Seems more like a Strike Witches game to me than a Parodius return, what with the theme being mecha musume-style artwork (and a couple mecha dudes), but hey.
"Enjoy a nice Brown Betty with DEATH! But, but mostly eat death." ~Crow T. Robot~
I saw this in Taito Station last night. Had some people queued so I didn't play it. Looks pretty lame. Well, the player character isn't half bad. The backgrounds our, as usual, attrocious. The monitor is quite small compared to all the cabs around it, and the fan service bitch on top takes up the majority of the cab's space.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
is it possible to even play this game without a e-amusement card? because when I tried to play this game it keept just show a picture of someone scanning the card everytime I pressed start, and I couldn't get my money back stupid game stole my ¥100
dave4shmups wrote:This game is waaay too sexed up, and, like the God of War series, it's completely unnecessary. Otherwise the game looks like a great shmup.
Yeah, i'm not entirely sure what is up with all the sexed up stuff in GOW, but god...what great games. Makes me have faith in American action games(for once).
For future reference, if anyone tries to play this game without an e-Amusement card, just touch the screen to proceed (you'f figure mashing start would have the same effect, but no...) Fortunate that it just dumps you back to the title screen if time expires, as I've misplaced my card more times here and there than I care to remember.
This game seems to be incredibly fun, nice tributes/references/homages/memories to games all around the Konami shmupping spectrum. The self-gratification is pretty neat too because pretty much every credit, you unlock something new...how it exactly works, I don't know, as I'm getting a little sick of unlocking concept art and want some freaking weapons. But I digress.
Curious as to if I'm alone in playing this crazy game.
Has it been announced yet? I think the game would better be suited for release on the Wii or DS due to its touch-reliant interface---granted, i've skimmed through the thread and there were those saying such interaction seems quite doable by conventional means, but attempting a Super D-Burst on a PS2 controller with anybody but Madoka/Murdoch Viper would most likely change their mind on that matter.
That said though, a port would be very nice, though the game's lack of "distinct" substance on paper would seem appalling to some.
Dropped maybe 5 or 6 credits into this across a couple of arcades. Seemed to be getting steady play at Hey! in Akihabara today, but then again, so does everything on Sundays.
Some random tidbits:
- Every boss is a themed type of core (ie: ice stage/irene inside the ice core, desert stage/giant pharaoh core)
- Completing a stage yields a "present" card. Either a piece of concept art or a new weapon.
- Seems like weapons can be leveled up once you have the proper cards. However a slowly decreasing gauge then appears around the icon and said weapon must be powered up again lest it get "leveled down"
Considering both the graphic stytle and limited pointer elements. I'd be surprised if this didn't get a Wii port. Seems like easy money.
Every set you play through reveals a card. Don't know how exactly it works, maybe element point quotas, but when you don't earn enough to get a weapon card you seem to get an illustration card or later, a point bonus instead.
The weapon dispersion and upgrades seem to be random. For instance, on Emon 5/Xel Viper I got Winder Lv.1 one game and then the very next one, I got Winder Lv.2 which is not too too useful on the guy. However, on Madoka/Murdoch Viper I use Winder almost all the time, as it's one of her most effective weapons, and have yet to receive Level 2. Semi-random, it'd seem.
How does stage progression work? I mean, does completing the first three stages end the game (with more to come, I assume), or does that unlock the next set and the game actually has an ending.
Spoke to the UK Konami arcade PR today about ATEI.
He was very enthusiastic about this game and talked about how popular it's proving. Perhaps we'll see a release on European shores. Probably getting my hopes up, but we can but dream....
Balzac wrote:How does stage progression work? I mean, does completing the first three stages end the game (with more to come, I assume), or does that unlock the next set and the game actually has an ending.
More or less you play through three stages, that's it. There are currently 5 stages visible on the world map (although I think only the next one due to be time-released appears) with four difficulties each.
Like I said earlier, it's the music game approach to shmupping (the former field in which Konami's had much success.) You get on, play at your own pace, have fun, feel good about unlocking something, get off. And everybody's happy, ever so presumably.
The game carries a heavy emphasis on minute score-tweaking and clearing levels taking as little damage as possible. It's not for professionals, but then again it is. Strange mixture.
Wow, great catch hirounder! Lets hope for a XB360 port, and understandable if it would be slightly different without the the touchscreen (hence the "G"?)