Ikaruga on XBLA

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kengou
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Post by kengou »

That slowdown is intentional, you know, and only really appears in the GC version.
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Post by kemical »

Ikaruga is up on partnerNet as of this morning, (a 49.04 mb download), I wonder if this means it will be out soon? I've seen it listed as 1/15/2008 release..
I grabbed some screens of a couple menus, the leaderboard and downloadable replay stuff is nice along with the video and hud settings.

These jpg's are pretty compressed but it looks excellent in motion, runs with antialiasing turned on also. I might grab some video but afterall it's just Ikaruga :D

http://i15.tinypic.com/6x8qbfm.jpg
http://i14.tinypic.com/6uq4okg.jpg
http://i19.tinypic.com/815v1gp.jpg
http://i9.tinypic.com/6q2qmvt.jpg
http://i17.tinypic.com/7ymd508.jpg
http://i2.tinypic.com/6tm6hip.jpg
http://i5.tinypic.com/6z5x3xe.jpg
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jpj
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Post by jpj »

thanks! :D
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Post by Geezer »

16:10 support as well, nice :)
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Post by Necronom »

Yeah, 16:10 support is pretty cool indeed. Also the option to download replay files.
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genetik
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Post by genetik »

kemical wrote:Ikaruga is up on partnerNet as of this morning, (a 49.04 mb download), I wonder if this means it will be out soon? I've seen it listed as 1/15/2008 release..
I grabbed some screens of a couple menus, the leaderboard and downloadable replay stuff is nice along with the video and hud settings.

These jpg's are pretty compressed but it looks excellent in motion, runs with antialiasing turned on also. I might grab some video but afterall it's just Ikaruga :D
I too played it (also played REZ and the XBLA version of Trigger Heart Exelica :D), but I don't really like talking about partner.net XBLA games cuz everyone that has access to partner.net are bound to some kind of N.D.A. preventing them from talking about it.

Sometimes it really sucks to be sitting on something without being able to talk about it. I know that if I were to take screenshots and videos of partner.net stuff, I would get fired on the spot.

Oh and even if it's up now on partner.net, it doesn't necessarily mean that it's comin out soon.
Last edited by genetik on Tue Jan 08, 2008 10:10 am, edited 1 time in total.
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Necronom
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Post by Necronom »

@genetik
Did they enhance the textures in any way? Added details or changed colours?
@kemical
Thanks for the links, hope you don't get into trouble for that. And yeah, gameplay video would be great :D
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genetik
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Post by genetik »

I will buy it for sure to show my support to Treasure, but I still think I will prefer playing on my Dreamcast with a TATE CRT and with my Saturn pad hooked up. Everyone with a 360 should buy it and any good Shmups that comes along. If the games don't sell, they will stop porting them. Since the 360 is not doing well in Japan, they must really be counting on shmups fan located outside Japan.

The worst thing about any shmups that will eventually be coming to the Xbox 360 is the crappy d-pad. I know that I can hook up a HORI stick, but I'm better with a Saturn pad or something that feels like it.
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professor ganson
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Post by professor ganson »

After seeing how nicely they handled Xevious, I'm not so worried by the yoko format. I think this is great how a first-rate modern shmup will get such wide exposure.
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Post by FIL »

The pad is a bit of a worry isn't it. I have a 360 pad hooked up to my pc and when I use it in MAME I sometimes feel like i'm fighting against the d-pad as much as i'm fighting against the game.

Thats my excuse and i'm sticking to it.
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Post by professor ganson »

Absolutely, that's an issue. The only solution currently is the Hori stick, and most people will have no idea. The hori stick is terrific, though.
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Post by bcass »

Maybe the release of Ikaruga will ecourage some 3rd party to release a proper joypad with a proper d-pad for the 360. Well, at least in Japan maybe... I have to say though, the d-pad on the later 360s are better than the early models.
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Post by Fighter17 »

I don't own a 360 but can you use USB controllers on it?
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Post by professor ganson »

Fighter17 wrote:I don't own a 360 but can you use USB controllers on it?
Hmmm... I should give this a try. It's certainly true that the Hori stick works via USB port.
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Post by Fighter17 »

professor ganson wrote:
Fighter17 wrote:I don't own a 360 but can you use USB controllers on it?
Hmmm... I should give this a try. It's certainly true that the Hori stick works via USB port.

