other cheats and I'm not interested in that any longer. I just want to play the game as an arcade game. (Might sound like rationalizing, but it's the truth.)
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Post by dpful »

U.N squadron on SNES rules over arcade version.
The Raystorm remix version on PS1 is better in some ways.
Mobile Light force 2 on PS2 has texture smoothing that makes it look a lot better than shikigami.
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