Does it have a love-hole?P_HAT wrote:Check this one -GaijinPunch wrote: What...
the...
fuck...
http://www.amiami.com/shop/ProductInfo/product_id/76413
Parodius is back? Showing at AOU 2007: Otomedius!
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Nuke
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Trek trough the Galaxy on silver wings and play football online.
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oxtsu
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Otomedius made the cover of Arcadia this month (great illustration too!), poster included. :)
[edit] http://www.arcadiamagazine.com/cgi-bin/ ... cgi?id=149
Strange that no distributor has a sale date for the game yet.
[edit] http://www.arcadiamagazine.com/cgi-bin/ ... cgi?id=149
Strange that no distributor has a sale date for the game yet.
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Reverie Planetarian
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Super Laydock
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Icarus
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Fighter17
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GaijinPunch
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I saw this in Taito Station last night. Had some people queued so I didn't play it. Looks pretty lame. Well, the player character isn't half bad. The backgrounds our, as usual, attrocious. The monitor is quite small compared to all the cabs around it, and the fan service bitch on top takes up the majority of the cab's space.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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VicViper_Mk2
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right on, very similar. looks pretty good too. let's wait and see. you got it hand it to konami for coming up with weird names.Fighter17 wrote:Hahahahahahaha.Icarus wrote:
Otomedius: continuing the tradition of cameo appearances and little references to other Konami games.
I want to play it. ;_;
Xexex.
I think the game would be too easy.
VicViper Vs R9, will the eternal struggle between them ever end, only time will tell
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Lain
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evil_ash_xero
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Yeah, i'm not entirely sure what is up with all the sexed up stuff in GOW, but god...what great games. Makes me have faith in American action games(for once).dave4shmups wrote:This game is waaay too sexed up, and, like the God of War series, it's completely unnecessary. Otherwise the game looks like a great shmup.
s/m
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sven666
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Gerk
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For future reference, if anyone tries to play this game without an e-Amusement card, just touch the screen to proceed (you'f figure mashing start would have the same effect, but no...) Fortunate that it just dumps you back to the title screen if time expires, as I've misplaced my card more times here and there than I care to remember.
This game seems to be incredibly fun, nice tributes/references/homages/memories to games all around the Konami shmupping spectrum. The self-gratification is pretty neat too because pretty much every credit, you unlock something new...how it exactly works, I don't know, as I'm getting a little sick of unlocking concept art and want some freaking weapons. But I digress.
Curious as to if I'm alone in playing this crazy game.
This game seems to be incredibly fun, nice tributes/references/homages/memories to games all around the Konami shmupping spectrum. The self-gratification is pretty neat too because pretty much every credit, you unlock something new...how it exactly works, I don't know, as I'm getting a little sick of unlocking concept art and want some freaking weapons. But I digress.
Curious as to if I'm alone in playing this crazy game.
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Shatterhand
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Gerk
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Has it been announced yet? I think the game would better be suited for release on the Wii or DS due to its touch-reliant interface---granted, i've skimmed through the thread and there were those saying such interaction seems quite doable by conventional means, but attempting a Super D-Burst on a PS2 controller with anybody but Madoka/Murdoch Viper would most likely change their mind on that matter.
That said though, a port would be very nice, though the game's lack of "distinct" substance on paper would seem appalling to some.
That said though, a port would be very nice, though the game's lack of "distinct" substance on paper would seem appalling to some.
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Macaw
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Balzac
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Dropped maybe 5 or 6 credits into this across a couple of arcades. Seemed to be getting steady play at Hey! in Akihabara today, but then again, so does everything on Sundays.
Some random tidbits:
- Every boss is a themed type of core (ie: ice stage/irene inside the ice core, desert stage/giant pharaoh core)