MMMMM. Do you own any other XBLA game?

Oh yeah Kotaku linked us:

http://kotaku.com/341897/ikaruga-coming ... ease-hurry
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professor ganson
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Post by professor ganson »

Fighter17 wrote:[MMMMM. Do you own any other XBLA game?
Yeah, I'll test it out tonight. Spadgy and I are going to do a quick overview/review of downloadable shmups. It would be nice to have a decent pad for the XBLA games.
Fighter17 wrote:Oh yeah Kotaku linked us:

http://kotaku.com/341897/ikaruga-coming ... ease-hurry
Very cool.
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professor ganson
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Post by professor ganson »

OK, tried it, and my USB controllers don't work on the 360. That's a shame.
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genetik
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Post by genetik »

Third party 360 controllers have to licensed or they won't work.

As far as I know there is no Xbox 360 controllers that wasn't licensed by Microsoft. They're locking out anything not licensed. Thats why there's so few third party stuff. So it's impossible to find a off the shelve usb controller that works with the 360. This is also why there's not one usb adapter like PS2 to USB, Saturn to USB...

Someone has to make a controller that has a nice d-pad and have it licensed by Microsoft, otherwise, shmuping and 2d fighting on pad will kinda suck.
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Post by KNTain »

Looks... Upscaled. Kinda surprised it wouldn't just be native.
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Post by RyanDG »

Trigger Heart Exelica is up on Partnernet too. Looks like we may be getting both games really, really soon.
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Post by zukan »

Wow this is the first 360 game I've seen that has 16:10 ratio support.
Glad to finally see some quality XBLA ports, I've been waiting forever.
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Post by genetik »

RyanDG wrote:Trigger Heart Exelica is up on Partnernet too. Looks like we may be getting both games really, really soon.
Trigger has been up for a long, long time. It's not because it's there that it means it will be out soon. I've seen games 6-7 months before they hit XBLA.
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Post by Scarf »

I don't know how to handle the horrible pad, either. And the Hori stick is pretty bad, too.

Well, you'll get used to anything after a while. SnapDragon came 3rd in the NetRanking for the Gamecube version... playing only with the analog stick. :D
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Post by professor ganson »

Scarf wrote: And the Hori stick is pretty bad, too.
Really? I know it's not a first-rate stick, but as someone who usually uses a pad, I'm really happy with it.
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Post by bcass »

I can't remember if I mentioned it earlier, but the later iterations of the 360 d-pad are a lot better than the earlier releases.
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genetik
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Post by genetik »

bcass wrote:I can't remember if I mentioned it earlier, but the later iterations of the 360 d-pad are a lot better than the earlier releases.
To be honest, I have a launch white controller, a black Elite one, an Halo one and I can't tell the difference between their d-pads.
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Post by kengou »

Its also worth mentioning that Ikaruga is not bad at all played with the analog stick. There isn't much precision bullet movement or squeezing through patterns like there is in, say, Cave games. You might need to use the d-pad in the crates section of 2, or perhaps chapter 3, but once you memorize the game (which is inevitable if you intend to score at all) the analog stick works great. It and Gradius V are the only shmups i can reliably play with the analog stick of the standard controller for those systems (PS2 and GC)
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Post by Acid King »

kengou wrote:Its also worth mentioning that Ikaruga is not bad at all played with the analog stick. There isn't much precision bullet movement or squeezing through patterns like there is in, say, Cave games.
I actually preferred using the GC analog over the dreamcast agetec stick.
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Post by professor ganson »

Acid King wrote:
kengou wrote:Its also worth mentioning that Ikaruga is not bad at all played with the analog stick. There isn't much precision bullet movement or squeezing through patterns like there is in, say, Cave games.
I actually preferred using the GC analog over the dreamcast agetec stick.
It didn't occur to me that the game has analog support. I'm happy enough, though, with that inexpensive hori dpad for the GC. And if I'm playing the DC port, I use an ascii pad.
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