Good shmups with restart points.
It figures someone would have to enjoy check points...
I mean, if everyone HATED checkpoints, why would they make them?
I mean, if everyone HATED checkpoints, why would they make them?
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
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The Gradius and R-Type series are both very popular and checkpoint games (and I don't think that's a coincidence).
x-multiply and xexex are checkpoint-forcepod hories. Both with tentacle pods.
Cosmic Cop / Gallop is actually really fun ...for the first few levels only, then it gets stupid hard. (Can anyone actually beat this? The last boss gets my vote for Hardest Boss Ever. Even saving like crazy I just can't do it.)
There are a couple CFHs with dragons for forcepods. I don't know these very well, but Dragon Breed looks good and Saint Dragon looks less good.
x-multiply and xexex are checkpoint-forcepod hories. Both with tentacle pods.
Cosmic Cop / Gallop is actually really fun ...for the first few levels only, then it gets stupid hard. (Can anyone actually beat this? The last boss gets my vote for Hardest Boss Ever. Even saving like crazy I just can't do it.)
There are a couple CFHs with dragons for forcepods. I don't know these very well, but Dragon Breed looks good and Saint Dragon looks less good.
After reading this thread and contributing yesterday (where I basically said I preferred one-credit play over credit feeding and continues) I thought a good session with Gradius V was worth dabbling in.
First off, I love the Gradius series, and until now have always just played each version playing one credit games (and while I can get quite a way, I have certainly never neared a 1CC!) but taking on board some comments in this thread, I had a go just using (but not mercilessly feeding) a few credits, and I have to admit, with checkpoint shmups, I can see the benefits of doing just that. They basically do work well as shmupping equivalent to a modern console game that uses a memory card, where you just keep on trucking till you complete it.
So I accept the 1CC school of thought shouldn't always dominate the shmup as there are some game models that reward reserved credit feeding - I just prefer playing to the old 'one credit and that's it' approach.
First off, I love the Gradius series, and until now have always just played each version playing one credit games (and while I can get quite a way, I have certainly never neared a 1CC!) but taking on board some comments in this thread, I had a go just using (but not mercilessly feeding) a few credits, and I have to admit, with checkpoint shmups, I can see the benefits of doing just that. They basically do work well as shmupping equivalent to a modern console game that uses a memory card, where you just keep on trucking till you complete it.
So I accept the 1CC school of thought shouldn't always dominate the shmup as there are some game models that reward reserved credit feeding - I just prefer playing to the old 'one credit and that's it' approach.
HahaCMoon wrote:It figures someone would have to enjoy check points...
I mean, if everyone HATED checkpoints, why would they make them?
This is the biggest and funniest oxymoron I've heard all year. The fact that the poster was genuine makes it even better. Thanks for the laugh Smot =DSmotrage wrote:Good shmups with restart points.
Shienryu isn't BAD, but it isn't good either. If not for the poor weapon powerup/down design that forced them to add checkpoints that don't really fix the problem much, it'd be a great game. To me checkpoints are just a sign of overall bad game design.
Actually, now that I think about it, if you're going to credit feed and want checkpoints to help practice rough spots, Under Defeat is about your best bet (only checkpoints when you credit feed). I hated the slow pace and lack of bullets in the game though.

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There's also Guxt. It's also free, small, and has very nice 8-bit music.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Good shmups with restart points.
You haven't really beaten a shoot 'em up until you have 0-credited it. Wahahaha! [insane laughter]Dr_Ian wrote:I recommend you grow some skills and stop using credits altogether.Smotrage wrote:Could I get some recommendations?
Fire Shark! Though, I'm unsure to whether the arcade version has checkpoints; the Genesis version does. I also didn't see Nexzr mentioned-- that's a fairly decent shooter which is worth at least one play-through.
There's nothing wrong with credit feeding when playing for fun. I find it helpful when I first get a game and slowly fall away from it as I improve. For that, checkpoints are very useful.
Though the accepted definition of beating a shmup is 1ccing it, it is pretty rude and juvinile to post items such as "credit feeding is for losers" when someone asks. If anything makes me wonder if this board is slipping towards the quality of the GameFaqs forums, it is that and not someone asking about checkpoint shmups.
There's nothing wrong with credit feeding when playing for fun. I find it helpful when I first get a game and slowly fall away from it as I improve. For that, checkpoints are very useful.
Though the accepted definition of beating a shmup is 1ccing it, it is pretty rude and juvinile to post items such as "credit feeding is for losers" when someone asks. If anything makes me wonder if this board is slipping towards the quality of the GameFaqs forums, it is that and not someone asking about checkpoint shmups.
Humans, think about what you have done
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The U.S. ver. MVS Viewpoint can respawn from last death...
If you select 2-player simultaneous mode in the arcade operator's menu screen of the USA MVS version of Viewpoint, it's possible to respawn at the exact point of death rather than having to restart at fixed restarting point set by CPU... ^_~
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
Try 1CC Darius Gaiden. Good luck, you'll need it!I don't like shooters that allow you to immediately respawn where you die. I find that it makes otherwise great shooters like Darius Gaiden and R-Type Leo too easy because you can chip away at a tough boss, die, come back and repeat the process as often as you like.
http://shmups.system11.org/viewtopic.php?t=16416louisg wrote:People tell me that one is easy to 1cc with a fast autofire actually-- that the bosses don't last very long compared to the stock speed or the alternating buttons technique.Goshi wrote: Try 1CC Darius Gaiden. Good luck, you'll need it!
yes
That ABDGLQV path everyone was using isn't very difficult though, even without autofire. Shield = lol
<Sidwell> TSS is manlier than a jet figher made of biceps.
Re: Bosses
The other bosses let you continue fighting them when you make a blunder, but the last boss forces you to be GOOD!!!!dpful wrote:give me break, snobs
The Daioh/Shienryu series has a fantastic set up.
Checkpoints during the level (good one's, too) and continues at the bosses! Least frustrating and most challenging setup ever.