Bionic Commando Rearmed

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Vexorg
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Bionic Commando Rearmed

Post by Vexorg »

http://kotaku.com/346211/bionic-command ... -in-motion

A remake of the original NES Bionic Commando to accompany the new one, targeted for release on XBLA, PSN and PC. This already looks like it's going to be a must have when it comes out.
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UnscathedFlyingObject
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Post by UnscathedFlyingObject »

I don't know. Never liked them downloadable games.
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Post by P_HAT »

Looks awesome!
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Post by it290 »

Wow, that looks freaking awesome. And 2p coop? Badass. Where did you see the info about it being on the PC? I didn't see that anywhere on the news snippet.
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Post by Vexorg »

The logo screen at the end of the trailer shows a "Games for Windows" logo on it.
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Post by Damocles »

Awesome. Finally, we can pick up baddies with the arm.
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Post by Lordstar »

i am happy! :D
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Post by PsikyoPshumpPshooterP »

FUCKEN SICK
The cave whore count in this thread is unbelievable!!!
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BIL
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Post by BIL »

Oh, man. I wasn't expecting that to look so damn good! Sounds good too... I hope the whole NES soundtrack is handled the way that song was.
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Post by SFKhoa »

I CAME.
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sethsez
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Post by sethsez »

UnscathedFlyingObject wrote:I don't know. Never liked them downloadable games.
They're the same as any other game except... you download them. Not really seeing the distinction in terms of gameplay here.

And this looks pretty nice. A hell of a lot better than Digital Eclipse "updated" nonsense.
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Post by JoshF »

I was waiting to see something to complain about, but it never happened. I hope with all these moves at your disposal they plan on stepping up the action a lot more (a handful of enemies on screen?)
Last edited by JoshF on Fri Jan 18, 2008 3:47 am, edited 1 time in total.
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UnscathedFlyingObject
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Post by UnscathedFlyingObject »

sethsez wrote:
UnscathedFlyingObject wrote:I don't know. Never liked them downloadable games.
They're the same as any other game except... you download them. Not really seeing the distinction in terms of gameplay here.
It's not the same because they put more care when it's a full priced game. Ultimate Ghost and Goblins looks better than this and it's on PSP. They'll probably cut corners in other areas too to make it fit the $10 bucks they'll be charging. They should have focused on this game instead of that new 3D one.
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"They should at least make 100K to have a good life"
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Post by MathU »

Where's my WiiWare?
Of course, that's just an opinion.
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Post by caldwert »

Wow, about fucking time. I really thought this would happen on the Saturn back in the day, then after that I figured all hope was lost. Looks pretty fucking awesome.
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Post by sethsez »

UnscathedFlyingObject wrote:Ultimate Ghost and Goblins looks better than this and it's on PSP.
Ultimate Ghosts and Goblins has the benefit of much more interesting art design. It's just the nature of the games... a cave filled with lava and a demon with a mouth in its stomache will always look better than steel girders and guys in uniforms. It's the same reason UG&G also looked better than the PSP Megaman remakes... there's just more to work with regarding the art design in the G&G series.

That said, this certainly looks better than UG&G technically, and the Team Fortress 2 style of minimalism it's got going for it suits it very well, keeping it from sinking too far into realism and giving it a nice stylish touch that not even the original had.
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Post by UnscathedFlyingObject »

They should spent more time on the artwork then.

Edit: Maybe Capcom was more familiar with the PSP when making UGnG. UGnG rarely if ever slowdowns even when all sort of shit is happening on screen.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
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Post by sethsez »

You're ignoring my point.

The "problem" isn't the artwork, it's the theme. The game has a very military/industrial sort of look to it, and your main enemies are just guys in jumpsuits. Outside of going completely Jet Set Radio with the whole thing, you're starting with a serious artistic handicap there because girders and uniforms just aren't nice looking things. And they're sticking with that look because it appears they want to be as faithful as possible to the original, while UG&G was a sequel (so not only does it have a theme that lends itself better to artwork, it also has more freedom in how everything could come together).

The last game of this style with a similar theme can think of is Contra:SS, and to me this looks much nicer (thanks, again, to the Team Fortress 2 approach they seem to be taking). That UG&G looks even better is immaterial... it's like comparing March of the Penguins to a documentary on car manufacturing. When you're pitting penguins in the tundra against factories in Detroit it's not much of a statement on the filmmakers when the former looks nicer than the latter.

I can't believe I'm arguing about the graphics, of all things, in Bionic Commando.
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Post by UnscathedFlyingObject »

You're ignoring my point and that is that they're cutting corners. They can make a military style game with good graphics.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
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Post by Zebra Airforce »

I hope they re-mix all of the original music. Even better, an option that enables the original music!
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Post by system11 »

My initial reaction is to set fire to some NES systems in protest, as the NES version of Bionic Commando was an insult to the arcade original.

My second reacion is to set fire to some NES systems /and/ some NES BC carts, and add a healthy number of Ninja Gaiden carts to the mix - a similar crime which is still unpunished.
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Post by Necronom »

Haha, trailer is great! Also pretty cool is that it's coming to both networks.

@ UnscathedFlyingObject

I think you're ignoring reality here. The market for a 10$ downloadable game is way bigger than the one for a boxed 40$ remake a la UG&G (though this should be around 20$ by now...). Lots of impulse buying on those networks. It's a business after all.
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Post by UnscathedFlyingObject »

UGnG was $30.

I'm just a guy who likes more fleshed out games. $10 is just too little cash to make anything impressive. I remember interviewers asking Koji Igarashi if he could release a 2D Castlevania and sell it online, and he said that he just wouldn't because at that price point he wouldn't be able to create what he had in mind. I'm not a shareholder of the company, so I care more about them doing a proper job than anything else.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
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Post by Necronom »

@ UnscathedFlyingObject

Lucky Americans, it was originally around 40 Euros over here :)

I read exactly the same interview, think it was on 1up. I'm pretty sure Koji is a clever businessman but to be honest I was a little bit surprised by his answer. I really don't think that a PSP only game will sell more than a game that's released on both networks (XBL/PSN), especially because there shouldn't be any problem to release it on PSP first and then port it over to these both networks as DLC (see Lumines, Exit!).
Imo it's a pretty smart move to deliver the game to both networks, it probably allows them to go in with a much bigger budget than the usual XBL exclusive. Wouldn't be too surprised if this new 2D Bionic Commando gets slightly beefed up and ported over to the PSP in the near future.
So, my point is - 10$/€ doesn't necessarily mean that the title can't be a "more fleshed out game".
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Post by JoshF »

All of you are missing the point: artwork by Shinkiro.
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Post by UnscathedFlyingObject »

Necronom wrote:@ UnscathedFlyingObject

Lucky Americans, it was originally around 40 Euros over here :)
You guys always get the short end of the stick.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
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Post by Gungriffon Geona »

UnscathedFlyingObject wrote:They'll probably cut corners in other areas too to make it fit the $10 bucks they'll be charging. They should have focused on this game instead of that new 3D one.
the company behind both, Grin, are extremely huge fans of the original BC. it's about like Bethesda and Fallout, everyone on staff has played it. I honestly don't think they'll be slacking at all on it.
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Post by undamned »

UnscathedFlyingObject wrote:They should have focused on this game instead of that new 3D one.
Both of them look awesome (video as well as static shots).
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Post by nem »

JoshF wrote:All of you are missing the point: artwork by Shinkiro.
Word.

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Post by Fighter17 »

JoshF wrote:All of you are missing the point: artwork by Shinkiro.
Shit I forgot about him. Wonder what he's doing over the last few years after he left SNK (in other words, which games he supply art covers for)?
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