- Completing a stage yields a "present" card. Either a piece of concept art or a new weapon.
- Seems like weapons can be leveled up once you have the proper cards. However a slowly decreasing gauge then appears around the icon and said weapon must be powered up again lest it get "leveled down"
Considering both the graphic stytle and limited pointer elements. I'd be surprised if this didn't get a Wii port. Seems like easy money.
Some random tidbits:
- Every boss is a themed type of core (ie: ice stage/irene inside the ice core, desert stage/giant pharaoh core)
- Completing a stage yields a "present" card. Either a piece of concept art or a new weapon.
- Seems like weapons can be leveled up once you have the proper cards. However a slowly decreasing gauge then appears around the icon and said weapon must be powered up again lest it get "leveled down"
Considering both the graphic stytle and limited pointer elements. I'd be surprised if this didn't get a Wii port. Seems like easy money.
Good luck or cry.
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Gerk
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Every set you play through reveals a card. Don't know how exactly it works, maybe element point quotas, but when you don't earn enough to get a weapon card you seem to get an illustration card or later, a point bonus instead.
The weapon dispersion and upgrades seem to be random. For instance, on Emon 5/Xel Viper I got Winder Lv.1 one game and then the very next one, I got Winder Lv.2 which is not too too useful on the guy. However, on Madoka/Murdoch Viper I use Winder almost all the time, as it's one of her most effective weapons, and have yet to receive Level 2. Semi-random, it'd seem.
The weapon dispersion and upgrades seem to be random. For instance, on Emon 5/Xel Viper I got Winder Lv.1 one game and then the very next one, I got Winder Lv.2 which is not too too useful on the guy. However, on Madoka/Murdoch Viper I use Winder almost all the time, as it's one of her most effective weapons, and have yet to receive Level 2. Semi-random, it'd seem.
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spadgy
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Gerk
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More or less you play through three stages, that's it. There are currently 5 stages visible on the world map (although I think only the next one due to be time-released appears) with four difficulties each.Balzac wrote:How does stage progression work? I mean, does completing the first three stages end the game (with more to come, I assume), or does that unlock the next set and the game actually has an ending.
As for shmups with endings, lol.
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Gerk
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Like I said earlier, it's the music game approach to shmupping (the former field in which Konami's had much success.) You get on, play at your own pace, have fun, feel good about unlocking something, get off. And everybody's happy, ever so presumably.
The game carries a heavy emphasis on minute score-tweaking and clearing levels taking as little damage as possible. It's not for professionals, but then again it is. Strange mixture.
The game carries a heavy emphasis on minute score-tweaking and clearing levels taking as little damage as possible. It's not for professionals, but then again it is. Strange mixture.
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hirounder
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Could be strange mistake...but there's Otomedius G listed as an XB360 game at Konami's site
http://www.konami.jp/search/index.php?s_ft=10&s_date=
archived page after deletion: http://s02.megalodon.jp/2008-0417-2040- ... 10&s_date=
It's priced as an arcade game, so it could be mistake like Ive said, but then again it links to different page than Otomedius arcade.
edit: heh, just realized price is way too much even for arcade kit, it's probably just typed wrongly; it should be 6648¥ (6980¥ with taxes)
edit2: bah already deleted, managed to save the screenshot

http://www.konami.jp/search/index.php?s_ft=10&s_date=
archived page after deletion: http://s02.megalodon.jp/2008-0417-2040- ... 10&s_date=
It's priced as an arcade game, so it could be mistake like Ive said, but then again it links to different page than Otomedius arcade.
edit: heh, just realized price is way too much even for arcade kit, it's probably just typed wrongly; it should be 6648¥ (6980¥ with taxes)
edit2: bah already deleted, managed to save the screenshot

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Dave_K.
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kozo
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Very awesome catch.
Looks like the descriptions says,
"Let's Go! Destroy Them All! (Tentative Info)"

Ooh, this was linked to the title too:
http://www.konami.jp/products/otome_g/
(Nothing there right now...yet.
)
Looks like the descriptions says,
"Let's Go! Destroy Them All! (Tentative Info)"
Ooh, this was linked to the title too:
http://www.konami.jp/products/otome_g/
(Nothing there right now...yet.
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henry dark
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